Showing posts with label steel. Show all posts
Showing posts with label steel. Show all posts

Monday, December 3, 2012

The Pilgrims of Rust Codex (40k Fandex)

Hey all, so a bit ago i started writing my own codex for my Secessionist Chaos  army which you can find the background for up in the oddly convenient "Army Background " tab in the bar right up there.  Anyway, I've gotten back into 40k, and with the new ed being more geared to fluff play more than ever before I am excited to get back to work on that little project.  Here is a bit of what im thinking as far as an outline for what units i'd add in.

HQ. 

- Ground Commander ( similar to IG company command, more geared towards secessionist half of army)
- Apostate  ( Same as above, some differing options, obviously geared towards the Runious Powers half)
- Heretek (Evil Techpriest, some varying mods there)
- Magister of Enforcers (a sort of Lord Commissar)
- Lord of the Knights  (CSM Lord, can only be taken if another of the HQ types is present)

Elites. 

- Martyr Squads (Suicide Bombers from Cyrus, they are insane and deadly if you can get them into CC in one piece, can be either Secessionist or Ruinous Powers)

- Equinox Protectorate ( the die-hard Interior Guard of Rust's army, they are unswerving in their devotion to Rust's vision of a brighter tomorrow, cannot take if more than 50% of the force is Ruinous Powers)

- Host-Vessels  ( Cult members that allowed themselves to be vessels for either Dark Mech experiments or daemons, they can be equipped in a variety of ways, think IG Chosen,  Secessionist troops won't charge into an assault where Host-Vessels are already fighting, nor will they stay within 4" of them at any given time.)

-Chaos Marine Squad -  see CSM dex

Rhinos / Chimeras


Troops.   (a phalanx will work in a similar fashion to an IG platoon.)

-Levy Phalanx (Hap-Hazard Assortment of semi well armed combatants, cheap, horrid morale, can't take Hvy Weapons)

-Ward Phalanx  (Regulars, decently armed, can take Hvy Weapons, probably have wargear for their particular planet)

-Slave Phalanx (POW's, or Captured Civilians, armed horribly, only with CC weapons, no armor T 2 probably, count for 1/2 in KP games and do not count as scoring for objectives)

-Enforcers ( Members of Rust's Interior-Guard that have been sent out across the ranks, to instill the word of a brighter tomorrow, and secretly report the spread of the Cult of Chaos through the Pilgrims, and to stamp it out)

-Heathen ( Particularly maddened Cult member who will send the rest of his attached squad into a blind rage.

Knight of Decay (Chaos Marine, can be taken as a squad leader)

Chimeras.


Fast Attack.

Sentinel Squadron ( worse than the IG ones, these are converted Civilian models)

Skorp-yans ( Dark Mechanicus creations that work like Necrons Wraiths with some modifications to make them clunkier and less alien)

Valk/Vendettas - See IG dex

Cyrian Landers-  heavier, slower, more well armored, more transport cap than the Valk. with 2 hvy bolter door gunners.

Heavy Support. 

No Russ variants other than the Basic Russ, Demolisher, and Punisher.

Field Artillery ( rapier laser battery, Heavy Mortars, twin linked autocannons, or Rallen Anti-Tank Cannon.)

Basilisk, Medusa, and Griffon.

Hydras ( limited squadron size + more expensive than the IG dex ones.)



Special Characters. 

Antilo Rust - Leader of the Pilgrims

Lord Balthos - Leader of the Knights of Decay.

(potentially more)
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lastly, I've drawn up a few of the Unit types to go into the book as i want original art only in it, so here is some of my modest sketches.

An "Apostate"

The Picture for a Knight of Decay as a Squad Leader


hope you've all enjoyed this!
More painting and minis are coming your way soon


                                                  -your favorite madman-



Friday, November 16, 2012

The Story of Dark Vengi: The Opening Chapter

Hey all, i finally got to play the first part of the Nuclear Renaissance Campaign against Chris from Sippin' on Paint Water the other day.

The Scene unfolds in the vicinity of a Church of the Blinding Dawn mission house on the outskirts of Roam.   The Sanctum Guard had reached the post early the previous night, and instructing the clerics and monks within to lay out all their supplies in the street, set up a ambush for Vengi's horde.  

As his host sweeps into town, Vengi spots the obvious bait lying on the ground,  eager to end the pursuit then and there and to humiliate his opponents Vengi surges forwards into the jaws of the Guard.   But he is not unprepared...


A view of the table/deployment


A shot of the sanctum guards one ranger, who took several pot shots, before being put down by the Cookman who leaped from the back of the spinder (walkers)  and booting him in the face in one action.


A view down the center of the street from the assault team of the Sanctum Guard which proved to be immensely effective for a time.



Before too long a swirling melee broke out around the main objective and a hero distinguished himself...  
Ulf the Orphan of the North lands, defeated in single combat, the Scare'davain,  and the Corpse Ogre after it regianed its sanity and went on a mad rampage destroying  part of the building and ripping up a spinder, which he took to mean that it was exceptionally dangerous and needed an axe in the head.  Yes... things looked grim for Vengi's horde until a lone lab assistant pulled out a small packaged, affixed it to the side of the mission and....





KA-BOOOOOOMMM!!!!!



needless to say most of the combatants were scattered, the supplies lost.   and with a mad laugh in the hot flailing wind Vengi's spiteful laugh could be heard by the Sanctum Guards.   




But the story does not end here...  

Ulf and Pietro, the two Sanctum not wounded made to chase Vengi through the blasted streets. Their pursuit would not be so simple however, for out of every pipe, and crawl space came the Vespa, deranged mutant inhabitants of Roam, drawn by the smell of blood and the promise of trinkets. 



Outnumbered but not outclassed Ulf speedily kills four Vespa. 


Pietro is less fortunate and is captured by the deranged mutants.


Slaughtering his way through the crowd, Ulf turns back to finally check on his limping behind squad mate, but finds himself cut off from his stricken friend. 





Later that evening....


Ulf made his way into the shattered remnants of a apartment building to plan his rescue of Pietro.

Vengi moved deeper into the city to establish his base 

The Vespa make their way to one of their many lairs to interrogate Pietro

The rest of the Sanctum Guard are taken to an aide station outside of town by the missionary clerics and monks, and nursed back to health. 


It was a fantastic game duo, and it really built a lot of background that we as players found really surprising and set the stage for a dual campaign (not that we were going to be against such a thing !) 


-Your Favorite Madman-

Wednesday, November 14, 2012

Art Inspiration #3

Hey all, its time for installation 3 of the Art Inspiration.

This time i've got a Gremlin fellow who looks like he'd fit nice and cozy with the Orks


A sort of generator station or maybe a blimp hanger


and a Oriental Cyberpunk Temple. 



hope you like this batch of photos from the net. 
tommorow i hope to post up the First and Second Games of the Nuclear Renaissance  game against Chris.

-Your Favorite Madman-

Tuesday, November 13, 2012

Dark Vengi's Malicious Hordes of Evil

I've been a busy little painter/modeler the past few days. Originally i was going to post each of these with an intricate fluff article like Chris did on his blog, but there are a lot of pictures and i felt like if i added words it might be off putting. Therefore i bring you a glorious photo dump.













there is one more that i have modeled that isn't pictured here, but he's what i'm calling "The Corpse Ogre" so i'll let your imaginations roll about for a bit.

-Your Favorite Madman-

Monday, June 6, 2011

Valor & Steel & Flesh Review


I'll Admit im a Sucker for Steampunk games, and for a long time i was using the Chain Reaction system to play some small skirmish games for it, but being the 40k fanatic that i am i never really got the money to get into Steampunk. Well, recently i bought a copy of the Valor Steel and Flesh rulebook from Paroom Station.