Friday, October 28, 2011

The Necrons Rise. (and how that affects LATD)

Well, it seems the Necrons have gotten their much anticipated update. I'll be the first one to admit, that these models are Flipping Awesome!  In addition to a complete fluff overhaul, they've gotten more new mini's than i care to count right now.

Head on over to the GW site to check em' out.


Basically, i won't (no matter how much i want too) start a necron army. I will however be plundering these wonderfully smexy kits for all their glorious, soon to be Dark Ad Mech, bits.

Imagine the possiblities.

Sometimes it pays to be a demented worshipper of Dark Gods. and todays one of them ! 
Im pretty excited for it honestly, more than a GW release has gotten me in a while, (maybe the close lips policy was a good thing ?) 



Whats your thoughts on the Tomb Kings in Spess ?

Tuesday, October 25, 2011

A Flare in the Darkness!

****Transmission Begins****

I felt it neccessary to make up this short post, in between fighting successive waves of crazed blood cultists in the underhives...  

Lifes been mucking up my hobbying of late, but fear not, for i have a long weekend !  (the flare)

As a bit of an update, i have gotten a block of 37 Orc Choppa Boyz done, the Boar Mounted Warboss, and i've recieved my copy of 5150: Star Army.   Pics of these will hopefully be up sometime late Saturday evening.

Please know that, i've been wanting to get some pics and material up for you.


Next Waves coming...

Cheers !
-Aaron

****Transmission Ends****





Saturday, October 15, 2011

Siege of the Hellstrurg Gate.

Owen and myself, upon learning of the modelling competition this sat.
Planned to play a game at my house, for the "fluff league" We set up the terrian to represent an imperial village, defended by Traitors. Owen would be playing his Soul Drinkers, which he's starting up, in place of his Black Templars, (so the St. Lusica background will be reworked).  We rolled up a Spearhead/Annhilation game, with owen on the first turn.

Major Harish's Defenders: 750 points
Command Squad w/ missile launcher

Templars w/ MoK, 3 flamers
-Kobold: 35

Platoon Command
Combined Squad, 5 power sword, commisar, vox, 4 grenade launchers
 Hvy Bolters
Autocannons


The Defenders of Hellsturg Gate


Soul Drinkers Advance Strike Force

Librarian Fadey w/ terminator armor
5 man terminator sqauad

Dreadnaught w/ lascannon and flamer

Combat Squad: Sgt, Flamer,
-Rhino

Combatt Squad: Rocket Launcher




Terrian Set-up "Pre Game"

Soul Drinkers Deployment

Traitors Deployment

First Turn kicks off, with the rocket demi-squad climbing into the building in their deployment zone, the rhino taking a cautious approach around  the same building, and the heavy elements walking off down behind their side of town's cover.  The Traitor weapons teams move up to get a better view of the main street, and get to work chewing up the demi-squad in the building.


Second turn comes up, and the demi squad and bolter crews continue their fire fight, and the rhino drives across the street to be met with grenade fire, from the 40 man squad. The termies and dread continue their pondorus advance behind the town. The Kobold, drives from behind cover, out into the street.

Turn three and four brings a turn in the game, with my kobold exploding, killing 3 templars. They dig themselves out of the rubble and move to the ruins the termies are in and achieve nothing but annoying the veteran marines, they are swiftly murdered. The rhino begins moving down the street, it is popped by the command squads missle, the explosion kills 3 of the marines inside, the remainder are charged by the combined squad and killed to a man. The troops in the building lose their missle to a heavy bolter round.


Turn 5 see's the survivng elements of the Soul Drinkers assailed by massed firepower. In which the lose the dred.



Fadey, watched as the venerable brother Ulis fell to the chaos forces missle team. His comm-link to the rest of the strike force was blank and he feared the worst. Before him a tide of chaos troopers rushed at them. With a scream of defiance Fadey and his brother terminators charged headlong into the enemy.

- Cold and Fast, Soul Drinkers !

Last confirmed transmission from Librarian Fadey.







League Record

Pilgrims of Rust: 1-0  
Soul Drinkers : 0-1




Sunday, October 9, 2011

Carnage and Splinters in New Jamestown

The other day i got in that exciting game on Nuclear Renissance with Chris'  Denim Delinquints. Chris'  (to be named gang of Spec Ops Mercs). and Owen's  Post Apocalyptic LARP'ers

We decided to start at the four cardnal directions. The terrian laid out to be a semi-thriving post apocalyptic settlement.  The majority of the Terrian is made by Chris from Sippin on Paint Water


Sunday, October 2, 2011

Fine Eats in Post Apocalyptia

First Encounter between the  Denim Delinquents and the Cultists of Contamination.

yesterday at hobbytown, after a far too drawn out fantasy game, i got the oppertunity to rev up the Chapel and go for a ride out into the wastes.   I had written up a fancy short story re-count of what happened, but, what with me not having pictures and this only having been a practice game i decided against sitting down and typing out such a thing.

Anyway, me and Chris from Sippin' on Paint Water slapped down some terrian and went for broke, fighting over food markers which we had to loot from the buildings placed around the table. The game kicked off with the Delinquents moving top end towards the Cultists, who went for a more cautious approach by drivng beind some sizeable rocks.  Major Disruption kicks off the hostilities by unloading a burst of assault rifle fire into the air. Hawkeye Haliburton runs into a nearby building and takes a long shot at Inquisitor Scaythe, who was standing on top of the chapel screaming orders. The shot bounces off the Inquisitors Ballistics shield and he takes 2 shock tokens.  Scaythe then tries a shotgun blast at Wildman Wilson, only for the shot to fall short.  Mouse disembarks from the Truck Amok to attempt a charge at the Chapel, only to fall short around 2 cm.   It was around this time that Wildman Wilson noticed that the rock in front of him looked rather like a ramp and so he opted to drive over it and attempt to hit scaythe in the head while jumping over the chapel !   However, he falls just short of the aptitude score we set and lands squarely on the roof, and right next to a very startled Scaythe.  The two are launched into close combat, and scaythe is able to get in a sqaure knock to the jaw landing Wilson a shock point. But this did little as the following turn Scaythe put a shotgun shell into the gas tank of Wilsons motorcycle, causing him to fall from the roof of the truck and become quite incapacitated.  Mouse finally launches his assault on the chapel, only to find out hurting vehicles is really hard. Haliburton sends another shot at Scaythe, but isn't able to accomplish much more than a single shock token. The Cult starts to disembark from the Chapel, As this occurs Major Disruption places a well aimed burst of rifle fire into the chest of a warrior acolyte sending him to the ground. The cleric, immediately hops out to help but rolls just short to heal him. Heavy Fire from the Chapel and Scaythe knock out moose. Both the truck amok and the chapel gun their engines and proceed to run over the 2 or 3 guys in front of them. The truck-amok flattens one of the warrior acolytes, but the Cleric is able to dive out of the way. The Chapel scores no kills as mouse immitates some of his favorite horror flick heros and does a combat roll, out of the way.

It was around this time we had to pack up. I was quite impressed with just how easy it is to come to grips with the rules (assuming we were doing it right) as we ended up being able to play 3 or 4 turns fairly quickly considering we've never done it before.  I throughly enjoyed the game, and am looking forward to my next encounter with the Denim Delinquents