Hey all, I've broken down and decided to actual add a unit to one of my existing real 40k armies! who'd have thought it eh ? Anyway, we have below a CSM Nurgle Biker Unit for addition into my "Knights of Decay" they come from a group of Renegade White Scar's who have made their home on a daemon infested void whale/ space hulk called Rodentia. The unfortunate creature seems to have been fused to the ship as part of warp energies and its organs now serve as part of the ships internal structure. It's a disturbing and vile thing, swarming with Nurgle daemons, plague zombies, and other servants of the god of plagues.
Without any further ado...
why yes, that champion IS fused to his bike and YES those rats are coming from inside his body... why?
Now i've got a decent amount of stuff to Prime so that will be happening probably tomorrow afternoon. and i'll sit down to start painting the Rouge Trader Crew and these "wonderful" little tykes and their bikes.
That's all for now folks !
-Your Favorite Madman-
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Thursday, November 29, 2012
Wednesday, November 28, 2012
The "Shore" Party.
Hey All, i've built up the remainder of the State Troops Box into Rouge Trader crewmen. Last post i told you about First Mate Ross, the leader of the shore party.
Next up we have. Mr. Gregory MacHallan, and Lucy Oraphell, who make up the sniper team that act as the teams support and scout element. They grew up together in the Forest world of Nemessa. Seeking more adventure than hunting and skinning game for export to the wider Imperium the pair hitched a ride to the local system market/bazaar, and found the Rouge Trader and his crew docked there. Seeing an opportunity they came aboard.
Next up we have. Mr. Gregory MacHallan, and Lucy Oraphell, who make up the sniper team that act as the teams support and scout element. They grew up together in the Forest world of Nemessa. Seeking more adventure than hunting and skinning game for export to the wider Imperium the pair hitched a ride to the local system market/bazaar, and found the Rouge Trader and his crew docked there. Seeing an opportunity they came aboard.
Next up, we have Sire Kobel, and his sworn bodyguard/pack mule/butler Lucien Tranh. Kobel is known far and wide as a marvelous hunter of big game, and his antique rifle is purported to have brought down a Squiggoth, a Frost Onivore, and a wild giant Grox. Though these claims are possibly less than truthful. He formerly was a Hive Noble on Armageddon, but the war persuaded him to change scenery and go adventuring. I figure this pair works together like a Pavise Crossbow troop with the large shield in front, and the gun propped on top. ( the ork arm is going to have green stuff gore coming off it)
Finally we have Squad 54-D of Company A of the 165th Davidspeak or "The Feather Caps", and their inspirational leader Corporal LeChance. They are the last remnants of their regiment of 3,000 which was tasked with establishing a beach head on the traitor held world of Erasmus IV during the Sabbat Worlds crusade. Horrified at the callous waste of their lives, their company fled towards the planetary space port, after ambush, after ambush the company numbered only 8 men, who then stole an Arvus lander, and using contacts in the munitorum and command, were able to desert and flee to a orbital, where they were picked up by our Rouge Trader, who was keen to get more combat experienced personnel on his ship.
and finally a group shot!
thats all for now folks!
-Your Favorite Madman-
Tuesday, November 27, 2012
Rouge Trader/ Inquisitorial Warband Sgt.
Hey all, I got a box of state troops today, partly because i thought i might add them to the Empire army, but partly because i have been wanting to do an Inquisitorial group or Rouge Trader something or another for quite some time. Deciding i had more than enough state troops to shake an Orc at, i went the Sci-Fi route.
Here we have First Mate Ross, a man who escaped an almost certain life of war in the Imperial Guard on his homeworld of Cadia, by taking advantage of a chance encounter with the Rouge Trader Vladimir Harsh. He quickly made himself a powerful asset to Harsh's crew with his indoctrinated knowledge of Combat Tactics, lasgun repair, and squad command, that he ascertained from his childhood on Cadia. Currently, Ross leads a life that many in the Imperium can only dream of, exploring ancient ruins, conversing with aliens of various sorts, and discovering the mysteries of the universe.
Ross is armed with a sword that he pulled out of a Vega'tax Wold Stone on a world in "The Shroud" a portion of Imperial space that has yet to be officially charted. As a result he is currently the most wanted alien in the Vega'tax empire and has had to kill many of the hideous beings in his time with the crew.
Despite being a highly targeted individual, his captain hasn't kicked him off the "Astral Wraith" yet, because after all, travelling in the void can get dull, and a Vega'tax boarding party livens the crew up a bit !
that all for now folks ! more on the rest of the crew to come later.
-Your Favorite Madman-
Here we have First Mate Ross, a man who escaped an almost certain life of war in the Imperial Guard on his homeworld of Cadia, by taking advantage of a chance encounter with the Rouge Trader Vladimir Harsh. He quickly made himself a powerful asset to Harsh's crew with his indoctrinated knowledge of Combat Tactics, lasgun repair, and squad command, that he ascertained from his childhood on Cadia. Currently, Ross leads a life that many in the Imperium can only dream of, exploring ancient ruins, conversing with aliens of various sorts, and discovering the mysteries of the universe.
Ross is armed with a sword that he pulled out of a Vega'tax Wold Stone on a world in "The Shroud" a portion of Imperial space that has yet to be officially charted. As a result he is currently the most wanted alien in the Vega'tax empire and has had to kill many of the hideous beings in his time with the crew.
Despite being a highly targeted individual, his captain hasn't kicked him off the "Astral Wraith" yet, because after all, travelling in the void can get dull, and a Vega'tax boarding party livens the crew up a bit !
that all for now folks ! more on the rest of the crew to come later.
-Your Favorite Madman-
Saturday, November 24, 2012
15mm Necromunda Board & 40k Misc Figs
Hey all, I've been hard at work on a variety of different things, which i'll post up on a daily basis, that span from a Warhammer Fantasy project, 15mm teams, and a variety of 28mm sci-fi/post apoc games.
First up we have my current progress on the tiny underhive. I feel that it need more multi-level buildings and catwalks so i'll get to work on that straight off.
First up we have my current progress on the tiny underhive. I feel that it need more multi-level buildings and catwalks so i'll get to work on that straight off.
A closer image of "the pump station" which stands 7.5 inches tall and i feel is currently the most detailed thing on the board.
The term "Underhive Jr." happened to spring up while talking about this project and so one thing lead to another and then you get a grim-dark children's show... which I've been told needs to be a web comic.
Next up we have a misc renegade type guy, who i think might make a good Rouge Trader Crewman or Underhive Ganger.
and Finally we have some additions to yet another faction in the ever expanding background that is " The Saga of Roam" aka. the Nuclear Renaissance Campaign. They are green stuffed Night Goblins, more on what/who/why they are at a later point.
That's all for now !
-Your Favorite Madman-
Friday, November 23, 2012
The War of Saints and Kings. (Another Wargames Setting)
Hey all, I wrote this setting, based off a campaign fluff of my own creation that I've been playing in Napoleon :Total War (which is a very good game, and i recommend it) on my phone today while waiting in lines on Black Friday. Im thinking of using the Black Powder ruleset for it which are produced by Warlord Games. Its obviously a bit of Alternate History, and is roughly inspired by "A Very British Civil War" . All that said, i hope you enjoy it. Let me know what you think.
After successfully defeating and killing Napoleon at the Battle of Dover, the Coalition went to work dividing the vast tracts of the former French Empire, which by this point (1845) spanned from the southernmost tip of Italy, to the border with Denmark in the Far North. The British opted to take control over the Italian and southern European territories, to offer good ports and way stations to mercantile fleets headed to colonies in Africa and India. The King appoints his cousin Sir Edmund Vincent as governor of the region, assured that he will honor his wishes. Edmund however has aspirations of glory, and is far from contented with just Italy, he is set on all of England. Two decades after Napoleons death, and Italy has become far less anglicized than had been hoped. With the bulk of the population pushing for separation from England rather than total absorption into it. The original plan, to make Italy highly favorable to natural born English citizens to get them to integrate the two societies had failed. In no small part due to Edmund's secretly resisting the migration of British citizens into his cities. Worried about an open rebellion, the King sends an army group to Italy, as a sign of good faith to Edmund. Italians see this as a forced occupation by a foreign power and become even more riotous and angry. Their nerves are soothed over shortly however when Edmund converts to the Catholic Church, and moves partial control of Italy to a puppet government, consisting of The Pope ( loyal to Edmund after his conversion and significant financial "donation") , an Italian General, and a group of Governors, all under Edmund's payroll. With the Italians swooned to his cause, Edmund sets to work on the army group, throwing lavish parties for the officer corps at the Italian peoples expense, and getting many of them pretty Italian consorts and some even gained wives. In a years time it becomes evident to most in Italy that the Army Group is more loyal to Sir Edmund than the King.
Finally catching wind of Edmund's actions from some concerned Officers and in-country loyal citizens, the King heads an army to Italy, in a show of force to get Edmund to back down from his traitorous actions. The Kings army sets down on Sicily, from there they actively begin to fortify the island and blockade Italian ports. Before any kind of battle is joined, the King sends a pleading letter to his cousin to relinquish his position and come back to England with him. The response was bold. The next day, Edmund declared himself (with the support of the pope) a living saint and rightful ruler of Italy. No further words needed to be said, The King set his forces on the march from southern Italy to Rome, where "Saint Edmund" had made his capital.
Edmund's army consists of some 700,000 Italians, and 300,000 English. With anywhere from 100-250,000 militia able to be raised from religious pilgrims, farmers, and other citizens.
The King's Army consists of 800,000 Regular English Army. 200,000 Colonial Troops from India, Natal, and Zululand. And a possible force of 8,000- 15,000 militia loyal to the English Crown.
-Your Favorite Madman-
Wednesday, November 21, 2012
The Occulus Six
Hey all, ive been wanting to paint a small team of Mercs for a bit now, to have as a bit of a novelty, for big games where i need an extra unit, or for skirmishes where i want to mix it up, so i finally did. We have GZG alien mercs, and a NI trooper i believe, and some rebel post apoc survivors. Together they make the Romanian/Russian/Durgite team of pirates and cut throats known as the Occulus Six.
We have...
Back row:
"The Power Armor" Gregor Siegfield
" The Explosives". Moog Ventatos
" The Muscle". Zull Krupmen
" The Infiltrator". Myna Vanderlinsk
Front Row:
" The Leader/ Pilot". Alexis Gorbinovsk
" The Engineer/Techist" Ivan Romanov
I hope to get these guys a Dropship or something, either made or bought in the next few months, after i've finished with the Underhive project, which is going quite well. More on that next post.
That's all for not you lot!
-Your Favorite Madman-
We have...
Back row:
"The Power Armor" Gregor Siegfield
" The Explosives". Moog Ventatos
" The Muscle". Zull Krupmen
" The Infiltrator". Myna Vanderlinsk
Front Row:
" The Leader/ Pilot". Alexis Gorbinovsk
" The Engineer/Techist" Ivan Romanov
I hope to get these guys a Dropship or something, either made or bought in the next few months, after i've finished with the Underhive project, which is going quite well. More on that next post.
That's all for not you lot!
-Your Favorite Madman-
Friday, November 16, 2012
The Story of Dark Vengi: The Opening Chapter
Hey all, i finally got to play the first part of the Nuclear Renaissance Campaign against Chris from Sippin' on Paint Water the other day.
The Scene unfolds in the vicinity of a Church of the Blinding Dawn mission house on the outskirts of Roam. The Sanctum Guard had reached the post early the previous night, and instructing the clerics and monks within to lay out all their supplies in the street, set up a ambush for Vengi's horde.
As his host sweeps into town, Vengi spots the obvious bait lying on the ground, eager to end the pursuit then and there and to humiliate his opponents Vengi surges forwards into the jaws of the Guard. But he is not unprepared...
A view of the table/deployment
The Scene unfolds in the vicinity of a Church of the Blinding Dawn mission house on the outskirts of Roam. The Sanctum Guard had reached the post early the previous night, and instructing the clerics and monks within to lay out all their supplies in the street, set up a ambush for Vengi's horde.
As his host sweeps into town, Vengi spots the obvious bait lying on the ground, eager to end the pursuit then and there and to humiliate his opponents Vengi surges forwards into the jaws of the Guard. But he is not unprepared...
A view of the table/deployment
A shot of the sanctum guards one ranger, who took several pot shots, before being put down by the Cookman who leaped from the back of the spinder (walkers) and booting him in the face in one action.
A view down the center of the street from the assault team of the Sanctum Guard which proved to be immensely effective for a time.
Before too long a swirling melee broke out around the main objective and a hero distinguished himself...
Ulf the Orphan of the North lands, defeated in single combat, the Scare'davain, and the Corpse Ogre after it regianed its sanity and went on a mad rampage destroying part of the building and ripping up a spinder, which he took to mean that it was exceptionally dangerous and needed an axe in the head. Yes... things looked grim for Vengi's horde until a lone lab assistant pulled out a small packaged, affixed it to the side of the mission and....
KA-BOOOOOOMMM!!!!!
needless to say most of the combatants were scattered, the supplies lost. and with a mad laugh in the hot flailing wind Vengi's spiteful laugh could be heard by the Sanctum Guards.
But the story does not end here...
Ulf and Pietro, the two Sanctum not wounded made to chase Vengi through the blasted streets. Their pursuit would not be so simple however, for out of every pipe, and crawl space came the Vespa, deranged mutant inhabitants of Roam, drawn by the smell of blood and the promise of trinkets.
Outnumbered but not outclassed Ulf speedily kills four Vespa.
Pietro is less fortunate and is captured by the deranged mutants.
Slaughtering his way through the crowd, Ulf turns back to finally check on his limping behind squad mate, but finds himself cut off from his stricken friend.
Later that evening....
Ulf made his way into the shattered remnants of a apartment building to plan his rescue of Pietro.
Vengi moved deeper into the city to establish his base
The Vespa make their way to one of their many lairs to interrogate Pietro
The rest of the Sanctum Guard are taken to an aide station outside of town by the missionary clerics and monks, and nursed back to health.
It was a fantastic game duo, and it really built a lot of background that we as players found really surprising and set the stage for a dual campaign (not that we were going to be against such a thing !)
-Your Favorite Madman-
Wednesday, November 14, 2012
Art Inspiration #3
Hey all, its time for installation 3 of the Art Inspiration.
This time i've got a Gremlin fellow who looks like he'd fit nice and cozy with the Orks
This time i've got a Gremlin fellow who looks like he'd fit nice and cozy with the Orks
A sort of generator station or maybe a blimp hanger
and a Oriental Cyberpunk Temple.
hope you like this batch of photos from the net.
tommorow i hope to post up the First and Second Games of the Nuclear Renaissance game against Chris.
-Your Favorite Madman-
Tuesday, November 13, 2012
Dark Vengi's Malicious Hordes of Evil
I've been a busy little painter/modeler the past few days. Originally i was going to post each of these with an intricate fluff article like Chris did on his blog, but there are a lot of pictures and i felt like if i added words it might be off putting. Therefore i bring you a glorious photo dump.
there is one more that i have modeled that isn't pictured here, but he's what i'm calling "The Corpse Ogre" so i'll let your imaginations roll about for a bit.
-Your Favorite Madman-
Friday, November 9, 2012
Dark Vengi. The madman of Eat-A-Lee
His name is whispered with terror in the civilized lands of northern Eat-A-Lee, the mad man inventor who knows not the bounds of human morality. Whole villages are found mysteriously empty at that remains is the acrid of smell of blood and gasoline. The Sanctum Guard, the so called protectors of these lands and divine warriors of the Church of Blinding Dawn, almost killed him in the Battle of Floor-Rinse, but where his brothers meet their death, he escaped. He knew that he must escape so close and deadly a pursuit as the Sanctum Guard would provide, so he went south into the haunted lands...
Along the way turning whole towns into horrifying Mutano Automata, an army of mutants and half-deads enhanced with dark science, and magic.
With his screening cloud of Mutano risen, Dark Vengi had one more plan before leaving the north. A little payback for the death of his friends and family in the Tuscanii Raiders, that were killed during Floor-Rinse.
The Duchess, a leading member of the church, was passing from her capital to many of the small missions and chapels built in the outlying villages. A perfect target, for Vengi, a noble out of her city was not common and he was certainly libel to take any advantage he could get.
The Mutano washed over the convoy, the Sanctum Guard holding fast held off the first several waves of attacks. It was not till Vengi committed his Automata Magnifico, great vehicles of deranged purpose and design, that the day swung in his favor. The Duchess, was taken, turned into a Mutano Automata herself, sickening in her form and deadly in her armament she was a hideous mockery of her former self.
She travels with him still, an idle plaything for Vengi to abuse as he sees fit.
Knowing that the Sanctum Guard would soon come for him with a fury, he headed with all due speed to the South. his army very much depleted and his vehicles virtually eradicated, he needed a safe place to regroup, and experiment freely. That place was Roam, the haunted city, rumored to be filled with ghosts, mutants, and worse from the before times, still irradiated, and ash choked. It would be a perfect place to lose these northern church goers to pursue his own agenda....
So there is a very rough little background for my Nuclear Renaissance gang leader, i'll be playing against my friend Chris from Sippin' on Paint Water. Below i have Dark Vengi, who i painted the other night, i'm not so pleased with the conversions, i'll probably do some hand swaps and maybe change the head, but for now i think he turned out rather well.
I hope to have the rest of the members of his starting crew finished tonight or tomorrow, then i might revisit him. hope you enjoyed it
-Your Favorite Madman-
Wednesday, November 7, 2012
Art Inspiration #2 & The Armies Army Kickstarter launches
Hey all you guys and gals. Its Wednesday and I've decided that it would be fun to give you a couple pieces of art to inspire you in whatever it is that you might be modelling/painting/or playing.
So today i bring you first off, a oil painting from the Napoleonic Wars.
a neat-o city of ridiculous size made entirely out of wood
So today i bring you first off, a oil painting from the Napoleonic Wars.
a neat-o city of ridiculous size made entirely out of wood
A sentry robot, that i assume hovers about and maintains order
A picture from the "World War Robot" books, which is a great (albeit expensive) graphic novel series and art franchise.
Also. Even though i mentioned him last post, Armies Army has asked his followers to spread the word about his Kickstarter for the Near Future British Commonwealth forces in 15mm. The initial green that he did is really great, so definitely go and check it out.
That's all for now everyone, i hope you enjoy the pics and the kickstarter.
-Your Favorite Madman-
Tuesday, November 6, 2012
15mm Necromunda Terrianbuild (part 1)
The title i feel is fairly self explanatory. Myself and several other members of my gaming group are going to embark on adventures into the grim dark future of the 41st millennium's favorite hive city. A couple things are necessary of course for such an endeavor, and number 1 is terrain... A LOT.. of terrain at that. Necromunda is played in the ruins of a city, built on top of and under and inside and around other cities that over time have all collapsed in on one another to form a sort of industrial ecosystem of waste, dilapidated buildings, toxic ooze and all sorts of other scary things in the dark. Being taken care of in the 15mm sci-fi minis department for a bit, I've taken the reins on building our underhive. It helps that I've already been working on making a slum city for our generic sci-fi setting. Here's a quick pic below of the pieces i built last night. they are. A two story garage, a small moveable bridge to connect things, a shack on top of a food stand, a Sentry Tower built atop a ruined house, and a large drainage pipe.
The ruins are manned by some modern afghan's which im planning to ally with GZG's alien mercenaries, and some of Armies Army R.U.S.K. troopers to make a Feudal/Communist Nation.
Go to Armies Army to check out this guys work, its really very nice ! Armies Army Blog
Thanks for reading !
-Your Favorite Madman-
The ruins are manned by some modern afghan's which im planning to ally with GZG's alien mercenaries, and some of Armies Army R.U.S.K. troopers to make a Feudal/Communist Nation.
Go to Armies Army to check out this guys work, its really very nice ! Armies Army Blog
Thanks for reading !
-Your Favorite Madman-
Monday, November 5, 2012
The Field of Scrap and Fire...
From the Journal of Vice Captain Harmon (145th Shock/Mechanized Infantry CMI)
16th May, 3034.
The planets name is Adro. It is a "holy world" for these men... these.. "Sons of the New Age" they are armed with ancient familial weapons, and vehicles from almost a century ago. The men are getting over confidant, finally fighting someone with older and more antiquated equipment than us. I lost 3 guys on patrol the other week, when the idiots decided that the troops on the ridge couldn't possibly hit them with their "rusty old pieces o' [censored for public consumption] ". At any rate rate, command sent us into a tiny village, with a tank platoon today to guard our forward comms relay and to search out possible enemy observation points in the nearby ridge. We sat there in the morning for a few hours, it was really almost serene Mom, i wish you'd have been able to see it. But they came around noon time, in hover-trucks, down from the ridges, the tanks ripped into them, there was so much smoke and fire. They came close once, a squad of the fanatics jumped out of their crashed truck, we had to open fire then, but its okay, they went down soon enough. I was able to get a friend of mine in Aerial Intelligence to let me have some of the holo stills of the engagement that they took that were deemed safe for public consumption.
A view of our deployment on the far left and the vanguard of the "Sons" coming over the hill
Just after the tanks blew open the first truck
The Son's own tank and our boys fired back and forth, we gained the upper hand though, and they were losing hovertrucks left and right. It started a brush fire later which threatened the town buildings, though its not like there was much there to save...
Please don't worry about me mom. and tell dad not too either, i know he does despite his "tough guy" facade. Give sissy a hug and kiss for me. Love you guys.
Oh ! and i almost forgot, one last picture, you can see me in it a little, at the top there, its a bit grainy, but its all i could get. Sorry.
I love you all... My tour ends in a year... I'll be home before you know it I swear !
- Luke
Hope you guys enjoy my "Letters from Home AAR"
-Your Favorite Madman-
16th May, 3034.
The planets name is Adro. It is a "holy world" for these men... these.. "Sons of the New Age" they are armed with ancient familial weapons, and vehicles from almost a century ago. The men are getting over confidant, finally fighting someone with older and more antiquated equipment than us. I lost 3 guys on patrol the other week, when the idiots decided that the troops on the ridge couldn't possibly hit them with their "rusty old pieces o' [censored for public consumption] ". At any rate rate, command sent us into a tiny village, with a tank platoon today to guard our forward comms relay and to search out possible enemy observation points in the nearby ridge. We sat there in the morning for a few hours, it was really almost serene Mom, i wish you'd have been able to see it. But they came around noon time, in hover-trucks, down from the ridges, the tanks ripped into them, there was so much smoke and fire. They came close once, a squad of the fanatics jumped out of their crashed truck, we had to open fire then, but its okay, they went down soon enough. I was able to get a friend of mine in Aerial Intelligence to let me have some of the holo stills of the engagement that they took that were deemed safe for public consumption.
A view of our deployment on the far left and the vanguard of the "Sons" coming over the hill
Just after the tanks blew open the first truck
The Son's own tank and our boys fired back and forth, we gained the upper hand though, and they were losing hovertrucks left and right. It started a brush fire later which threatened the town buildings, though its not like there was much there to save...
They finally made it into the town, but we were too much for them and they feel back later. We never got their observation point though, so command is calling our "little fire fight" a tactical draw...
Please don't worry about me mom. and tell dad not too either, i know he does despite his "tough guy" facade. Give sissy a hug and kiss for me. Love you guys.
Oh ! and i almost forgot, one last picture, you can see me in it a little, at the top there, its a bit grainy, but its all i could get. Sorry.
I love you all... My tour ends in a year... I'll be home before you know it I swear !
- Luke
Hope you guys enjoy my "Letters from Home AAR"
-Your Favorite Madman-