Showing posts with label map. Show all posts
Showing posts with label map. Show all posts

Sunday, September 17, 2023

Jornath: Map of the World.

Just a short one this afternoon, I wanted to show the full world map I have made for Jornath. I am going through and creating more specific regional maps to continue to detail the specific areas of combat operations on the world of Jornath. 


In addition to regional maps, I have some infographics and force breakdowns planned once I have posted the third part of the Hamlis Valley fight, which will hopefully establish more clearly the total Ork and Imperial force dispositions of the mid-war period.  


-Your Favorite Madman-

Sunday, May 10, 2015

Total War Map Campaign pt.2

Game:  Rome: Total War
Mod:  Warhammer Total War
Map Maker :  Hexagrapher (Free)
Rules for Campaign:  Here
[Click on Photos for a Better Look]

With the Nyssoak Confederation growing in strength and wealth by the hour, the Noblemen and Coastal Kings of the barren Jarra region, with the assistance of the dispossessed shamanic congress of the Lurtuk swear an oath of mutual military assistance, forming the Jarra Tribes as a nation state. 

The Winds of the North again grow in Power, icy winds blow across the bleak forests and uncomfortable shadows contort at the horizons edge.

The Khuvtan fortify their borders,  the Nyssoak take cautious positions in their newly captured territory. 


In the South, the Saladin march on the Hill Tribes (minor faction), and with their 2nd and 3rd Armies join the tribes in pitched battle. 


The Armies of the Saladin arrayed for battle

The missile cavalry of the Saladin armies, skirmish with the onrushing tribesmen. Saladin regiments reveal themselves from ambush and rain arrows onto the enemy

Halberd wielding infantry hit the tribesmen 


The Hill Tribe begins to break, Saladin Infantry assault remaining tribal regiments

The Hill Tribe falters and begins to rout, Saladin cavalry chase down the enemy

Saladin Archer view of the battlefield.




In the North, the Jarra Tribes, send their 2nd Army, North to put down another indigenous population, this time a population of brutal volcano worshippers called the Acktrag. 


The Jarra, deploy in a fish hook on the top of a ridge to make the best of their ranged weapons 


The Acktrag advance,  with flanking ranged cavalry hitting the Jarra on the left. and the main body avoiding the bottom of the ridge as best as possible.




a view from the bottom of the ridge up towards the Jarra


The Acktrag assault on the Jarra left is beaten back, though it is a close run thing



Jarra Spearmen charge down the ridge to catch the regrouping Acktrag before they can reconstitute a threat


The way up to the Jarra left is littered with corpses


Through an unfortunate turn of events for the regrouping Acktrag in the valley below, cavalry and light infantry regiments chasing routing Acktrag missile cav, have surrounded them, The remaining Acktrag would be charged from three sides, only 3 tribesmen would make it from the battlefield alive

a view in the valley after the battles end




More to come!

-Your Favorite Madman-


Sunday, May 3, 2015

Video Game Map Campaign. (Rules and Opening)

Myself and JD, both having downloaded and played the Warhammer Total War mod for the venerable Rome Total War (yes the first one) and enjoyed it thoroughly. However recently we were of the mind to utilize a mod to develop our own nations and map using a roleplaying game map maker called "Hexagrapher" which can be downloaded Here.

The Overall Rules for our campaign and the overall pricing of armies and how we go about the moving of NPC factions is facilitated in a .pdf file (living document) that can be downloaded via google drive Here


The Starting Map.

The Khuvtan Templocracy. is a religious oligarchy which lives in the snow bound landscape of the north, just at the border of the weird and twisted lands which harbor a mysterious force called 'the winds of the north', played by myself

The Republic of the Lurtuk Expanse, is a conglomerate of tribal bands living in a coniferous enchanted jungle, they are lead by a Congress of Arch Shaman, they are NPC's

The Nyssoak Confederation is a alliance of Elven Merchant Guilds living in the fertile ground between two mighty seas. they are NPC's

The Saladin are city-state, seeking to expand its influence and status to dizzying heights. Their city has a direct democracy, but the people that live in the outlying spaces under their control are little more than serfs. they are NPC's

The Duhsurg Merchantdom, focuses on economic domination and establishing a stranglehold on foreign trade through use of small private merchanthouse armies to monopolize the fisheries off their coast and in the nearby rivers. Played by JD.





Turn 1, saw some small movements in army positioning and the Nyssoak declare war on the Lurtuk Confederation. 

The 3rd Splinter Host of the Nyssoak engage the Barechest Warriors of the Lurtuk Republic. and rout the army in a Heroic Victory. 

3rd Splinter Host Spearmen Brace for the Lurtuk charge.



Turn 2, saw the Winds of the North gain a small modicum of power. The Khuvtan marshall their armies in preparation.  The Lurtuk mobilize its Republican Army,  as the Nyssoak Grane Host marches on the fields south of the capitol.   A mighty battle erupts which served to bring down the Republic.
The Nyssoak Grane Host suffers some casualties but many tribesmen and magical creations lie broken upon the field.  The next day the Lurtuk Shaman Congress concedes to the Elves.  The Lurtuk Beastrider's Army scatters into the Expanse to cause trouble for the occupying elves for years to come.


The surviving members of the Elven host mop up tribesmen in the woods. 



The tribesmen came in brazen waves to wash upon the Elves, but outflanking Nyssoak missile cavalry and hardworking archers kept the Lurtuk at bay, and inflicted a grim toll on their number



As the glittering Elven warriors marched through the open gates of the Lurtuk Capital triumphant in their step, the question now upon the minds of everyone.  Were the elves destined to be rulers of all, or had their brutal offensive captured to much territory too quickly?




Thanks for reading !

Let me know if you'd like to see more in-depth battle reports or more content of this style in the future


-Your Favorite Madman-

Saturday, September 20, 2014

Siege of Lychke. Assault on COC Firelight

At the height of the battle, with the twinkling of the Fleets battling in orbit above me.  
The roaring firestorm of the SecMass offensive, massacring my friends around me. 
I finally understood the ancient phrase "There are no atheists in foxholes". 
For all the teachings of society and politic, I had come to the religion of war.
Been baptized in the holy waters of oil and blood. 
In the martyrdom of my comrades, I was born anew, 
A Prophet of War. 

- Cpl. Alych Gomez.  Survivor of the Siege of Lychke, 
 later interred in the Opalheart Advanced Care Facility for severe Post Traumatic Stress Disorder



Sector: Lychke Military District [ 2 km from City Center ]


Strategic Situation: The Gray Knight, with newly arrived corporate fleet assets has begun engaging the Conclave and Provisional Fleet blockade. Coinciding, with a large scale combined arms attack by SecMass ground elements on the Orbital Defense guns, specifically  COC Firelight,  which controls the largest cluster of defense guns.  The 5th CMI Mechanized Brigade holds the position, and is exhausted, having fought much of the Siege. However, the grav tanks of the corporate army, have allowed them to encircle these beleaguered souls, separating them from the 10th Scout, and 3rd Prov. Infantry Regiment. by about three blocks.   Some reinforcements from these two regiments did reach the 5th to bolster these critical positions. But they may not be enough. 


Tactical Situation: A Bolstered Platoon of the 5th Mechanized is situated in prepared defenses around COC Firelight,  with defense centered around the main control station. A Grav mounted Scout team from the 10th, just made it to the AO, before the encirclement.  Their new CGS-1 may prove invaluable. The Infantry are backed up by several CT-8's  and a CT-7 MLRS variant. SecMass is launching their assault with heavy grav tanks, and large groups of corporate infantry.




Layout of COC Firelight, the green circle representing the fire control center, and arrows representing corridor of approach.

The only asset of the 10th to get to COC Firelight before its encirclement this gravmech grenadier squad represents the pinnacle of Conclave training and weapons technology.


Exhausted recruit squads fight tenaciously from their positions, dealing a good toll on the approaching Corporate troops,  the CT-8's  deal an avalanche of 40mm autocannon hits on the SecMass tanks reducing their effectiveness, but not destroying them.

The Grenadiers secure the southern gun battery, as the recruits in the west, east and north die for every inch of the gun battery



The CT-7 MLRS launches the first of its limited stockpile of missiles into the Corporate infantry, and the entire assortment of Conclave vehicles pour lead and fire in behind.  The slog across the marshlands into the hard cover of the city is proving slow, and while many die; the corporate soldiers (either through raw mettle or as a result of fanatical indoctrination) continue to push into the COC.


A larger overview of the last shot.



An elite squad of Corporate stormtroopers, makes it across the killing ground and rips into the western recruits.  


A view from one of the western squads, towards a SecMass MRAP.  These men would fight from this position for the entirety of the engagement.


A view of the Corporate forces as they wade into the position,  for much of the early stages, they had a very difficult time coordinating their attack, either due to enemy fire or disruption brought about by the fleet battle above.


But, soon they begin to mass behind a small housing complex, and a large rush of troops into the central command station seems imminent.


Corporate Squads finally arrive and silence the northern gun. immediately setting about establishing their own terminals to use it against the Conclave fleet.


Also in the north, SecMass vehicles blaze down the main highway, but it is critically disabled by the fire of all the north defenses. The crew bailout of their shattered hulk, casually walking back to their lines, with the cover of a company of SecMass Marines.

The crew of the MRAP, controlling an assualt drone to try and break through the western defense



The firefight between the infantry is interrupted by the divert of the CGS-1, which uses its mobility to spray a few bursts of large caliber machine gun fire into the Stormtroopers, before returning the help the eastern line.


Recruit Corporal Mal Cezarno, rallying his squad at the climax of the battle, as SecMass Marines charge across the road into the trenchlines. 


A view from the defenses as the marines charge.


An image of the forces on the west and north defenses as they are met with a brutal SecMass charge.


The surviving Corporate Stormtroopers cut into the eastern recruit squads.  The melee would last the rest of the engagement.  Nearly all the recruits would give their lives to hold the western line.


As the marines begin to move, an Autocannon round rips the lead soldier in half, suppressing the squad and halting the charge.

But the corporate MAT has their own rebut 



Which has potent and deadly effect,  but their actions proved to late.  The CGS-1 is able to catch the charging Marines in the open, cutting them down in the street along with heavy fire from the Recruits. causing the attack to falter and eventually sputter out.

In the end. One CT-8 burns, another sits, its crew half dead, its workings all but shattered,  The CT-7 is out of ammunition,  many recruits are dead or wounded, either of heat exhaustion or enemy fire. The CGS-1 patrols the perimeter of piled corporate bodies and empty hulks of fire licked corporate tanks. The guns of COC Firelight were held, by only the slimiest of margins.  Skirmishing around the battery would continue for several days, until the APA reached the position. 

In the end, the guns would mean that the Corporate fleet could not land more soldiers. But no grand victory was won. the Siege of Lychke was over for the moment, but the Campaign of Lychke Province had only begun...

Saturday, January 19, 2013

Campaign in the Border Princes!

After that recent lack of me updating the blog here. I've decided to update you all with my goings on.

I've been talking with a group of local gamers, most of whom you'll know or recognize as regulars that i play against quite a bit. This time we are all dusting off our respective Warhammer Fantasy collections and heading down to the Border Princes, in a campaign of my own design, the rules packet of which i'll post a link to soon.   Here is my hand drawn map of the area however.


The general feel of the rules are that there are three distinct ways to earn victory points, blood, gold, and faith. each with their own missions and goals.  We wanted to keep the average battle points limit small, to encourage painting and modelling so you'll be seeing some very neat things like baggage trains and conversions.  An interesting and perhaps exciting note is that all players participating have a blog so you "may" have coverage of the war from all different angles.


We have Myself of course playing a Middenhiem/Kislivite force of Empire with the hardy Northmen as allies.



This is one of my Battle Groups named "Zeal" it is led by the fiery Priest of Ulric, Malg Olgthra.  It (like the rest of my state troops)  hails from the town of Minveria, which lies in the greater province of Middenhiem. But more on the whole of the armies background at a later time. 


We also have Chris, from Sippin' on Paint Water  who is coming into play with a hideous army of Slanneshi Beastmen, no doubt eager to rape, pillage and eat orphans im sure...

Next up we have "The Fabricator" from Fabricator's Workbench who is bringing a throng of Dwarves to pacify the region and look for all sorts gold and goodies

Followed by Sonsoftaurus, from Sons of Taurus who is bringing an Undivided host of Warriors of Chaos

and finally we have Col.Killgore from My Little World of Dementia who is bringing in the ferocious and always hungry Ogre Kingdoms. 


All in all a full house filled with all kinds of potential for bloodletting and gaming left and right. More on that, the Pilgrims fandex, and much much more next time !

-Your Favorite Madman-