Showing posts with label setting. Show all posts
Showing posts with label setting. Show all posts

Friday, January 6, 2017

Jornath: A Jarl's Defiance and Other Tales

Col. Reynolds 2nd Jornathi Advisory Battalion. Report of Actions.
Under guidance of The Mortifactors Command staff, as well as suggestions from Tactica Command Ultramar.
Guffmans Platz Army Group has begun Operation: Remits Maw. The operation would be spearheaded by Jarl Mondrix, freshly out of hospital, and newly awarded the Crux Dominus Centurion. The Operation would be targeting the largest concentration of Orks in the Ctre Valley, north of the Firebase position.
While initial engagements went well, the nature of the terrain and the tendency for the Blood Axe Clan of Orks towards ambush has meant that resupplying forward units has become difficult and large sections of the task force are being surrounded and cut off from reinforcement.
Mondrix's force is currently pinned down and surrounded by the Xenos, and while they have slaughtered all the aliens that have assailed their location, they have taken multiple losses, and their supplies run low. Their situation is relatively indicative of most units involved in the operation,
While it would be suitable for us to allow the Orks to waste themselves on our guns, The heavy fighting is attracting massive migrations of Ork Warriors southwards from their crash site.
I will send a mission dockett soon with taskings for any local Imperial forces, that will allow us to have an easier time effecting a breakout.
+++END TRANSMISSION+++














Outcome: While the battle escalated quickly, and Orks got very close many times to overrunning the Guard units, the Xenos were foruntately repulsed as they approached,  despite losing both Sentinels, and dozens of men, the heavy weapons and officers of the Company, especially Jarl Mondix, proved essential to victory. allowing for the unit to successfully withdraw south.  





Captian Tรถmรถrbaatar, 2nd Company initial report of the situation on Jornath.

Reports of the Blood Axes attacking a nearby power generator grid had me leading a small dispatch to investigate and engage is necessary. Only myself returned unharmed. The aggression of Orks here is escalating, reinforcements are greatly needed.







Outcome: A battle I did not personally participate in, but one in which no other Jornath bloggers were present, that happened around the same time as the above engagement.  This saw a tactical squad and captain from the White Scars 2nd company, tangling with Blood Axes in a combat patrol situation, as part of the actions to draw off Orks swarming the Imperial troops in the Ctre Valley.   The marines were beaten down heavily. and forced to withdraw.


Lastly, we have an engagement that IS document on another Jornathi Bloggers site, so i'll drop you a few pictures, and a link. All these engagements occurred late may, early June of last year.










Wednesday, November 30, 2016

Jornath Units: Ork Diggamobz

Summary: Weather through ingesting too many spores, being mentally ill, or pretending for the sake of not being the next slave to become a meal for the resident runtherders.  There are generally small mobz of humans living at the fringes of ork settlement on conquered world,  painted in daub green paint,  acting and fighting in much the same way as their greenskin masters. The Orks call these lunatics ‘Diggas’, though exactly why the term is used seems to be wrapped up in some barbaric mythic tale about a crashed space hulk.   Regardless, in battle Diggas fight in much the same way as their Ork Boy, counterparts, though without the orkish ability to seemingly make a random assortment of pipes, mufflers and cans into functioning weapons, the Diggas typically loot guard weapons, or whatever native kit they can find.  Kunnin’ Ork commanders will typically use the Diggas as scouts, for their small stature and ‘good’ aim.  Though most, use them as chase meat  to lead squigs into the enemy,  or as meat shields for more valuable units.

Diggamob: 40 Points


Ws
Bs
S
T
W
I
A
Ld
Sv
Digga
3
3
3
3
1
3
1
5
6+
Digganob
4
3
3
3
1
3
2
7
6+

Force Organization: Troops
Composition:  9 Diggas and a Digganob
Type: Infantry

Wargear:
  • Thwackin’ Sticks
  • Digga Slugga
  • Slave Tunics

Options:
  • The entire squad may take Squig Hides……………… 10 pts.
  • May Include up to 15 additional Diggas……………… 3 pts/ model
  • Diggas may exchange their Thwackin’ Sticks
And Digga Slugga for a Dakkapipe………………….. Free
  • The Digganob may take a Bosspole………………….. 5 pts
  • The Digganob may replace his Thwackin stick
With a Git Thumpa ………………………………….. 15 pts.



DIgga Wotz ITz !

Thwackin’ Sticks-  normal close combat weapon

Git Thumpa- Close Combat Weapon.
Strength: +2   AP: 5    Unwieldy

Digga Slugga.
Range: 12’’,     Pistol
Strength:  4 ,     AP: -

Dakkapipe
Range: 24’’,   Rapid Fire
Strength: 3,    AP: -

Slave Tunics:  Confers a 6+ save

Squig Hide:  Confers a 6+ save and the ‘stealth’ special rule. If every Digga and Digganob in the unit have taken Squig Hide the unit gains the Scout universal special rule.


Bosspole:  If the unit fails a Ld check,  the Digganob may choose to have a Digga (Never Himself) suffer an unsaved wound in order to re-roll the check. The Re-roll is final.   



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