Showing posts with label imperium. Show all posts
Showing posts with label imperium. Show all posts

Tuesday, July 21, 2026

Hobby: Bretheren of the Praeses Vahlandia


These two gentlemen are Space Marine's I kitbashed to playtest my game 'With Strength Enough', the final version of which will be set in my own setting, but the playtest environment is set in Warhammer 40,000.  Given that, I kit bashed a whole smattering of one of Astartes characters with different loadouts and aesthetics. Its always fun to sit down and bash out some random space marines and go through the bits boxes to make something interesting.  

The idea is that a player can come along and find something relatively close to an archtype they want to play as, and get into the play experience without much fuss. I don't have any real lore for these two, other than that they are a part of the Neuvo Praeses Vahlandia, the successor organization to the old Praeses Vahlandia that I detailed some time ago. Essentially a Deathwatch organization that allows for the justification of any given space marine chapter I might encounter to perform limited actions in Vahland while still making some degree of narrative sense. 









 Thanks for reading! 

-Your Favorite Madman-



Wednesday, February 12, 2020

Jornath: The New Model Cohort

Art from Art of Morkarr


An Excerpt from Ichan Rechenbacher's "Treatises and Meditations of Post-War Martial Formations on Jornath"

Chapter 4 - The Campaign on Devos IV


When we look to understand the formation of the first formally founded expeditionary Regiments after the conclusion of the first Jornathii Ork War, it is important to understand the restructuring which occurred in Jornath's indigenous military units during the mid-war period. Of course, as explained previously, Pre and Early War Jornathii society relied on a byzantine system of private, commercial and state-funded militias to comprise its Planetary Defense Forces. This puzzle of different units was a carryover from the earliest days of Jornath's liberation in the Great Crusade and was closely tied into its hereditary political system. While the "Cohort System" as it was called, provided a versatile toolkit of various military specializations on a unit by unit basis. It made large scale operations difficult to orchestrate, as each Cohort could vary wildly in its equipment, practices, and command structures, leading to disastrous campaigns such as Operation Remits Maw. When Astra Militarum Officers and Astartes Commanders arrived to stabilize the situation, clerical errors within the Sub-Sectors Tactica Outline of Jornath's Strengths created additional confusion and led to strategic blunders that took several years to recover from.  

When the Emerald Scream event took place, it set a short timeline for the emergency restructuring of Jornath's planetary defense forces. With the alien's astropathic message drawing Xenos reinforcements from the Skinner Worlds into the system, drastic actions needed to be taken. To buy time for this restructuring and to deny the aliens' an uncontested base in system multiple Astartes chapters, knight households, and Guard Regiments formed Battlegroup Ankou. The Struggle for Jornath's Moon has become Legendary in the Sector and is the subject of no shortage of academic analysis.  

While the Angels of Death carved their glory in the stars, the Imperial Guard and the Skitarii Maniples of the Adeptus Mechanicus were finally surrounding and destroying the largest Ork units on Jornath's surface. In the heartland of Kula Province and in those regions unblighted by the alien's presence, a mass conscription effort began, spearheaded by the Mordian Iron Guard. 


The Kula Conservator Cohort, being a watchword for Jornathii Military excellence by this point in the War was used as the model for the restructuring of Jornath’s planetary defense forces. In broad terms, the basic outline of roughly 200,000 men, split across 11 Regiments with an attached force of armor was used to stitch together a myriad of different guildmusters, huscarls and cohorts of various origins and unite their oftentimes contradictory ethics and command structures with a single overarching leadership cadre. This was broadly very appealing as it allowed for local cohorts to retain many of their traditions at a regimental level, while still acting harmoniously with other dissimilar units in service to the Imperium. 

In later years, after the Conclusion of the First Jornathii Ork War, units from the world would be highly sought after by Astra Militarum commanders the length of the Sector and on rare occasions beyond. A Jornathii Expeditionary Regiment represents an army group’s strength of light infantry with associated armor and transportation, able to reliably source its weapons and equipment, due to the political ties of Cohort and Guildmuster Leaders with Jornath’s vast network of merchant houses and hereditary wealth. It was no surprise then that when vicious fighting broke out on Devos IV, that the most illustrious of Jornath’s forces was sent to aid in the fighting. 

The most notable changes to the Kula Conservator Cohort’s structure during the New Model Cohort Reformation, was to separate the administrative duties of the first, second and third regimental commanders, and place them into the hands of a Cohort Command Staff headed by the newly founded position of Regent General, which holds a significant amount of political and martial power, not only on Jornath but in many of the elite circles of the Vahland Sectors nobility. The first Regent General, Calces Brost was killed only three months after inheriting the position during the Ork Reinforcement Fleets’ landings in the Wriit Expanse. He was succeeded by Sarah Moliquare, whose shrewd tactical capabilities and penchant for ruthlessness both on the battlefield and in the ballrooms of Kula Hive. When Moliquare retired to the private sector after the conclusion of the 1st Jornathii Ork War, Bisckell Eckrad ascended to the rank, and was the first to lead the KCC in off world operations. First in a formal blooding against a minor Seccessionist Uprising on Tankore, and then to the War for Devos IV.  

Scholars will note in the official campaign reports filed by the 3422AG, and the Office of the Deputy Plenipotentary for War that the Kula Conservator Cohort’s constituent regiments have added honorifics referencing many actions from aforementioned 1st Ork War for those unfamiliar I will detail them shortly below.

1st Suetonious Regt: The 1st Regiment spent much of the early portion of the war as a dedicated garrison for Kula Hive when the outcome of many of the early campaigns was still in question. After Operation Gray Jewel, and ground operations on Jornath itself were firmly in hand, the 1st took part in the final destruction of the Ork scrap cities in the Kulan Swampland alongside the Sons of Medusa. When the Ork reinforcement fleets made landfall on Jornath following the Defense of Ankou, the 1st fought in the prolonged halting actions to stopper the massed alien armor formations coming from the Writt Expanse. While they took significant losses, they were in the end successful, and so adopted the name of Jornath’s doomed Orbital Defense Platform, whose bitter defiance prevented the initial Ork invasion from becoming a catastrophic disaster. 


2nd Usamiljen Regt: The 2nd spent a great deal of the war in the North, fighting alongside the Usamiljen Fusiliers and the Guffmans Platz Cohorts during the Liberation of Usamilplatz, Remits Maw, and the Late War Campaigns to bring the alien’s last remaining mountain strongholds to heel. Prior to the Ork War, Kulan high society looked at the northern provinces as backward or at the very least beneath the more cultured mores of society life and the Cohorts, which had been tied into the hereditary political system from centuries reflected this also, leading to a great deal of mistrust, failure to cooperate and occasional inter-unit feuding during the Early War Period, particularly as Supreme Armsmaster Vasinus began his initial campaigns. When the 2nd adopted this honorific, it marked a notable turning point in domestic Jornathii politics, the high esteem and influence that the Kula Cohort commanded, helped to alleviate some of this ill will and internal bias, which would inevitably lead to greater integration of Usamiljen born nobility into leadership roles within the planetary government.



3rd Berhas Regt: The 3rd earned their name in the gruesome Siege of Fort Berhas, during which dozens of battered PDF formations, withdrew to a mountain stronghold following the disaster of Operation Remits Maw. When the Orks launched their Summer Offensive, the Fortress became a defensive loadstone, and was surrounded by massive numbers of greenskins, looking to loot the holdout for its stores of ammunition, vehicles, and atomics. Had it not been for the sacrifices made by the 3KCC and units like them, the War for Jornath may well have taken an altogether more devastating turn for the planet. 


4th Nizajain Regt: The 4th, are named in honor of the final battle of the campaign that saw the Cohort’s 6th Regiment slain to a man. The 4th was positioned along the cordon line of the South Eastern portion of the Ork Exclusion Zone during the beginning of the Ork’s Summer Offensive. When it became clear of the gravity of the situation, the 4th attempted to effect a breakthrough to Bolasku and the 6th through the Salt Marshes along the coast, but took thousands of losses under Ork guns in the attempt and were forced to withdraw. When the time came to Liberate Bolasku years later, the 4th were the first Regiment to enter the city. During the Liberation, they retrieved the 2nd Company Standard of the 6th Regiment, tearing it down from where it hung as spoil from the wall of Smashmek Gragga Snazzrivet’s command center along the Bolasku docks. The banner travels with the 4th still, and is a prized relic of the entire cohort. It flew proudly both on the Cohorts review upon arrival at Devos IV and in the 4th’s first engagement against heretic forces outside Xyphonica. 







5th Oakenzid Regt: The 5th, are named after Oakenzid Hive, which played a major role during the Mid to Late War period of the War for Jornath. When the Ork Reinforcement fleets made their landings in the Writt Expanse, the Hive provided a base for units participating in the massive set piece engagements in the arid south. As casualties began to mount in this theatre, the KCC dropped its Kula only recruiting restrictions, and many of the new Oakenzid born recruits found themselves placed into the 5KCC


7th Bolasku (the 906ers) Regt: The 7th are a prolific Regiment, participating in many of the greatest battles of the War for Jornath, they fought alongside the then 10th (now 11th) under Supreme Armsmaster Vazinas’ in the earliest campaigns to crush the orks in the North, playing a key role in the Sundering of Galjasim which saw the western spur of the super bridge connecting the Mechanicus Forge City/State of Prima Jama with the roadways latticing the Usamiljen Mountains totally destroyed in a calculated feint which would go on to allow the Mechanicus’ forces to play a vital part in the war. They participated in Operation Remits Maw, and consequently found themselves within Fortress Behras after only barely escaping the mountains with the Regiment intact. In honor of their impressive roll of honor, the 7th have 2 honorifics,  the first and the one most commonly associated in official Munitorum and Astra Militarum record is “Bolasku” after the site of the 6th Regiments Last Stand, the second which is spoken more informally by the common soldiery is the “906ers” which refers to the Regiments defense of Fortress Behras, also known by its identifier code H-906.


8th Grehazin Regt: The 8th is named for the Pillars of Grehazin, a rocky string of islets near to Nizajain Isle and another one of the major battle sites in the campaign that saw the 6th destroyed. Elements of the 8th KCC did participate in the fighting at the Straits, alongside Naval Armsmen and Astartes from the Mortifactors and White Scars Chapters. While much of the Regiment was deployed near to Guffmans Platz at the time of the Orks breakout attempt on the coast, the 5th, 6th and 8th Companies were on recruiting and rest duties within Kula Hive itself, and given the experience of the KCC in shipborne small unit actions during peacetime, they were sent into the fray as a favorable option to styme the aliens. 


9th Remits Maw Regt: The 9th are named for the disastrous Operation Remits Maw, an early blunder by Northern Cohort Commanders which saw many of the gains made by Supreme Armsmaster Vazinas after the first Ork landings, lost to poor planning and even worse logistics. The 9th have the particularly dubious honor of being amongst the few Regiments to fight their way north to Prima Jama rather than withdrawing south to the PDF’s rally point of Fortress Behras. Forsaking much of the Cohorts SOP, the 9th acted as light infantry, and fractured on a platoon level to slowly inch their way until they reached the Southern lines of the Krater Cohort and the Skitarii of Prima Jama, preserving much of their number in the process. The 9th is also the Regiment from which the Cohorts Regent General on Devos IV Bisckell Eckrad rose from, and it is no doubt that the pragmatism displayed by the Regiment during this action rubbed off on RgtGen. Eckrad, for it was the belief of many within the command structure of Devos IV’s loyalist forces at the time and the conclusion of academics studying the war years afterward, that these formative engagements under the 9ths notoriously laissez faire commander Major Kenlo “Crash” Ean may well have shaped the KCC’s eventual commander into the capable strategic thinker that he would eventually become. 


10th Guffmans Platz Regt: The 10th are named for the major transit hub of Guffmans-Platz, a town known across Jornath for its thriving bohemian culture. During the war Guffmans Platz found itself as the staging point for many operations into the Usamiljen Mountains from the South, as Imperial forces attempted to crush the Orks between Mechanicus troops in the North and their own lines. Over nearly a decade of vicious fighting, many within the 10th found an appreciation for the Northerners they fought alongside in these campaigns, and when word came that the Cohort would leave Jornath as an expeditionary force, it was a unanimous decision to name the Regiment in honor of their Northern comrades.


11th Vazinas Honourias (The Old Guard) Regt: The 11th, formerly the designation of the Cohorts Armored contingent, was formed of veteran companies from many different Regiments that were refounded over the course of the War for Jornath, the 11th also includes experienced armored units, making the force composition very similar to a Cadian style Shock Troop Regiment. It is an honor for a trooper, squad or vehicle crew to be inducted into the 11th, it acts as a reward for meritorious service in the Cohort to get your “Double Ones”, and the 11th, which is significantly smaller in number than many of the other Regiments is used most often as a de facto Special Forces Group for the Cohort. They are named for Supreme Armsmaster Vazinas, Jornath’s overall commander of Planetary Defense Forces. 


12th Rothresh Mechanised Regt: The 12th are the Cohorts Armored Forces, representing its wealth of Chimera APC’s, Leman Russ’, and other associated mechanized assets. The 12th are named for the Rothresh Industrial House, a major fabrication guild on Jornath based near to Oakenzid Hive, after the Ork reinforcement fleets landed in the Writt Expanse, armored forces became a major factor in holding off the tide of greenskin light vehicles pouring out of the desert. As the weeks crawled painfully by and losses began to mount, the Rothresh foundries, whose chief output traditionally had been agricultural machinery and sea going vessels destined for Oakenzid’s port, shifted their production to the Crocatta armored vehicle, an extreme local modification of the Chimera chassis. Doing this with limited Mechanicus advisory support, and with the fabrication complex itself threatened by Ork Dreadnought formations, this influx of armored pieces is credited with tipping the fighting in the Mid War against the aliens. Thusly the 12th honor this success by carrying forth the name of the guild into the wider Imperium. 







Saturday, October 5, 2019

Jornath: The Battle of Solago Bluffs

This week we looked at the Germain 86k Laslock,  the Scrappaboss and the Scrappa Gubbin Krew, to cap off the week, I wanted to post a small scale scenario that would reflect an archetypal skirmish, indicative of the types of engagements typically fought in the Early and Mid War Periods of the War for Jornath that included the new Index Jornath Datasheets. The fight focuses on a confrontation between a Jornathii Planetary Defense Force Unit guided by Mordian Iron Guardsmen and an Ork "Scrappa Warband", essentially Gretchin on garrison duty, as the Imperials attempt to oust the aliens from their dug-in positions overlooking the hamlet of Solago.





Summary: The Battle of Solago Bluffs occurred in the waning days of the 3rd year of the War for Jornath, during the Imperial preparations for Operation Gray Jewel.  Solago is a small hamlet along the Northeastern coast of Manfredi-At-Prima, that clings precariously to the cliffs marking the terminus of the Usamiljen mountain ranges where they drop into the ocean. It had been evacuated during Supreme Armsmaster Vazinas' lightning redeployments following the Sundering of Galjasim in the first days of the war and had remained unoccupied for almost two years, before Orks on the peripheries of warbands in the process of securing the primary highways out of the mountains moved into the area. As the northern cohorts and skitarii fought fiercely to free up these highways to allow for the redeployment of vital manpower for the coming Imperial counter-attack, it became clear that the fast-approaching deadline could not be met, and the winding coastal road was chosen as the fallback option. the 4th Bastion Garrison Cohort of Usamiljen, along with attendant Mordian Iron Guard 445th advisory attaches were tasked by Guild Master Horace Hezital to clear the coastal reaches into the lowlands. The 3rd Company, 6th Platoon, under the direction of Adrian Nemiolo was given the task of liberating Solago's stretch of the coastal highway. The initial fighting was fierce and saw the ork's superior positions and terrain advantage push back the Jornathii. Gretchin Scrappa troops had riven the area with gun nests and had a position of entrenched anti-tank guns located on high ground overlooking the highway preventing the Imperials from making good use of armor to secure the town. In a risky maneuver, the success of which he would later attribute to the Mordian veteran sergeant Charles Vandryke, Adrian Nemiolo led his platoon in a pre-dawn flanking maneuver over the difficult wooded ground north of the town, meeting the Scrappaz without the support of their Ork masters and collapsing the greenskins' defensive lines by sunrise. The Battle of Solago Bluffs is an archetype of the small scale town clearance actions fought throughout the early years of the war and indicative of the sacrifices made by the northern cohorts to break the Siege of Fort Behras.




LISTS

Players made choose to add any upgrades within the datasheets following the guidelines of Open Play using Power Level.


Two Furst Two Gutta Kore 

Klan:  Goffs
Warlord :   Agor Vrak Gogmuncha (Mek)
             
         1x 10 man Boyz Squad
         1x Wartrakk
         2x 10 man Grotz Squads (both of these units have the <Scrappa> keyword)
         2x  Scrappa Gubbin Krews
         1x  Scrappaboss
         2x Big Gunz  (these units must be Kannons)



3rd Company, 6th Platoon,  4th Bastion Garrison Cohort of Usamiljen

Regiment: Mordian
Warlord: Adrian Nemiolo (Company Commander)

         4x 10 man Infantry Squads (all models are armed with G86k Las-Locks) 
         3x Heavy Weapons Teams
         1x 10 man Veteran Squad
         1x Platoon Commander
         1x Command Squad






Mission:

Players will roll off and alternate deployment as normal, however, the Astra Militarum player will receive a +2 to their roll to go first. Standard secondary objectives apply in this mission, those being Linebreaker, Slay the Warlord and First Blood as defined in the Main Warhammer 40,000 Rulebook. For each enemy unit slain, a player will score 1 VP,  the Ork "Big Gunz" will reward 2 VP to the Imperial player for being destroyed, while the Veteran Squad and Platoon Commander will yield 2 VP to the Ork player for being destroyed. The winner of the game will be the side with the most Victory Points at the end of turn 5.

Special Rules:

Dawn Assault: If a model is the target of a ranged attack by another model further than 18"  away on the first turn of the game, the target will receive a +1 to their Save.  In addition the Ork Mek, Boyz and Wartrakk must start the game in reserve.

Prepared Defenses:  So long as they do not move from the point they are deployed, the Scrappa Gubbin Krew, and Big Gunz will receive a +2 to their Save against ranged attacks made against them. If for any reason, these units move during the course of the game, this benefit no longer applies.







   

Thanks for reading!  This post was a part of an ongoing narrative campaign, in the "living setting" of Jornath. For more information about Jornath as a setting, including units, missions, and posts from other Jornath bloggers be sure to click on the Jornath [40k] tab at the top of this page for an up to date list of all posts.

-Your Favorite Madman-











Thursday, October 11, 2018

Jornath: The Sect Recidivia


Pontry Contras, scrabbled through the dust-choked valley of bookcases and data terminals, the soft hum of his flock of servo-skulls the only sound disturbing the crypt-like silence of the Librarum Est Tricondriari.  He arrived at his objective in short order, picking up with his work, where had left off only a few hours before. A hand of pistons and iron gripped yet another book of deeds and actions of the noble families of the Jornathii, and deftly begins to turn page after page, Contras' cognito-enhancements absorbing and categorizing the information on each page in a heartbeat, while a lexigraphic node scribbled away on an auto-quill implanted on his back, recording the necessary alterations the adept superior felt needed to be implemented.

"Thrice benighted planetaries..." Contras breathed annoyed to himself
"What even is a..."Jurl"... that will have to go." he continued stumbling over the unfamiliar titles.

With a harsh metallic screech, a data log popped up from the mechanisms on his back, the lexigrapher having finished its work.  With the tone, one of the servo skulls descended and picked up the log, before floating off to add it to the ever-growing mountain of such logs filling the chambers of the Sect Recidivia's chamber house here in Kula Hive. 

Barely paying the skull any mind, Contras placed the book back upon the shelf and moved to the next, and the activity of exasperation and annoyed scribbling would play out once more. 




The Sect Recidivia

The Sect would find its origins upon the Sector Capital of Casa Urient, that shrine worlds various factions of the Administratum constantly battling with one another and the Ecclessiarchy about what version of history should be preserved and which should be placed upon the crematoria pyres. The Sect, believes in homogeny above all else, attempting to get as many worlds as close as possible to mirroring the titles and systems of the Adeptus Terra as it can, which means in many cases the destruction of local held titles and systems of government, which they typically view as unnecessary fat on the body of government. 

While they have been met with limited success on Casa Urient, the Sect has tried to preempt its rivals within the neighboring systems, setting forth thousands of adepts to hundreds of worlds within the Urient Sector.  On Jornath, the Sect Recidivia has been viewed with at best suspicion and disgust, and at worst with outright hostility. It is no secret that the Jornathi are not fond of off-worlders and are very proud of their traditions and culture.  Though, the Sect Adepts come from the capital and carry the licenses of authority from that governmental position, and so must be tolerated.  

For nearly five centuries, several hundred members of the Sect have combed the major libraries and studied Jornaths system of administration and each year have compiled an exhaustive list of changes and alterations, that should be imposed upon the planet.  Not least amongst these changes was the total abolition of the Roll of Honored Families, the cornerstone of the Feudal system on the planet, and the forfeiture of all private property over to larger state-run blocs controlled by the Administratum. Each of these proposals has "tragically" been lost or mired in beauracracy as to have been effectively stopped indefinitely,  though the Sect seems not to notice the outward hostility, nor the seemingly pointless nature of their exercise on the world. 

With the outbreak of the Ork Invasion and the struggle for the Jornaths survival spurring on sweeping changes to the military organization of the planets defense forces to be more effectively coordinated in mutual defense rather than in opposition to rival lords and guilds. The Sect Recidivia pushed their agenda of homogenous governance ever harder, even petitioning high ranking off-world members of the Astra Militarum for audiences to back their proposed changes to the government of the world. While none of the Imperial commanders even bothered to entertain the notion, many members of the Jornathii Noble families and of the Honored Guild Houses saw this as a blatant attempt at a coup by the Sect.

Tensions would continue to rise, until the autumn of the War for Jornath's third year, when a high ranking member of the Sect Recidivia on Jornath, a man named Jakub Gendricoll was found dead in his private apartments in the Deadalus Spire of Oakenzid Hive. The enforcers who investigated the man's demise blamed heart failure, though the Sect's own investigations quickly blamed the multiple gunshot wounds as the cause of death.  The Sect Recidivia accused the Guilder Houses of Oakenzid Hives as having conspired to kill an agent of the Golden Throne, a bold accusation which would on many worlds have caused a series of Arbites raids and the deployment of a PDF regiment to maintain order during the investigation. Jornath though was embroiled in the middle of a system-wide battle against Orks, and the Sect was despised as political dissidents by the systems government.  With its hand forced the director of the Sect on the planet requisitioned the aid of a Rogue Trader named Isandore Mandic, hiring his Voidsmen to act as a personal security detail and "enforcement body" for the vital work of the Sect on the planet.

There are some that worry Sect aligned Voidsmen might soon come to blows with Guild Mustermen in the terraces of the Deadalus Spire, though even if fighting should break out among the two factions it will likely be eclipsed by the greater conflict, becoming just another footnote in the War for Jornath.



Thanks for reading!  This post was a part of an ongoing narrative campaign, in the "living setting" of Jornath. For more information about Jornath as a setting, including units, missions, and posts from other Jornath bloggers be sure to click on the Jornath [40k] tab at the top of this page for an up to date list of all posts.

-Your Favorite Madman-