Monday, September 28, 2026

Hobby: Necron Combat Patrol

 


Some time ago now, I completed a small combat patrol of Necrons for what I've been terming the 'Galthadra Dynasty'.  A lesser branch of the wider Nihilak Dynasty, the Galthadran Necrons hail from the Belt of Calces in the heart of the Vahland Sector. Their awakening has caused some issues of late for the Imperium, and for several other lesser Xenos races that call the core of Vahland sector home


I wanted to go for a different scheme than I had seen on Necrons, while still keeping on theme for them being a spooky undead force.  I settled on a rusty brown, with accents of yellow, white and brassy gold. To give the impression of a worn and weathered robot but while maintaining some of the pomp and heraldic grandeur that I think of when I think about the Necrons


Originally the force was intended to fight against the Sages of Enmity [LINK] as an introduction for an ex to Warhammer 40,000 back in 9th edition.  That obviously did not come to fruition as you can probably guess that didn't end of working out. But I still got plenty of games in of 9th and 10th. 


The wider club's collection of Necrons, which is now in the many thousands of point's is largely painted in Nihlak Codex compliant colors. But this brown little unit still remains.

This sort of mismatch doesn't bother me to much, I've always enjoyed the history that tabletop games that can communicate. I've met so many people through this hobby and my collection of miniatures reflects the changing interests, styles of moments of my life. I think that's really special.  So even though the Brown Crons represent a painful moment of personal seperation and loss in my life, painting them helped me to find resolution with that breakup.

One of the reasons this blog is still going is after all because I'm a bit of a nostalgic person that likes to wax poetic and talk about life and toy soldiers.


I hope you enjoyed! 

-Your Favorite Madman-



Monday, August 17, 2026

Hobby: Plauge Marines of the Maggotworn Path

 



I've been playing Death Guard, or more specifically Nurgle Chaos Space Marines for just about as long as i've been playing Warhammer, and tabletop games in general. Vahland, and the origins of this blog will attest to that. My original warband the 'Knights of Decay' fought alongside the Rallen 14th and other Traitor Guards under the 'Pilgrims of Rust' and the tales of great heresy and rebellion the two armies unleashed on an unsuspecting sector started as notebook paper scrawlings in a three ring binder until eventually rising to this humble blog you now see before you. 

The actions of the Knights of Decay and their human allies would bring a great deal of ire and both forces were met with a brutal Imperial reprisal (ie. much of the components of both armies were sold) this reprisal, the Manchvellian Crusade, is a mighty tale of heroism in its own right, and perhaps when the time Is right I will sit down and tell you about it.  The important outcome, is that key heros of the warbands survived, and would eventually be refounded into the 'Maggotworn Path' (with the release of the lovely new sculpts for Death Guard in 8th Edition Warhammer 40,000) 

I opted for a strikingly different color pallet from the duo-tone green and brass that was present on the old Knights of Decay. The white and purple appeals to me from an asthetic standpoint becuase of the options to add weathering and other viscera to really 'pop' on the armor. 

The models seen here are the core of the army but are by no means the only members of the force, which has swollen now to a great many points, filled with Daemons, Zombies and Daemon Engines Galore. All told, I'm really very pleased with the figures, and I always enjoy working on them, even if some of the new sculpts can be a little confusing as to where armor ends and flesh begins.  

Thank you for reading! 

-Your Favorite Madman-

Tuesday, August 4, 2026

Hobby: Minuteman Axebearer

 
This is another miniature for Sophie and my Renaissance of Flesh setting in my game 'With Strength Enough'. This is the first model I made with the idea of a baseline human player character in mind; I went in thinking of a standard martial class for Dungeons and Dragons, something like a fighter or a Barbarian. The model itself is a kitbash from old Imperial Guard legs, Frostgrave and Stargrave pieces, with my own sorry attempt at a greenstuff eye on the axe. I'm trying to integrate more of the biotic technologies into the miniatures. I think that ideas in TTRPG's about enchanted weapons or other item enhancements would carry through in Renaissance of Flesh as strange organs or seemingly living membranes.  In this case, I imagine the character's axe can see flaws in enemies' armor or shields to slightly guide the wielder to better hack at their opponents' weak spots.






For the characters' paint scheme, I wanted something that felt suitably worn down by travel and consistent use, while also highlighting aspects of the setting's sci-fi nature.  I went for neutrals for the model to hopefully give the character a more rugged/traveller feeling, but with a red helmet, which, in my head, was stolen or looted from a corporate soldier of one type or another. 


Thanks for Reading!


-Your Favorite Madman-