Showing posts with label colonies. Show all posts
Showing posts with label colonies. Show all posts

Saturday, September 20, 2014

Siege of Lychke. Assault on COC Firelight

At the height of the battle, with the twinkling of the Fleets battling in orbit above me.  
The roaring firestorm of the SecMass offensive, massacring my friends around me. 
I finally understood the ancient phrase "There are no atheists in foxholes". 
For all the teachings of society and politic, I had come to the religion of war.
Been baptized in the holy waters of oil and blood. 
In the martyrdom of my comrades, I was born anew, 
A Prophet of War. 

- Cpl. Alych Gomez.  Survivor of the Siege of Lychke, 
 later interred in the Opalheart Advanced Care Facility for severe Post Traumatic Stress Disorder



Sector: Lychke Military District [ 2 km from City Center ]


Strategic Situation: The Gray Knight, with newly arrived corporate fleet assets has begun engaging the Conclave and Provisional Fleet blockade. Coinciding, with a large scale combined arms attack by SecMass ground elements on the Orbital Defense guns, specifically  COC Firelight,  which controls the largest cluster of defense guns.  The 5th CMI Mechanized Brigade holds the position, and is exhausted, having fought much of the Siege. However, the grav tanks of the corporate army, have allowed them to encircle these beleaguered souls, separating them from the 10th Scout, and 3rd Prov. Infantry Regiment. by about three blocks.   Some reinforcements from these two regiments did reach the 5th to bolster these critical positions. But they may not be enough. 


Tactical Situation: A Bolstered Platoon of the 5th Mechanized is situated in prepared defenses around COC Firelight,  with defense centered around the main control station. A Grav mounted Scout team from the 10th, just made it to the AO, before the encirclement.  Their new CGS-1 may prove invaluable. The Infantry are backed up by several CT-8's  and a CT-7 MLRS variant. SecMass is launching their assault with heavy grav tanks, and large groups of corporate infantry.




Layout of COC Firelight, the green circle representing the fire control center, and arrows representing corridor of approach.

The only asset of the 10th to get to COC Firelight before its encirclement this gravmech grenadier squad represents the pinnacle of Conclave training and weapons technology.


Exhausted recruit squads fight tenaciously from their positions, dealing a good toll on the approaching Corporate troops,  the CT-8's  deal an avalanche of 40mm autocannon hits on the SecMass tanks reducing their effectiveness, but not destroying them.

The Grenadiers secure the southern gun battery, as the recruits in the west, east and north die for every inch of the gun battery



The CT-7 MLRS launches the first of its limited stockpile of missiles into the Corporate infantry, and the entire assortment of Conclave vehicles pour lead and fire in behind.  The slog across the marshlands into the hard cover of the city is proving slow, and while many die; the corporate soldiers (either through raw mettle or as a result of fanatical indoctrination) continue to push into the COC.


A larger overview of the last shot.



An elite squad of Corporate stormtroopers, makes it across the killing ground and rips into the western recruits.  


A view from one of the western squads, towards a SecMass MRAP.  These men would fight from this position for the entirety of the engagement.


A view of the Corporate forces as they wade into the position,  for much of the early stages, they had a very difficult time coordinating their attack, either due to enemy fire or disruption brought about by the fleet battle above.


But, soon they begin to mass behind a small housing complex, and a large rush of troops into the central command station seems imminent.


Corporate Squads finally arrive and silence the northern gun. immediately setting about establishing their own terminals to use it against the Conclave fleet.


Also in the north, SecMass vehicles blaze down the main highway, but it is critically disabled by the fire of all the north defenses. The crew bailout of their shattered hulk, casually walking back to their lines, with the cover of a company of SecMass Marines.

The crew of the MRAP, controlling an assualt drone to try and break through the western defense



The firefight between the infantry is interrupted by the divert of the CGS-1, which uses its mobility to spray a few bursts of large caliber machine gun fire into the Stormtroopers, before returning the help the eastern line.


Recruit Corporal Mal Cezarno, rallying his squad at the climax of the battle, as SecMass Marines charge across the road into the trenchlines. 


A view from the defenses as the marines charge.


An image of the forces on the west and north defenses as they are met with a brutal SecMass charge.


The surviving Corporate Stormtroopers cut into the eastern recruit squads.  The melee would last the rest of the engagement.  Nearly all the recruits would give their lives to hold the western line.


As the marines begin to move, an Autocannon round rips the lead soldier in half, suppressing the squad and halting the charge.

But the corporate MAT has their own rebut 



Which has potent and deadly effect,  but their actions proved to late.  The CGS-1 is able to catch the charging Marines in the open, cutting them down in the street along with heavy fire from the Recruits. causing the attack to falter and eventually sputter out.

In the end. One CT-8 burns, another sits, its crew half dead, its workings all but shattered,  The CT-7 is out of ammunition,  many recruits are dead or wounded, either of heat exhaustion or enemy fire. The CGS-1 patrols the perimeter of piled corporate bodies and empty hulks of fire licked corporate tanks. The guns of COC Firelight were held, by only the slimiest of margins.  Skirmishing around the battery would continue for several days, until the APA reached the position. 

In the end, the guns would mean that the Corporate fleet could not land more soldiers. But no grand victory was won. the Siege of Lychke was over for the moment, but the Campaign of Lychke Province had only begun...

Sunday, June 29, 2014

Grave For Angels. (15mm Sci-fi)

Why they called this hell-hole Angelshearth was beyond him. It may have been known for its hospitality and its cuisine before the Rim Wars; But that was almost a century ago, and all that went away after those commie Volochek's took charge.

 More of a Grave than a hearth now... he thought   A place where all the goodness, and hope of a vibrant colonial age is lost.

 The Angels of this place are dead.
  We Killed them.

-Major Kemmnis  CMI 526th Shock Infantry Platoon.
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The Game Group has returned to 15mm Sci-fi with a furious vengeance.  This time the conflict flashpoint, is a world called "Angelshearth"  the sight of multiple wars between myself (The Eisenhorn Conclave) and the Volochek Respublik ( Chris McCollumn, from Fabricators Workbench) over its pivotal location in the shipping lanes, mineral assets and to prove our upstart border empire is better than the others.


Its marshy, and the sporadic mobile warfare necessitates the use of barges and naval craft by the Conclave, in order to move bodies of troops through the difficult, often waterlogged terrain, to various slum villages and cities. 


Once festive and well maintained corporate holdings, have decayed and turned into slum cities.


Under the cover of the Volo-Conclave Wars for the planet other forces, have descended to Angelshearth. The Trans-Humanist commune, (played by Chris from Sippin' on Paint Water) utilizing their advanced technology and tactics, have infiltrated the worlds underbelly. Eager to deliver their message of a universal collective.



We've tried PMC 2640, and are planning on trying Tomorrows War soon.  Other GGoP members are tooling up armies to play in the setting as well,  We have already played a few games on Angelshearth, and its been engaging as most have sizable painted and converted forces, that we have yet to see hit the tabletop more than a few times.  We have a wealth of background material and army fluff for everything, it pains me not to share it all here. but it might be unmanageable. 

Regardless, i will posting the engagements im able to record, and tell you as many stories as i possibly can!


Tuesday, May 20, 2014

The Story of Westarc (Part 4)

Debate raged over the merits of Planet 68 as ground teams scoured the LZ for any evidence of what had occurred in the night. No bodies had been discovered, but there was an abundance of blood, ash and bullet holes.  It was a patrol searching on the farthest limits of the facility at the edge of the ruins that discovered a broken wayteam drone, carrying a rather curious data-parcel.

Though it was garbled and difficult to understand a message spelled out an unexplained exodus from LZ Humanitie. 


And a fierce firefight against contact referred to simply as "inconnu" or unknown.  A positioning blip link to a Wayteam helmet transponder ended the message. 


Acting quickly on this new information Westarc Ground Command took control of the situation, immediately sending two mechanized units to the ground.  Named "Gothic" and "Typhoon"  these units would converge on the Wayteam with a war footing. Utilizing a small convoy of FSV34's team "Gothic" was to navigate the winding city streets and break through to the survivors, while "Typhoon"  with a medium range Gravitic mortar, would establish a temporary field outpost and triage station to the north of the transponder signal. 



The units deployed quickly at the LZ, which would be held by the initial SAR units in the event the teams would need to fall back. 


At 10:30 am, only twenty minutes after the discovery of the drone, Gothic and Typhoon set out on Operation: Inconnu


Though it was not known then,  the next few hours would decide the fate of the entire Arc, and lead to a conflict that might save the residue of mankind or lead us into damnation.

To be Continued... 


Friday, April 11, 2014

The Story of Westarc (pt 2)

For 6 months, the Western Arc slipped through the darkness of the cold void of space. Stopping at every new star system to look for a new home and harvest fuel, and minerals from countless barren systems.  After a year of absence from the comfort of terra-firma, many within the Arc's population began to grow apathetic and depressed.  It became doubtful that there was any hope of success, a wave of suicides began to take hold, as people simply lost hope.  But in the midst of despair, the Arc sailed ever onward.


One day, 2 weeks, 9 months and a year since departure.  The Arc slipped from Voidspace, into system "DVS-231" for routine search,  of the 1.5 million citizens, around 1.2 million remained alive.  These 1.2 million souls would find "planet 68",  which appeared as a gleaming green and brown jewel in a system of lifeless gas giants.    The first of its kind in the Arc's history. 


The Arc's populace was abuzz with joy at the find and a ground analysis team was quickly formed.  Built from French and Belgian light infantry and science staff, the "étoiles Explorateur" were the first humans to set foot on Planet 68.   It quickly became clear that there was more at work planetside than anyone could have imagined...


What Orbital Scanners and Rendering equipment had mapped as Rock spires, and trees, appeared in fact to be vast, advanced cities, and infrastucture, overgrown by thick alien foilage.


The drop craft of the étoiles Explorateur, landed with robotic support assets in a clearing, named  "LZ humanité."  Immediately they set about testing the atmosphere and creating rough camp.  


Teams of étoiles Explorateur, roved outwards from LZ humanité, eager to explore the vast continental cities of this mysterious world. 

But in the hollow shells, across shattered alien vistas, phantoms.. shades from a bygone era.. began to stir. 


To be Continued...




Sources:  Planet picture is from NASA.   Landscape is conceptual art from Wes Ball.