Hero’s Without Equal: If a hero is removed as a casualty, there is a chance that he may not really be gone, after the battle roll a D6 for each of the characters removed, if the result is a 4+ the character will be fine and remain to fight again. If not then he will be gone and lose anything he might have gained.
Overall Commanders: Each armies Overall Commander, is never considered “dead” at the end of a battle as might other hero’s, and will never have to roll for weather they are alive or not.
Battle Honors: If a hero does something of note (ex. Takes down a unit with 1 wound left) he will earn a battle honor, this can be a statistics upgrade, a special piece of wargear, or a USR, to be decided by the players.
The Tide of Horror: Daemons do not have to follow the “Daemonic Assault” special rule if they do not wish, this represents the daemonic army coming forth from the warp portal. If they choose not to, they deploy as normal for the mission.
Recover the Relics: If the Emperors Champion is slain on the battlefield, he will immediately become an objective, unless the game is Kill Points.
The Ground Shall Shake: In order to finally eliminate a player from the campaign. You must challenge them to an apocalypse game. This game can be no less than 3000 points and must include either 1 superheavy or formation. This can only be done if you control at minimum 75% of the territory they controlled at the beginning of the Campaign.
Tank Crews: If a vehicle is immobilized with no weapons, you may have the crew of the vehicle disembark, roll a D3, you will receive that many troopers that have the statistics of the weakest troop type in your army. Ie. Conscripts, Neophytes, If the vehicle is destroyed the crew will also get out, however you will roll a D3-D3 to represent the casualties taken by the vehicles passing.
Taking Territory: A target area is selected, on the campaign map that is touching your territory. Depending on the amount of territory you want, the points size will increase or decrease. Defending player places majority of the terrain. A mission will be decided upon and played. The winner takes the amount of territory decided upon, or holds their ground. Geographic locations take 2 battles to win, no matter the size of these battles, as it is assumed the commanders will devote heavy resources to holding such vital areas.
what do you guys think ?