Wednesday, June 4, 2014

The War for Megnara (15mm 40k)




Segmentum Tempestus
Sub Sector Novara
Imperial World.


Synopsis: Megnara is of a mixed temperate, and is covered predominantly in forests and high rocky mountain areas.  Tracts of the south western hemisphere are given over to rich agricultural facilities,  and in the entirety of the north breaks into vast tundra and immensely deep ravines (some nearly a kilometer deep) that present rich mineral veins, and hot springs.   The planetary capital , and the only hive city, is  The Glisterbrug  {ja-glis-tur-barg} which rests in the idyllic “valley of pastels”.  The Planet is governed by Primadon, Quinn Vanders,  and sustains a local PDF garrison of  15 Regiments, positioned evenly across the planet.   Its primary exports are lumber, and mineral ore,  it has a relatively low tithe rate for the Adeptus Munitorum, as the Sub-Sector has been spared much conflict.


Situation: An unidentified force of Chaos Renegades, has landed in the planets Southeastern Hemisphere, and spread heretical teachings amid the populace.   The Megnarian PDF 8th and 11th Regiments are holding the Cultists and Renegade Militia at bay at several key cities and industrial complexes.  Estimated casualties are 250,000 and are primarily civilians.   The remaining Megnarian PDF regiments are marching to the hot zone but are several weeks out, as they lack sufficient vehicle transports.  A Flotilla of Chaos vessels hangs in orbit, above the hot zone, but is under sustained pressure of the local Naval command.


Order of Battle:


Imperial Fists 5th Company.


Cadian 157th
Cadian 109th
Mordian 116th
Elter’s World 90th
Elter’s World 91st


Plan of Assault:  The Imperial Fists will deploy among the Regiments of the Imperial Guard, to supplement their forces during stage 1 of the ground operations.  Upon arriving planetside, Imperial troops will assist the 8th and 11th Megnarian in holding the line, until the rest of the PDF arrive.  Once this occurs, the fresh PDF will be subsumed into Imperial Ground Command and all forces, save for the 8th, 11th, and 1st Megnarian,  and the Elter’s World 90th, will push the frontline forward 10km to “Phaseline Alpha”.   


Once the push has properly tested the Chaos forces capabilities and located positions of Strength, the Imperial Fists will rejoin and attack en mass at these traitor fortifications.  This method of pushing, and surgical strikes will repeat until Chaos forces have been obliterated, somewhere around  Vurde {Ver-du}.  


Rules of Engagement:
Civilians within the Hot Zone are to be considered tainted,  and eliminated where discovered.

The taking of captives will be acceptable only during the stage 1 push, to analyze enemy force composition and gather Intelligence.






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I'm still thinking about what Chaos force i want to use, i think i will have it bolstered by a small contingent of Chaos Space Marines. I also don't think i want to use the Pilgrims of Rust, just to shake things up a little.

The artwork is from Rouge Trader and is used without permission.

Saturday, May 31, 2014

Imperial Fists Scout in 15mm

Being the negative influence that I am, i was able to talk my buddy Chris into building and painting 40k stuff in 15mm.   The intention of this will be to represent what we consider "realistic" engagements in the setting.  So long range tank fights and a variety of more true to form operations.   I've got an idea for a battlefield that I think might be enjoyable in the Segmentum Tempestus.

I've taken the bull by the horns this go around, in that i've taken up the challenge of making space marines.  While the mini's i plan on using for the Full-Brothers and Heros are in the mail. I've made a few scouts and a few chaos elements.  But for right now the only guy i've got painted his this one scout.







If you'd like to see Chris' ventures in this check them out ...   Here

If you want to see some truly inspiring 15mm 40k work you need to see Gunners Wargaming Blog

and also check out Pawn Cocktail for some neat Astra Tempestus Scions.

Thats all for right now.

-Your Favorite Madman

Tuesday, May 20, 2014

The Story of Westarc (Part 4)

Debate raged over the merits of Planet 68 as ground teams scoured the LZ for any evidence of what had occurred in the night. No bodies had been discovered, but there was an abundance of blood, ash and bullet holes.  It was a patrol searching on the farthest limits of the facility at the edge of the ruins that discovered a broken wayteam drone, carrying a rather curious data-parcel.

Though it was garbled and difficult to understand a message spelled out an unexplained exodus from LZ Humanitie. 


And a fierce firefight against contact referred to simply as "inconnu" or unknown.  A positioning blip link to a Wayteam helmet transponder ended the message. 


Acting quickly on this new information Westarc Ground Command took control of the situation, immediately sending two mechanized units to the ground.  Named "Gothic" and "Typhoon"  these units would converge on the Wayteam with a war footing. Utilizing a small convoy of FSV34's team "Gothic" was to navigate the winding city streets and break through to the survivors, while "Typhoon"  with a medium range Gravitic mortar, would establish a temporary field outpost and triage station to the north of the transponder signal. 



The units deployed quickly at the LZ, which would be held by the initial SAR units in the event the teams would need to fall back. 


At 10:30 am, only twenty minutes after the discovery of the drone, Gothic and Typhoon set out on Operation: Inconnu


Though it was not known then,  the next few hours would decide the fate of the entire Arc, and lead to a conflict that might save the residue of mankind or lead us into damnation.

To be Continued...