Thursday, October 11, 2018

Jornath: The Sect Recidivia


Pontry Contras, scrabbled through the dust-choked valley of bookcases and data terminals, the soft hum of his flock of servo-skulls the only sound disturbing the crypt-like silence of the Librarum Est Tricondriari.  He arrived at his objective in short order, picking up with his work, where had left off only a few hours before. A hand of pistons and iron gripped yet another book of deeds and actions of the noble families of the Jornathii, and deftly begins to turn page after page, Contras' cognito-enhancements absorbing and categorizing the information on each page in a heartbeat, while a lexigraphic node scribbled away on an auto-quill implanted on his back, recording the necessary alterations the adept superior felt needed to be implemented.

"Thrice benighted planetaries..." Contras breathed annoyed to himself
"What even is a..."Jurl"... that will have to go." he continued stumbling over the unfamiliar titles.

With a harsh metallic screech, a data log popped up from the mechanisms on his back, the lexigrapher having finished its work.  With the tone, one of the servo skulls descended and picked up the log, before floating off to add it to the ever-growing mountain of such logs filling the chambers of the Sect Recidivia's chamber house here in Kula Hive. 

Barely paying the skull any mind, Contras placed the book back upon the shelf and moved to the next, and the activity of exasperation and annoyed scribbling would play out once more. 




The Sect Recidivia

The Sect would find its origins upon the Sector Capital of Casa Urient, that shrine worlds various factions of the Administratum constantly battling with one another and the Ecclessiarchy about what version of history should be preserved and which should be placed upon the crematoria pyres. The Sect, believes in homogeny above all else, attempting to get as many worlds as close as possible to mirroring the titles and systems of the Adeptus Terra as it can, which means in many cases the destruction of local held titles and systems of government, which they typically view as unnecessary fat on the body of government. 

While they have been met with limited success on Casa Urient, the Sect has tried to preempt its rivals within the neighboring systems, setting forth thousands of adepts to hundreds of worlds within the Urient Sector.  On Jornath, the Sect Recidivia has been viewed with at best suspicion and disgust, and at worst with outright hostility. It is no secret that the Jornathi are not fond of off-worlders and are very proud of their traditions and culture.  Though, the Sect Adepts come from the capital and carry the licenses of authority from that governmental position, and so must be tolerated.  

For nearly five centuries, several hundred members of the Sect have combed the major libraries and studied Jornaths system of administration and each year have compiled an exhaustive list of changes and alterations, that should be imposed upon the planet.  Not least amongst these changes was the total abolition of the Roll of Honored Families, the cornerstone of the Feudal system on the planet, and the forfeiture of all private property over to larger state-run blocs controlled by the Administratum. Each of these proposals has "tragically" been lost or mired in beauracracy as to have been effectively stopped indefinitely,  though the Sect seems not to notice the outward hostility, nor the seemingly pointless nature of their exercise on the world. 

With the outbreak of the Ork Invasion and the struggle for the Jornaths survival spurring on sweeping changes to the military organization of the planets defense forces to be more effectively coordinated in mutual defense rather than in opposition to rival lords and guilds. The Sect Recidivia pushed their agenda of homogenous governance ever harder, even petitioning high ranking off-world members of the Astra Militarum for audiences to back their proposed changes to the government of the world. While none of the Imperial commanders even bothered to entertain the notion, many members of the Jornathii Noble families and of the Honored Guild Houses saw this as a blatant attempt at a coup by the Sect.

Tensions would continue to rise, until the autumn of the War for Jornath's third year, when a high ranking member of the Sect Recidivia on Jornath, a man named Jakub Gendricoll was found dead in his private apartments in the Deadalus Spire of Oakenzid Hive. The enforcers who investigated the man's demise blamed heart failure, though the Sect's own investigations quickly blamed the multiple gunshot wounds as the cause of death.  The Sect Recidivia accused the Guilder Houses of Oakenzid Hives as having conspired to kill an agent of the Golden Throne, a bold accusation which would on many worlds have caused a series of Arbites raids and the deployment of a PDF regiment to maintain order during the investigation. Jornath though was embroiled in the middle of a system-wide battle against Orks, and the Sect was despised as political dissidents by the systems government.  With its hand forced the director of the Sect on the planet requisitioned the aid of a Rogue Trader named Isandore Mandic, hiring his Voidsmen to act as a personal security detail and "enforcement body" for the vital work of the Sect on the planet.

There are some that worry Sect aligned Voidsmen might soon come to blows with Guild Mustermen in the terraces of the Deadalus Spire, though even if fighting should break out among the two factions it will likely be eclipsed by the greater conflict, becoming just another footnote in the War for Jornath.



Thanks for reading!  This post was a part of an ongoing narrative campaign, in the "living setting" of Jornath. For more information about Jornath as a setting, including units, missions, and posts from other Jornath bloggers be sure to click on the Jornath [40k] tab at the top of this page for an up to date list of all posts.

-Your Favorite Madman-


Wednesday, October 10, 2018

Jornath: Firelight Parallel


With 10 Wing JSOB's highly successful Raid on Urzagz Shack, the rest of TF Crimson Pendant scrambled to support the PDF strike team as it moved through the outskirts of the Stabheelz to intercept the closest ammunition convoy bound for the Xenos Flakk Rokkit Tower.  With Ork mobs beginning to swarm, an understrength Sons of Medusa force reconnaissance asset was able to link with 10 Wing, and together the force made a desperate push through the last block of Xenos held positions. 






With a larger concentration of Imperial forces present in the area, and with the alert already raised Ork warriors fall upon the beleaguered special forces in significant numbers. Though whether this was an intentional attempt to delay the attack on the convoy or just typical Ork gusto to get to grips with the enemy is difficult to say. 





The arrival of the Ork ammunition convoy into the killzone coincided with a wave of Ork warriors falling upon 10 Wing JSOB bogging them down and preventing the force from engaging the Ork vehicles effectively.  Surging forward to prevent the Xenos vehicles escaping the Sons of Medusa blitz forward into the last vestiges of the Ork left flank. 






With a great effort the Sons of Medusa attain the roadway and begin their attack on the convoy, as the men of 10 Wing start to withdraw towards the Astartes Predator in an attempt to disengage from the waves of Xenos warriors pouring into the AO from the west. 









In a flurry of violence, all other members of the Astartes tactical squad are laid low by massed ork weapons fire, leaving only the squads sergeant, who blessed powerfist ripped apart the alien's vehicles like paper. In the smoke and flame of cooking off ammunition stacks and ignited fuel tanks the handful of Imperial survivors consolidate back onto their armor. Their vehicles destroyed, and many of their number slain the xenos beat a hasty withdraw for a time.  

With the Ork convoy destroyed, it will only be a matter of time before direct close air support strikes can neutralize the Ork Flakk Tower with impunity, and the Hunt for Blakkstaff can begin in earnest. 


I hope you enjoyed this post, in the game we utilized a rough set of home brew rules to spawn in "AI" controlled Ork warriors, allowing for a joint player controlled operation, which yielded some truly interesting results. If you'd like to check out the rules you can click on the link 



Thanks for reading!  This post was a part of an ongoing narrative campaign, in the "living setting" of Jornath. For more information about Jornath as a setting, including units, missions, and posts from other Jornath bloggers be sure to click on the Jornath [40k] tab at the top of this page for an up to date list of all posts.

-Your Favorite Madman-


Monday, October 8, 2018

Jornath: Raid on Urzagz Shack


In the Aftermath of the Emerald Scream event, Imperial forces scrambled to meet a new wave of unexpected Ork reinforcement and redeployments across multiple battlefield sectors, from the growing crisis in the Airfields of Altheri Hive to the xenos armada amassing beyond the moon of Ankou the situation was chaotic to put it simply.  While forces were gathering to travel to Ankou and present desperate holding action to allow for Jornaths defenders to retrench and train many more times the number of fighting personnel originally expected. Jornathii and Astartes Special Forces moved to discover the origin point of the Scream's signal output on Jornath.   In short order Imperial auguries located the origin point within the Ork Rokk landing zones in the Kulan Exclusion Zone, specifically in an Ork Scrapburg known as "Da Stabheelz" so called for its higher than normal proportion of Gretchin.  The forces responsible for hunting down the origin and its suspected mastermind, an Ork named Bonebeard Blakkstaff, was dubbed Task Force Crimson Pendant, which would prioritize small unit insertions and lightning raids to cover large amounts of ground and ideally promote in-fighting amongst the alien war leaders, driving Blakkstaff into the open where he could be killed.

The Initial primary target for TF Crimson Pendant would be the massive Xenos Flakk Rokkit Tower on the southeastern side of the Stabheelz. This tower was being supplied by regular convoys, operating from outlying Mektowns and fabrication yards, though where these routes were exactly still needed to be identified. Intelligence gathered by scouts from the Dreadmare Companions suggested that an Ork Nob by the name of Urzagz Smunch, was an acting Xenos logistics chief in the area of the Flakk Tower.  10 Wing of the Jornathii Special Operations Battalion, were thusly tasked with paying a visit to Urzagz base of operations to discover any clues as to the ammunition convoy's whereabouts. 

Neutralizing the Convoy would allow close air support to better engage the Tower itself and with the alien's major AA emplacement silenced, drop craft could then land with relative impunity within the Stabheelz proper and the hunt for Blakkstaff could begin in earnest.














In a textbook sweep and clear operation with the support of a Helstannon troop carrier and Scout Sentinel, 10 Wing quickly assumed control of Urzagz's Shack, discovering a wealth of crudely drawn maps of the Stabheelz itself.  Not wanting to waste any time, the men of 10 Wing JSOB, opted to immediately continue through the city to an intercept point for the closest convoy route and set up a hasty ambush for the Greenskin column. 

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I hope you enjoyed this post, in the game we utilized a rough set of home brew rules to spawn in "AI" controlled Ork warriors, allowing for a joint player controlled operation, which yielded some truly interesting results. If you'd like to check out the rules you can click on the link 



Thanks for reading!  This post was a part of an ongoing narrative campaign, in the "living setting" of Jornath. For more information about Jornath as a setting, including units, missions, and posts from other Jornath bloggers be sure to click on the Jornath [40k] tab at the top of this page for an up to date list of all posts.

-Your Favorite Madman-