Showing posts with label community. Show all posts
Showing posts with label community. Show all posts

Sunday, January 28, 2024

A Patreon & Wiki !

 Well, the past few months have been rather exciting for me as we have rapidly closed in on some of our goals at work in the conservation lab, and more importantly for you fine folks reading here, we have been hard at work in Grey Mountain Gaming getting multiple facets of our club's infrastructure and background admin off the ground.  I have contracts with both Wesley Durham and Layla Hill to work on art for Vahland and for the group's wider narrative interests, both of whom are local artists from the same art college as myself. I have the first prototype T-Shirt for the group, we have set up a patreon (link below) and have started reformatting the wiki for my Vahland sector (the place where Jornath is taking place) so that those interested in reading about the wider context of our games can enjoy the full breadth of nerd-lore on offer. I hope you are as enthusiastic as I am, and I hope to see you around. 


Please consider supporting our club, and the Jornathii War Effort on Patreon!

If you are interested in reading more about our lore click here, more is being added all the time!


The meat and cheese spread from our most recent January Gamesday 'Siege of Terico Part 3, 4th Tyrannic War' 


Terican PDF move into a contested landing zone against perfidious Tyranid bioforms, in a skirmish scenario at the January Gamesday



Above is the first draft of the club T-shirt, I'd like to explore some other fabric and design choices before placing the shirts up for sale to interested parties, and I can talk at length about the exact application of funds spent for club merchandise and membership if there is interest. 



Our February Games Day is upcoming, to allow members to have hobby time for the finale for the first arc of the 4th Tyrannic War campaign set on Terico Prime, we will be hosting an open day for February, all are welcome to bring Age of Sigmar, 30/40k, Necromunda, Mordhiem, Grimdark Future, Osprey Games or any other rules set or force of interest, lunch, terrain and minis will be present at the venue disclosed to members.  


-Your Favorite Madman-

Monday, June 4, 2018

Hobby: Fae Enchantress


Hello everyone! I'm hard at work on a wealth of new Jornath content that will help to contextualize the latest rather extreme lore update for the campaign and bring it more firmly into the realm of realistic feasibility. In the meantime, here is a sampling of the latest commission work that I've had the pleasure of doing. For another member of the Age of Sigmar league, I had the enormous good luck to paint a Bretonnian Fae Enchantress, and create a flight base for an already painted Pegasus Knight. I hope you enjoy!








Thanks for Reading!

-Your Favorite Madman-

Friday, August 4, 2017

Fictional Histories: Christopher Hollowell

Fictional Histories is a Fine Art project that seeks to analyze the world of tabletop gaming and looks to use the voice of the hobby to tell the stories of the men and women who engage in the hobby community. This work was among 4 others that were displayed at the Gatewood Gallery in May of 2017. 

This is the third of those pieces presented in the show, here showcasing an interview with one of my long time friends and opponents Chris formerly from "Sippin' on Paint Water" now contributing to the blog-o-sphere through Gloria in Morte. Chris is a skilled painter and modeler, the resident "how did you paint that?!!" guy of the group so to say, it's not uncommon to see intricate unit badges on the sleeves of 15mm soldiers, or to look at his host of carefully converted Death Guard with horrifying disgust. While his recent move has taken his forces appearance on the blog to a reduced regularity, we still find time on occasion to throw tiny plastic warriors into pitched battles. When I talked to him about the most memorable moment in gaming for him he pointed more towards a time period, a stretch of time around the release of 6th edition 40k, that spanned around a year where the group of us began entering into the 15mm generic sci-fi scene. I chose to capture that time period by looking at one of the absolute earliest battles between the two of us, the Battle for Sellas






Christopher Hollowell

I can't speak to any one person's reasons for playing a tabletop game, or becoming more involved in a wargaming community. I do think that it has something to do with a sense of camaraderie or  shared interest in a creative outlet. I think it's good in general, more people means more money in the hobby, a broader variety of interests to fuel the hobby's expansion. I think we'll see more and different ways that people choose to integrate it into their interactions with others, especially in a digital way.

I've had some long term projects, I've had large projects, but I think the single best gaming experience had to be when I started into 15mm sci-fi as a genre of interest. It's got less to do with science fiction and collecting lots of cool and affordable miniatures, and more to do with my exploration of that community as a digital presence and in a more real way with my close friends who started into that process at the same time. It allowed me to experience it as an individual, as part of a small group and with a sense of belonging to a sort of hobby diaspora.

so you would say like the PGCC and the stuff we did as part of that rush in the beginning was more rewarding because it was entirely our thing. like because it was crafted entirely from our small group it held more significance than it would have if we had moved from mainline 40k play to like infinity or something

Yes, not because the bigger games lack value, or good game design, but more because there is a certain amount of organic enthusiasm and creativity in something that is less polished. 15mm sci-fi is more of a sandbox setting for gaming, there are rules but no one set is king, there are great minis but the companies that make them don't have add budgets or marketing just a product that gets people excited and wanting to share it with folks who like it as much as they do. It might not be the best formula for long term success, but it is earnest and engaging in a way that something more established can't be.


Saturday, May 27, 2017

Jornath : The Battle of Saine Yeltsville.

“Where iz Badbrag? i kalled 'em hours ago!” Warboss Domechoppa screams, slamming the head of his grot attendant into the wall. “Dis noise ‘as ta stop! I've not slept ‘n days.” As the looped music the Jornath Guard has been bombarding the Ork encampment with starts again.
The door slams open as large grease covered Ork steps forward, “Wot's up boss?”
Domechoppa’s eyes glow red as he turns towards the mek, “If ya were not so smart. I would bash ya into pieces. But for now, I need yer ta give me someth'n ta stop dis noise.”
The mek gives a toothy smile as he turns back to the door, “Don't worry boss i've got jus da fing for dis. Tomorrow we WAAAGH!”
---------------------------------- 
Krspang. Krspang. Krspang. Krspang. went Tallin's helmet as he drove his head into the wall again and again, to relieve the mind-numbing boredom and the headache the loud hailers had given him.
"I thought they said the Orks would come at us within a few hours of this garbage.." complained Mustermann Eckhard to him. He didn't justify it with a response, it didn't matter anyway it was mostly rhetorical, and besides the most he could do is file a complaint with the company commander, which would result in a lengthy even more dull lecture about duty, moral and patriotism. Thus, when the crackling pops heralding the restarting of the single bombastic marching song, Tallin merely gave the soldier a hateful sidelong glance and returned to trying to relief his head pain through persistent frontal assault.
But then he heard it, just over the drone of the loud hailers, the sound of slapping footsteps outside the bolstered ruin. Suddenly forgetting his headache, Tallin rose from the ground and moved to the far side of the abandoned dental office his platoon command team had positioned itself in.
"Who is running?" he said to Mustermann Riccar, moving quickly to the sandbagged windows. Riccar, groggily shook himself awake from atop his slump on the team's heavy bolter, slurring a
"surrywhaddid ya say sah?" out of his mouth as he woke.

As Tallin made it to the window, he could see into the dugout below him just in time to watch the last man of Squad 2 impaled on the blade of a Blood Axe warrior.
"Oh throne..." he whispered, horrifyingly realizing the platoons' position was totally compromised.
"Whats the matter sir?" asked Eckard walking behind him. Tallin turned, and in his head knew to tell the man to warn the rest of the company, knew to barricade the doors and coordinate a defense. But the words caught in his throat, and instead he was overcome by fear, thoughts of his little girl, his sickly mother in St. Yeltsville. He was a Baker by Terra, not a real soldier!
Seeing the look on Tallin's face, Eckard peered around him into the forward defenses, seeing the bodies of their comrades he started at the sight and immediately ran to the vox. Eckard barely got the word out before a half dozen Ork warriors smashed the wooden door down and breached the "command center" of F Platoon, Riccar was actually able to kill one with his bolter before a Choppa bifurcated him.
At the last, it mattered not to Tactica Command Jornath that a conscript platoon had been obliterated, only that the Orks had finally reacted to the stratagem proposed by Captain Vorodivo of the Mortifactors. In fact many in regional command at the Indigo Sparrow FOB, were tense with excitement, after all, to lose so many men so quickly could only be an indication of Xenos specialist troops, and by transference, an alien warlord. Perhaps if enough men and guns could be brought to bear quickly, a harsh blow could be laden upon the foul greenskins.
--------------------------------------------------------------------------------------------------------------------------------




Saine Yeltsville, is the name for the suburban areas that lie at the foot of the Keystone defensive position in the north known as both H-906 or Fort Behras. As the Ork Warboss Krump rallied his Blood Axes in the north and made speed towards the Fortress, other smaller greenskin warbands tested Imperial troops by hitting the less guarded eastern suburbs. In the early stages of this fighting, Imperial citizenry was very much in the midst of the combat, which limited the fighting capabilities of guard units who were simultaneously concerned with evacuating non-combatants and holding ground. It was after the formation of 1st Army Group (1AG) several weeks into the outbreak of the Summer Offensive that military coordination could be properly brought to bear to oust these smaller greenskin warbands out of Saine Yeltsville.  Loose defensive lines were set up a few kilometers outside of the suburban areas proper, the units comprising these lines where typically militia from the suburbs, bolstered by a few companies from the KCC in particularly vital strategic positions. 




The fighting along this eastern line was particularly static, with light skirmishing accompanying a daily artillery duel. For much of the time, the Ork warbosses and meks were quite happy to build up their warbands, with vehicles and strengthen their warriors with weekly firefights. While Imperial commanders were equally happy to allow the Eastern positions to rest in this static battle of attrition, as in the north Krump's forces smashed aside Astartes and armored formations alike on their warpath to the Fortress. 

When the Orks of Krump washed into the northern and western approaches to the Fortress, threatening to totally surround the vital position, Tactica Command's attentions were drawn back into the eastern lines. Eager to have a secure flank to work with, which would hopefully allow them to sweep up and back around from behind Krumps' Warband, High Command began to order the militia forward, into the teeth of the Ork defenses. Seeing disaster in the making Captain Vorodivo, the leader of the Mortifactor presence on the planet, suggested an alternative stratagem to sending thousands of militia headlong across no man's land. Playing on the Orks short temperedness, and the devout mentalities of the PDF, he suggested the deployment of hundreds of loud hailers, to blare out prayers. Instigating the alien to attack over open ground rather than the PDF.    

The 8-hour long engagement was hard fought, with thousands of casualties on both sides. Imperial force commanders looked to hold the greenskins at bay by organizing into ranks, platoons of lasgun armed troopers, and supporting them with massed artillery fire. As forward platoons were hacked to pieces by the Orks that survived the barrage, the alien would be slowed down and open to fire from the platoon directly behind. A costly, yet effective tactic. 




Imperial ground commanders looked to utilize large, more classical Jornathi formations. With a rigid organization of troops in blocks, firing in volleys at close range they were able to quickly adapt to pressures. The downside would come late in the day as Ork mekanized forces arrived.

The lines of Row houses and shops proved to be a vital high ground in many spots on the battlefield. These positions were often the objective of the more veteran soldiers from the KCC.  It was not uncommon for these buildings to change hands a half dozen times. 

Mining trolleys were retrofitted by tech-adepts from the Usamiljen Heights Mechanicus Outpost. The machines provided some much needed long range supporting fire to the defenders. The majority were overrun and destroyed before they could be brought to bear against the Ork armored reserves, however. 

Saine Yeltsville Cohort's armored vehicles, a mixture of Leman Russ and refitted refinery tractors. pushed forward into the midst of the alien's onslaught, their commanders annihilating the light armored transports and dreadnaughts of the Ork's early assault.  
Infantry accompanying these armored forces would dismount in the midst of the enemy, using flame and lasgun to cleanse the xenos filth from Jornath's surface.  

It was late in the day, when Ork specialist troops and additional formations of Ork dreadnaughts, slammed against the beleaguered guardsmen. Overwhelming the armored forces and KCC units holding many of the row houses. 


At the onset of dusk, the Ork Warlord presented himself, as the last of the blasphemous alien walkers stomped through the burning wreckages of Leman Russ and the misshapen hulks of broken greenskin vehicles. His surviving warriors wrestling control of the row housing for the final time that day, a great cry of vengeance was issued forth among the defenders, who surged forward and plunged their bayonets into the foul alien warboss laying him low.

While the Ork host had been largely obliterated, those that remained were specialist units or heavy combat walkers in decent positions on high ground. In comparison to the Imperial forces' mostly unsupported Infantry platoons. Ground force commanders, seeing the enemy on the high ground and the alien leader at the best severely wounded, opted to preserve their fighting forces and withdrew from the field into Saine Yeltsville proper.

The Strategic analysis was determined as largely inconclusive. Imperial troops had maintained decent fighting strength but had given up vital ground to the Orks, without being able to yield much more than heaps of expendable light infantry or scrap vehicles alongside an unconfirmed kill of a greenskin warboss. It was a devastating conclusion for Tactica Command, who now had to come face-to-face with a very real possibility of the total encirclement of Fort Behras, by multiple xenos formations 

Tuesday, April 4, 2017

Fictional Histories - Fine Art about Tabletop Hobbies

Perhaps some of you will know, and some won't. But I've had the immense privilege to attend undergrad at the University of North Carolina in Greensboro for the past four years, as a member of the New Media and Design specification in the School of Art. During the time that I have spent in college, I like to think that I've grown as a member of the global academic community as well as an artist.  While I shy away from putting artworks up on this blog, as it's dedicated to my exploits in Tabletop gaming, I have found my professional and private interests strangely brought closer together.  Specifically during an intensive photography study that I participated in during the summer of 2015, which was exhibited in the Big Visions show in the fall of the same year.   During the final stages of that project, I was struggling in trying to find a connection with Southern France and my life in the United States, around the same time I discovered the Games Workshop store in Aix-en-Provence, and hung around the place in my spare time as a sort of lifeline to home (the cafe' across the plaza also had excellent espresso, which didn't hurt matters)   Up until that point I had drawn a pretty hardline not to include things from "nerd culture" in my work, I had this opinion in my head that it was unprofessional to incorporate things like miniatures gaming or hobbies into work.  After a very enlightening discussion with my professors, they convinced me to branch out and really explore how miniatures gaming could influence my experience of France. While I never ended up putting those French miniatures photos into the final show, they were crucial to altering how I looked at my entire experience of the place.

Fast-forwarding a bit, we come to the present and my last semester at the University. Having incorporated bits and pieces of miniatures gaming in abstract ways into my works since France, for my final project with the school, I opted to actually dive in and explore something that I've always wanted to know.  I have often found myself fascinated by the amount of time and effort that gamers are willing to exert on building their settings, I'm reminded of blogs like Palladian Guard or Devos IV. that recorded in painstaking detail the names, stories, and planets of men that do not and have not ever existed in detail that would make some historians blush.  Of course, we look at men like Tolkien and his Mythopoeia for a classical example of this behavior. I have often asked the question of myself, (readers of this blog will know I'm also quite guilty of this behavior) what inspires me to create so much content and data for a fictional history to be consumed by a small sub-group of the social scene around me, especially in the face of misunderstanding or hostility even from my girlfriend and others who sit outside the hobby community.


My last project is titled Fictional Histories and seeks to ask others that question of themselves, as well as to get a glimpse of the settings, memorable games, and thoughts of other people who are as committed to tabletop gaming as I am. The plan is to conduct an interview with a tabletop gamer, ask them a few questions, foremost amongst these is a memorable moment in tabletop gaming, and then I will create a diorama of that moment, pair it with the recorded or transcribed interview as well as any documents (things like army lists, stories etc.) miniatures or props the interviewee might be willing to loan for the duration of the project and then display the diorama, its interview and its ancillary material in the same way a museum might display information about a real historical event. The hope is, we explore the people that are involved in the hobby, and also de-mystify it a little for the people that see it but maybe write it off as immaturity or weird.



If you think you'd like to participate in an interview with me for this project then please feel free to...

Email me:     impcommander@gmail.com   [w/ Subject "Fictional Histories"]
Call or Text:  3369061755