Monday, October 8, 2018

Jornath: Raid on Urzagz Shack


In the Aftermath of the Emerald Scream event, Imperial forces scrambled to meet a new wave of unexpected Ork reinforcement and redeployments across multiple battlefield sectors, from the growing crisis in the Airfields of Altheri Hive to the xenos armada amassing beyond the moon of Ankou the situation was chaotic to put it simply.  While forces were gathering to travel to Ankou and present desperate holding action to allow for Jornaths defenders to retrench and train many more times the number of fighting personnel originally expected. Jornathii and Astartes Special Forces moved to discover the origin point of the Scream's signal output on Jornath.   In short order Imperial auguries located the origin point within the Ork Rokk landing zones in the Kulan Exclusion Zone, specifically in an Ork Scrapburg known as "Da Stabheelz" so called for its higher than normal proportion of Gretchin.  The forces responsible for hunting down the origin and its suspected mastermind, an Ork named Bonebeard Blakkstaff, was dubbed Task Force Crimson Pendant, which would prioritize small unit insertions and lightning raids to cover large amounts of ground and ideally promote in-fighting amongst the alien war leaders, driving Blakkstaff into the open where he could be killed.

The Initial primary target for TF Crimson Pendant would be the massive Xenos Flakk Rokkit Tower on the southeastern side of the Stabheelz. This tower was being supplied by regular convoys, operating from outlying Mektowns and fabrication yards, though where these routes were exactly still needed to be identified. Intelligence gathered by scouts from the Dreadmare Companions suggested that an Ork Nob by the name of Urzagz Smunch, was an acting Xenos logistics chief in the area of the Flakk Tower.  10 Wing of the Jornathii Special Operations Battalion, were thusly tasked with paying a visit to Urzagz base of operations to discover any clues as to the ammunition convoy's whereabouts. 

Neutralizing the Convoy would allow close air support to better engage the Tower itself and with the alien's major AA emplacement silenced, drop craft could then land with relative impunity within the Stabheelz proper and the hunt for Blakkstaff could begin in earnest.














In a textbook sweep and clear operation with the support of a Helstannon troop carrier and Scout Sentinel, 10 Wing quickly assumed control of Urzagz's Shack, discovering a wealth of crudely drawn maps of the Stabheelz itself.  Not wanting to waste any time, the men of 10 Wing JSOB, opted to immediately continue through the city to an intercept point for the closest convoy route and set up a hasty ambush for the Greenskin column. 

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I hope you enjoyed this post, in the game we utilized a rough set of home brew rules to spawn in "AI" controlled Ork warriors, allowing for a joint player controlled operation, which yielded some truly interesting results. If you'd like to check out the rules you can click on the link 



Thanks for reading!  This post was a part of an ongoing narrative campaign, in the "living setting" of Jornath. For more information about Jornath as a setting, including units, missions, and posts from other Jornath bloggers be sure to click on the Jornath [40k] tab at the top of this page for an up to date list of all posts.

-Your Favorite Madman-



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