Marks of Chaos
Mark of Chaos Undivided: +1 to Ld value
Mark of Khorne: Unit Gains “Preferred Enemy” but no secessionist troops will ever move within 6’’ of them. (this does not include, deep strike mishaps, and forces deployed at the beginning of the game or coming in from reserve.) As they are disgusted by the shear savageness of the men.
Mark of Nurgle: The unit may choose to re-roll failed armor saves, however if they do, then they will lose D6 members of the squad (chosen by owner) as Nurgle’s Rot consumes them in exchange for sparing the others.
Mark of Slannesh: The Unit must spend the first turn “preparing”, as such they will do nothing this turn (unless they are pinned or forced to retreat). The following turns they will count as Fearless.
Mark of Tzeentch: The Unit becomes horribly mutated, Roll a D6 at the beginning of the game, on a 1-2 the unit goes feral, they now count as “beasts”, lose their ranged weapons but gain +1 Attack and Weapon Skill, on a 3-4 the unit becomes partially non-corporal, they gain a +1 to their cover saves and gain Move through Cover, on a 5-6 the unit will lose D6 members chosen by the owner but, the unit leader(s) will gain the ability to use psychic powers, selected from the Army Powers list.
this is what i came up with. what do you guys think ?