.23 Months since the Fall of Usamilplatz.
In the wake of the 334th Idrian Irregulars defeat at Wilset 542, an Orkish Warband under Big Mek Bazzgazer Deffzappa had moved into the smoldering remnants of the shattered Imperial Guard Regiments' Forward Operations Base and set about turning it into a not inconsiderable installation of their own. Immediate concerns by Imperial Northern Theatre commanders were of a rapid envelopment of extreme right flank units engaged in the Mechanicus-led effort to Liberate the major city of Usamilplatz. This however did not immediately develop, with the greenskins under Deffzappa seemingly contenting themselves with erecting an ever more imposing facade in the Hamlis Valley on the bones of W542.
While Hamlis and the tertiary highway that ran through it sat very close to Imperial areas of operations in Saltzkhost with the 1st Usamiljain Fusiliers and the town of Korsnokrat and the primary axis of advance by Mechanicus pledge forces into Usamilplatz. It was deemed not worth the expenditure of resources at present to attempt a recapture movement into the valley, PDF forces supporting the 1st Usamiljain Fusiliers were struggling to achieve successes and hold the southeastern blocking position into Saltzkhost [LINK] and the advance into Usamilplatz had utterly ground to a halt against major alien resistance. Forces simply could not be spared for movement into Hamlis.
The disruption caused by the seizure of W542 and the Hamlis should not be understated, however, resupply and reinforcement for Cohort units in the Usamilplatz offensive's right, now needed to follow the primary C14 highway northwest, and then cut through contested or in some places fully ork controlled zones to access them. The moment action became truly necessary however, was on the morning of the 12th of Meginward (Thyrissian Chronosect Adjusted Calendar TCAC) when a mixture of directed artillery and long-ranged laser weapons fire assailed Imperial forces in both Saltzkhost and in Korsnokrat, demonstrating a sophisticated level of coordination for the Orks but also opening up a real long-range strategic threat that 1AG at least had not yet encountered in the mountains.
Given the nature of the threat, and the fact of their prior involvement at W542, the Sons of Medusa agreed to divert a strike team from their operations in the east of Kula Hive and aid in managing the foundling Orkoid artillery installation.
This strike however, would not be successful, while many scores of Orkish warriors were slain under bolter and assault cannon fire, a brutal charge by Big Mek Bazzgazer Deffzappa and his Mega Armored retinue was enough to dissuade the Astartes from continuing further into the developing Orky Fort without additional brethren to avoid unnecessary losses. While some of the alien's big guns were disabled, and many dozens of orks killed, the Sons of Medusa had merely bought the Imperial Guard and PDF time to prepare a larger effort to uproot the wretched scraphold and safeguard imperial operations.
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This game was played in Early November of 2020, in 8th Edition. I apologize that I do not now (8.29.23) recall the exact specifics beyond its relevance to the wider narrative of Jornath. But my opponent was Chris, and If I recall we are playing 500 points
Considering how long ago this scenario was played, you have good memory of it's events. Liking where this is going sir - let's see some more. (And out of interest, are these unpainted minis now since painted in their respective factions' liveries?)
ReplyDeleteGot the other 2 parts queued up now! The unpainted soldiery are indeed now painted, they started to accumulate color as we move through Hamlis and the other parts of the Liberation of Usamilplatz I believe.
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