Monday, June 25, 2012

Counts-As fantasy progress & 40k decision.

Here is a "Fire Gamin" i've painted/converted for the Werydfolk Dominion army. I've made another 3 of these, those three being the Command of the Regiment, which i'll paint up here in a bit, after i finish my 15mm stuff up.

Also, i've decided to stick with 40k, for a bit more, maybe size down alot of my stuff, but keep the IG and CSM guys, since i've had them so long i'd hate to sell them.

Played a FUBAR tournament at Owen's house with Chris and Chris, from Sippin' on Paint Water & Fabricators Workbench, as well as (of course)  Owen and his father, and also JD.  It was great fun, but no pics though.

Just a tiny update for now everyone!

-Your Favorite Madman-

Friday, June 22, 2012

6th Edition.







From what i understand 6th Ed 40k goes live tommorow.
At the moment i'm not entirely certain as to how much i want to continue to play 40k, my decision as to continue with it will hinge a lot around how much the fluff has changed, and weather the rules go back to the quirky fun stuff that got me into 40k.  I love this game and i've always supported GW as a company but its getting very hard now to continue.

in more happy news i've resurrected the "Living World" , it is for WFB now however, and has been renamed "The Weirydfolk Dominion" more on that to come soon.

I want to put lots of Fantasy Creatures you don't see in the other races in here, with maybe some "dogs of war" added in from the Army Book factions to provide some bulk and bring it into the game more.


I will hopefully post more aswell, as i've quite busy lately with Summer Projects for school, and other life related things.

-Your favorite Madman-

Sunday, June 10, 2012

"Story" Battle Report. - The Siege of Castel 2

The Marines reached Castel 2 a few hours before the traitors began their attack. They worked with local milita to make the shattered complex as defensible as possible.

Force Composition.

Loyalists.
Captain Thorgan
8 Assault Marines
5 Scouts
6 Militia
7 Tactical Marines

Traitors.
Company Command
Platoon Command
- Col Merda (Chenkov)
20 man Infantry Squad w/ Commisar  x2
40 Conscripts
Mortar Teams
Heavy Bolter team
Autocannon team
Scout Sentinel w/ Autocannon


Deployment



 The Traitor Infantry Surge forward, the guns of the Castel defenders open up, but they barely scratch the overwhelming numbers that the Pilgrims have brought to bear.

 Pilgrims hammer the loyalists with long range fire. The survivors mount a desperate counter-assault

The area before the Castel turns into a churning melee





The Militia finally emerge from hiding with their families, to survey the carnage and approaching doom. The last tactical Marine leaps over the barricade to fire a missile point blank into the sentinel but is put down by massed heavy weapons fire.

The militia surrender to the Pilgrims and join the closest infantry squad.    Captain Thorgan is overwhelmed by dozens of Traitors. The Castel has fallen.



 The only survivors are the assault marines, who fought their way to the Shattered bodies of Adrankus and Thorgan, before retreating into the forests.  The militia and their families were later found massacred in a ravine, weather this was by Pilgirms, or by Imperial Partisans cannot be ascertained.



To be Continued...

-Your favorite Madman-

Saturday, June 2, 2012

"Story" Campaign. - The Blackenvold Gap

Overview. 

 The Pilgrims of Rust and the Knights of Decay have launched an assault on the world of Vallidan, a hilly, densely forested planet, with a population numbering close to 1.5 billion, concentrated mostly in its single hive, "Valiposa".  It yields timber, and rich coal deposits to the Imperium, along with a low tithe of Imperial Guard regiments. Rust, wants these men and resources for his own growing empire. 

Invasion Week 1. 
Valladian PDF are beaten back into the wilderness on almost all fronts, save for 14 towns in the Mountain Range known as the Blackenvold.  

Invasion Week 2.
Pilgrims launch a massed attack on the central town in the Blackenvold, creating a bluge in the lines of both armies, referred  to as "The Gap" . The PDF are able to hold, but suffer 68% casualties as a result, and exhaust almost all ammunition stores. The Blackenvold turns into a massive siege, as Rust orders millions of men and tanks to block off all approaches into the mountain range. 

Invasion Week 3.
An Imperial Liberation fleet arrives, and engages the Pilgrims in orbit.  As the fleets tear each other to pieces, a strike force from the 4th Company of the Executioners Chapter, deploys via Thunderhawk into "The Gap" to bolster the defenses there. However Anti-Air from the besieging Pilgrims forces back many of the gunships. Those who made it to the ground are scattered further off course than had been expected, all but a single team of Scouts under the command of Sgt. Adrankus. 

Invasion Week 4.

Adrankus gathers every man, woman, and child together into a desperate militia regiment to try and hold "The Gap" from any additional advances by the Pilgrims.  Other scattered 4th company units move to towns across Blackenvold, and bolster PDF wherever they are needed. 

Invasion Week 5. 

Action in orbit dies down to a stalemate. Disgusted at his admirals lack of ability, Rust turns to his ground commanders to offer him more victories. Pressured by their High Command, these officers send thousands of men at the "The Gap" to wrestle control from the defenders.   The Imperials hold for several hours before the militia flee the town for the protection of the Castels (ancient keeps near the summit of the mountains), leaving Squad Adrankus alone in a sea of heresy. 

5 hours later...

Adrankus looked up into the skies out of the roof of the shattered sawmill, he and his squad had been hiding in for the past 30 minutes. The sound of tanks grinding down the street was getting closer and he knew it wouldn't be long until he had to order them to pack up and move again. With communications down there was no way of knowing if the locator beacon was being picked up or even for that matter, if the fleet had been driven from the system by the heretic pilgirms.  He glanced back down and was just about to issue the order to move out when above him he heard a piercing whistling sound and saw the dark outline of 4 drop pods screaming in from upper orbit.  

The din of entry into the atmosphere of a planet via drop pod was always unpleasant, and this time was no exception. A shrill mechanical voice rang out "10 seconds to impact".  Captain Thorgan smiled at the thought of killing these heathens that awaited them, to shy away from the Emperors beneficent light was intolerable to him, and these men would pay in blood for their atrocity of thought.  The bone jarring slam of impact scattered his thought for a faction of a second, as the charges blew open the hatch, then with a roar he led his men into the heat of battle. 

Adrankus watched the Full-Brothers pour from their drop pods and move to advantageous positions around the sawmill. Looking up into the distance he saw the outlines, not of traitor chimera as he had expected, but of Rhinos adorned with markings of the great enemy, he went cold at the thought of the dark warriors within those transports. 

The combat that followed was quick and bloody, the Loyalists were woefully unprepared for the sudden arrival of traitor Astartes, who had up until now not been seen in the invasion forces, dozens of marines were slain by the heavy abundance of plasma weaponry in the traitor assault force.  

Thorgan was forced to save his surviving men from the brutal ambush rather than blindly hold the town as a symbol of defiance and die.  The marines flee to the Castels, with the Pilgrims hot on their heels 


-To be continued- (in battle report form!) 


-Your Favorite Madman-