Sunday, September 25, 2011

Cultists of Contamination !

Here is my "unpainted" Nuclear Renissance crazies. Tinkering a little with the list still, but this is what i've got right now.


Cultists of Contamination



Inquisitor Scaythe: 160 points

Abilities: Bard and Extra Life “Hero”

“Scaythe is the charismatic leader of the Cultists, and as such he is known to bellow his fierce sermons of radioactive love to his congregation in the heat of a fire fight. He’s also immensely lucky, and quite often he’ll be saved by a round to a metal devotional item rather than his chest cavity”

Weapons: Shotgun “Fire”, Ballistics Shield “Brimstone”



Cleric Acydic: 95 points

Abilities: Medic “Specialist”

“The Ministrations of Acydic are always less than delicate, and often times an unfortunate individual will find himself with unplanned “blessings” such as sickening mutations brought on by high levels of exposure to blessed radioactive rocks that double as scalpels”

Weapons: Pistol, Knife



Driver “Redwash”: 85 points

Abilities: Driver “Driver”

“Redwash came upon his rather odd nickname, when he developed the habit of covering the drivers cab of “The Chapel” with the blood of people he’s run over….”

Weapons: Pistol



The Paladin: 48 points

Abilities: Towering Leviathan, Fully Armored  “Soldier”

“The Paladin is the chief of the warrior acolytes in the field and leads them in vicious slaughter from the thick of combat. He also, tends to steal random armor plates while no ones looking to add to his already impressive Panoply”

Weapons: Sword and Shield

Warrior Acolyte: 20 points

Abilities: “goon”

Weapon: Crowbar



Warrior Acolyte: 15 points

Abilities: “goon”

Weapon: Sword



Warrior Acolyte: 15 points

Abilities: “goon”

Weapon: Sword





The Chapel: 215 points

Vehicle Type:  “Truck”

Number of Seats: 7

Armored Seats:  2 out of the 7

Mounted Weapons:  Heavy Machine Gun (90 degree),

Defense: Reinforced Armor


Group Shot


Inquisitor Scaythe.

Cleric Acydic



 The Paladin.

Redwash

Warrior Acolyte, w/ crowbar.  leading a small dog with a rabbit tied to a stick

Warrior Acolyte w/ sword

Warrior Acolyte w/ Sword   holding a sign post,  his back has a keg, which will soon be leaking radioactive sludge


The chapel, without its weapons,  Working on the exact weapon layout, and upgrades. the weapons are going to be magnatized

The Cult, rolling out of the junkyard with their new gear and truck.



Friday, September 23, 2011

The Dark Mechanicus. (revisiting and re-tooling).

so i was wondering the intra webz last night, and upon these travels i came across a series of fabulous Converted Armies, that i wanted to share with everyone !

Dark Mechanicus

Inquisiton

Diesel Punk

Lovecraftian Nids

Also these links are given at the bottom to the bottom of the Inquisiton Page.

Anyway, the Dark Ad Mech really inspired me, so im going to start working on them, reworking them and making them crazier and more insane than they already were.


But in more exciting news (for me anyway)   

My birthday is coming on the 6th, and i thought i'd be cool to play an Apoc. Game anyone interested ?

Thursday, September 15, 2011

Preping for St. Lusica. (Armored Division)

I recently-rediscovered a site called Ramshackle Games not only do they have a great selection of ragged post-apoc character minis, they also have a wide array of vehicles and random bits. Within the next 2 weeks, i am planning to have accuired a further 2 chimera's for the army, along with several more Plauge Marine elements, and some chaos hounds, possibly a rhino (we shall see).

Wednesday, September 14, 2011

Campaign Special Rules (Revisited)


House Rules

Hero’s Without Equal: If a hero is removed as a casualty, there is a chance that he may not really be gone, after the battle roll a D6 for each of the characters removed, if the result is a 4+ the character will be fine and remain to fight again. If not then he will be gone and lose anything he might have gained.

Overall Commanders: Each armies Overall Commander, is never considered “dead” at the end of a battle as might other hero’s, and will never have to roll for weather they are alive or not.

Battle Honors: If a hero does something of note (ex. Takes down a unit with 1 wound left) he will earn a battle honor, this can be a statistics upgrade, a special piece of wargear, or a USR, to be decided by the players.

Corrupted Lands: If defending Daemons do not have to follow the “Daemonic Assault” special rule if they do not wish, this represents the daemonic army coming forth from the warp portal. If they choose not to, the daemons may deploy 1 wave as per the scenario deployment, and have the rest arrive from reserve as normal. 

Recover the Relics: If the Emperors Champion  is slain on the battlefield, he will immediately become an objective, unless the game is Kill Points.

The Ground Shall Shake: In order to finally eliminate a player from the campaign. You must challenge them to an apocalypse game. This game can be no less than 3000 points and must include either 1 superheavy or formation. This can only be done if you control at minimum 75% of that players starting territory. If the defender wins this battle it is considered such a heroic defiance that the attackers forces rout back several miles, allowing you to gain back 2 captured areas that are adjacent to your surviving area. The attacker may not challenge you again for 2 “world turns” .

Taking Territory: A target area is selected, on the campaign map that is touching your territory. Depending on the size of the territory, and if you want to try for all of it, the points size will go up or down accordingly. Defending player places majority of the terrain. A mission will be decided upon and played. The winner takes the amount of territory decided upon, or holds their ground.  Geographic locations take 2 battles to win, no matter the size of these battles, as it is assumed the commanders will devote heavy resources to holding such vital areas.

Dead are the Apostles!: So important is leadership to the heretical horde that traitor HQ choices are considered to count for 2 KP in such missions as that is viable. As long as the HQ is alive infantry within 12’’ may use his leadership for the purposes of morale.


Better, i thinks so :)


Tuesday, September 13, 2011

Building St. Lusica

last Sat. i had a few bucks and decided to finally give "Plasticard" a try, since apparenlty it can be used for everything. I was skeptical at first, but when i finally started using it Sun.... Oh its terrian and converter heaven !  Anyway, i built one building the other day, using some platic mesh, and Warhammer fantasy movement trays as the base. Its not totally completed, i still have little details to add. Overall its going to be part of a large manufactorum, that will be modular and seperate into small buildings like this one.







As for comments on the Campaign Spec. Rules. 

I agree with virtually everything Jim mentioned as they were all thoughts/concerns that has crossed my head while writing them. I will prob. post a "revisited" version sometime soon.

@ Chris,  Its alright its not like i HAD TO HAVE Them on sat. lol, and i know, and it makes me sad narrative is why i love the game.


Monday, September 12, 2011

House Rules. The Campaign Goes on.


House Rules

Hero’s Without Equal: If a hero is removed as a casualty, there is a chance that he may not really be gone, after the battle roll a D6 for each of the characters removed, if the result is a 4+ the character will be fine and remain to fight again. If not then he will be gone and lose anything he might have gained.

Overall Commanders: Each armies Overall Commander, is never considered “dead” at the end of a battle as might other hero’s, and will never have to roll for weather they are alive or not.

Battle Honors: If a hero does something of note (ex. Takes down a unit with 1 wound left) he will earn a battle honor, this can be a statistics upgrade, a special piece of wargear, or a USR, to be decided by the players.

The Tide of Horror: Daemons do not have to follow the “Daemonic Assault” special rule if they do not wish, this represents the daemonic army coming forth from the warp portal. If they choose not to, they deploy as normal for the mission.

Recover the Relics: If the Emperors Champion  is slain on the battlefield, he will immediately become an objective, unless the game is Kill Points.

The Ground Shall Shake: In order to finally eliminate a player from the campaign. You must challenge them to an apocalypse game. This game can be no less than 3000 points and must include either 1 superheavy or formation. This can only be done if you control at minimum 75% of the territory they controlled at the beginning of the Campaign.

Tank Crews: If a vehicle is immobilized with no weapons, you may have the crew of the vehicle disembark, roll a D3, you will receive that many troopers that have the statistics of the weakest troop type in your army. Ie. Conscripts, Neophytes, If the vehicle is destroyed the crew will also get out, however you will roll a D3-D3 to represent the casualties taken by the vehicles passing.

Taking Territory: A target area is selected, on the campaign map that is touching your territory. Depending on the amount of territory you want, the points size will increase or decrease. Defending player places majority of the terrain. A mission will be decided upon and played. The winner takes the amount of territory decided upon, or holds their ground.  Geographic locations take 2 battles to win, no matter the size of these battles, as it is assumed the commanders will devote heavy resources to holding such vital areas.

what do you guys think ?

Wednesday, September 7, 2011

Camp. Booklet Coming SOON !!! (Spoliers for those wanting to view as a whole)

Been working hard to produce a "Back Alley Imperial Armor" for the Camp. Here's the map and the World Background, Army Compositions, house rules, new units, and special chars. coming soon...

Monday, September 5, 2011

Lost and the Damned Army List. Ready for the Campiegn !


Defenders of St. Luscia’s Gate.

Pilgrims of Rust, utilizing “Lost and the Damned” unofficial codex



Major. Hesh (Traitor Officer) : 45

-Missle Launcher



Templars of Rust: 165

-3 Flamers, Icon of Khorne

-Kobold : 35



Rouge Psyker: 60

2 psykers



St. Lucian Militia (Rabble): 130

Mammoth Transport: 70



Rallen 14th Infantry Platoon

 Lt. Corvis (Platoon Commander): 42

Combined Infantry: 310

-5 Power Swords, 4 Grenade Launchers, Vox,

Autocannon Team: 75

Heavy Bolters: 75

Mortar Squad: 60



Leman Russ: 165

-Lascannon

Leman Russ: 165

-Lascannon



Vendetta: 130



Veterans: 115

“demolitions”, 3 flamers



Total: 1507


St. Lusica is our Snowy Hive world, where the Black templars lead by Owen will be smashing into our carefully prepared defenses. The Campiegn i am expecting to kick off in the next couple months, which means that the battle reports area will finally see some action.  He still has to get some infantry units so i will sound the cry for cheap space marines. In the mean time i shall go forth to making terrian in horryifying abundance !


The list is avaliable on Sons of Taurus

here is the link to the PDF, if your just flat out lazy and don't want to see Jim's awesome blog.

http://www.box.net/shared/x4bcs2zc4h9qiha67nab