Showing posts with label aliens. Show all posts
Showing posts with label aliens. Show all posts

Monday, November 7, 2016

Jornath 40k: Fires on the Coast

As part of the ongoing Battle for Jornath, and in recognition of the release of Kill team, i modified the 2nd mission in the Assault on Nizajain Isle campaign, to fit into the specifications for kill teams size. 


Prelude:  The port town of Bolasku, could always have been described as important to Jornath, its shipwrights crafted expert naval vessels of all kinds,  and it was a major source of planetary trade, between the merchant guilds.  During the War for Jornath. It became much more than a vital seaside production and trade center, as the city was located inside the decimated stretch of land where the Ork Rokks made planetfall.  Its position, placed its ship crafting facilities, and miles of material warehouses in easy reach of the Ork invaders.  The threat this posed was not lost on the Imperium who stationed the 6th Kula Conservator Cohort,  and 1st Royal Neohuscarl in the city.  Both regiments were slain to a man defending the position in the first 18 hours of the Summer Invasion. With the orks in control of the dockyards, and threat of a breakout in the north a dangerously real possibility the Imperium sends its most elite forces to kill the Mek’s and destroy their workshops in the Dockyards.  

The Raid on Bolasku.

It was not long after the last PDF unit had been overrun that the Meks of Da Magistork, and Urk's Oddz-n-Boberz set to work "modifying" existing Imperial water craft, and building their own rough shod flotsam. The intent was clear to Imperial Command,  the Orks, at least a subset of the central forces that landed, were intending to find their breakout by sailing out of Bolasku. Potentially threatening every continent. A preemptive assault was planned,  to stall the Orks and potentially eliminate some of their leadership, while the whole of the Imperial arsenal could be readied to obliterate this new breakout attempt.   With the White Scars busy in the south,  and the Blood Angels and the Jornathi Special Operations Battalion tied up in the north, the only unengaged Imperial QRF belongs to the Mortifactors under Captain Vorodivio and the Dreadmare Companions, who had only just arrived in-system.  Having decided the time finally required his forces action, Captain Vorodivio struck forth

This Operation would be known as  Furori Alati




Furori Alati, was determined to be tactically inconclusive,  while the Mortifactor assault bought the defenders of Nizajain Island valuable days, it failed to successfully assassinate the Ork Mek Gubbtvurr.


The Straights of Grehazin

The delay bought the Imperial Navy the time it needed to perpare massed flight wings, ranging from marauder bombers, thunderbolts, lightings, retro fitted Aquila landers, and Jornathi Aeroscants out of Altheri Hive,  all brought to bear against the Ork fleet, and the Dockyards at Bolasku. The carnage was tremendous, thousands of Xenos vessels were sent to the sea floor; but through the sheer numbers typical of their race, some aliens still remained despite the losses, and made it into South Western Nizajain's reef structures known as the Straights of Grehazin, allowing the Ork vessels to shelter from Imperial close air support for a time and gather strength.   Knowing this could not be allowed to occur, the Space Marines of the Dreadmare Companions,  and Kill Teams of Imperial Navy Ratings made surgical strikes on board several Ork capital ships, in a bid to cripple the Ork's momentum and begin infighting amongst the alien survivors.




The fighting on board these vessels was close and messy.  Exactly the sort of fighting that Orks thrive in,   but careful tactics and low cunning saw the Imperium victorious on many ships,  though at a dear cost in manpower.  Of the 1300 Navymen deployed to the Straights only 43 returned to Orbit,  and 15 Battle Brothers of the Dreadmare Companions were rated as Epsilon Level casualties.  The Orks had not been stopped everywhere however,  but the surgical strikes had finally balanced the incredible numerical advantage bearing down on the Isle Guards of Nizajain.

It was up to the faith and fire of these brine soaked men to hold the strategically vital Isle against the Greenskin.


Until Next time.

-Your Favorite Madman-






Sunday, August 16, 2015

INQ28's: Tau on Septmis

The Tau had dispatched their covert operations team many months before, an amalgamation of murderers, aristocrats, scientists, engineers and more, all for the express intent of disabling Imperial watch posts, navy positions and sewing havoc behind the lines. Their official name is Sept Yubusekai, another extrapolation of linguistics to fool human intelligence into thinking their problem is either false or vastly more severe than it truly is...

The team, equipped with a prototype vessel, finds itself on the planet of Septmis, a world which once was the shining capitol of an alien empire, now a blasted grassland taiga inhabited by the feralized remnants of the former xenos empire, split into a variety of clans denoted by the bright colorization of their hair paint.

+++Planet Septmis Data Link+++

The Tau's mission would be to set up a listening post, to encourage the natives,  called 'Spews' in Low Gothic,  My'calo in Tau,  and 'Dwellers' in their own tounge.  and lastly to take a sample of their remaining technology.

-What follows is a mission report from the operations team commander, one Aun'la Zarkith.

Tau Operation Septimus Mission Report


Day 1: uneventful, established post, minimal use of resources

Day 2: one missile fired from crisis suit at unidentified Arvus-Lander with out CO consent, Weapons systems for post set up, Arvus landed near by, estimated at 5 Km near town of Bluepeak.

       Two alien vehicles approached of Imperial origin, Words exchanged no fight ensued crew of mixed My'calo and Human origin. Visited My'calo town of Bluepeak discovered rouge traders giving them P7077 marked containers of water. 

Day 2 1/2: after talks with the humans and the My'calo, a battle is going to shortly ensue....


Day 3: early morning the humans attack. "raw meat" fires a missile knocking one of two Arvus landers out of the sky, which crashed into the city killing dozens of My'calo and burning several buildings.  The battle escalated and the listening post was assaulted, but defended, the My'calo village of Bluepeak sustained several thousand wounded, and nearly two hundred dead. Both human landers were destroyed, many of their assault team lay dead,  and the remainders were handed to the My'calo as captives.






Team Injuries:

Shas'ui Vaarken has sustained a minor concussion
Kor've Lu-un is undergoing symptoms of PTSD
Shas'vre 'Raw Meat' has sustained major lacerations and a concussion, his battlesuit is very damaged.
Por'ul Kash is also reporting minor mental strain.
I sustained two las wounds in the abdomen,

 Overall Status: The My'calo now believe Humans to be enemies. and a Listening post is now established. As a sign of fealty, the Blue elders have given us one of their bravest soldiers,  his name is My'calo Thaspgh.  We recommend the Blue Dwellers of Septmis as candidates for galactic education, and inclusion into the greater good.

                     Overall mission was a Minor Success





Saturday, October 4, 2014

Neptunian Sepoy (VSF)

Just a couple of pictures of a Neptunian I painted from one of the alien sets off of Old Glory.
I've got 5 like him, for use as Neptunian Militia for my Italians, in a variety of VSF endeavors.

The Gun is a Shokgun, and contains an electric eel which (when properly agitated) zaps the jelly its encased in and the electrified ooze is spewed out the end!

The Fatigues are essentially the same as my Italian units.

the shoulder guards are carved bones,  with charred designs, denoting his family, deeds and schooling.




Thanks for Reading !

-Your Favorite Madman-