Showing posts with label city. Show all posts
Showing posts with label city. Show all posts

Sunday, October 30, 2016

Jornath 40k: Kula

Location:   Kula, Kula Province

Country: Manfredi-At Prima
Province: Kula Province

Population: 4.5 Million

Kula is the capital of Kula Province, the largest civic and maritime producing region in the nation of Manfredi-At Prima along the Imperial World of Jornath’s Northern Hemisphere. It is the focal point of the opening stages of the Battle for Jornath.

History: Kula was founded 3,500 years after initial human settlement on Jornath, springing to life at the confluence of the bountiful river systems flowing in from the coast. It was a combination of numerous agricultural facilities, communications outposts, and minor maritime ship crafting factories. For several generations Kula gathered regional influence, through the petty feuding of local Lords or Kings, it even purportedly enjoyed a brief time as the capital of a regional kingdom. Though much of the information and histories of this period were lost during reunification, with the Imperium of Mankind.  After the Legiones Astartes departed, vast caravans of interplanetary traders, artisans, and the enigmatic tech-priests of Mars, flooded the planet, Kula was one of many cities on Jornath to benefit from the technologies of the wider Imperium. Already a truly labyrinthine metropolis,  the advanced building capabilities and solutions that the techpriests offered turned Kula into North-western Jornath’s first Hive city,  though a meagre hive by comparison to other worlds, Kula’s reputation terrestrially, as a beautiful river city, a place of business, art and mercantile power was amplified a thousandfold.  Soon the Patrician Families from Guffmans-Platz, to Oakenzid and even further south were scrabbling, bribing, and scheming to control the “River Jewel”. This reached a head several years later, during the outbreak of the Horus Heresy. The Genntim Family, with the backing of the Black Cross Shipwrights Union, and a notable supporter of the Warmaster’s cause, (Addolense Genntim, the family patriarch seemed to believe the burgeoning Church of the Emperor was being encouraged rather than dissuaded by the Emperor) marched into Kula’s southern civic basilica, with a few dozen well armed retainers, and began shooting.   The Genntim Massacre, solidified Kula Province in the name of the Warmaster; echoing similar scenes across the planet, and indeed the galaxy as Chaos tore at the soul of the Imperium.  Fortunately, the Traitor’s did not hold Kula for long, thanks in large part to the commander of the (then infantile) Kula Conservator Cohort, Euclid Kinnell, who remained loyal to the planetary governor’s ( an Ultramarine Administrator and Advisor) final order to maintain the Imperial Truth, as laid down by the Master of Mankind himself.  The Kula Conservator Cohort, was at this time billeted several kilometers outside hive spire,  in the Indigo Sparrow Dockyards, Euclid rallied his men, and marched to the southern civic basilica, encountering traitor union men from Black Cross, and mustermann from House Genntim. Eventually the K.C.C.  battered their way to the civic basilica, and therein forced the Genntim families surrender, under pain of having their name expunged from the noble enscrolle of Kulaian Families, a threat worse than the death of each member of the family. Since that time the people of Kula hold loyalty, and pride of arms in high esteem,  the path of the KCC’s march to save Kula’s soul from Heresy is now immortalized and is a must see for any pilgrims to the area,  beginning at the Indigo Sparrow Dockyards (now the regional command center for the planetary defense forces) and ending at the Cathedral to Saint Euclid the Loyal.  

Geography: The Hive city of Kula covers an area of 1567 km,  and sits only slightly above sea level,  the city itself is criss crossed by rivers, tributaries and lakes, which sparkle with the millions of lights from the city, which is divided into 27 districts. The land around the city is marshy, and nutrient rich,  covered in agricultural complexes, fisheries, and swamps.

Military: About 5% of the population is permanently enlisted into the Kula Conservator Regiment, which equates to roughly 225,000 fighting men and women.  Which is broken into 10 Regiments of 22,000 Armsmen apiece with a single 5000 Armsmen mechanized regiment.  Basic equipment is fashioned in the Cadian style, but with a bent towards the finery and circumstance consistent in traditional Jornathi battledress. The Cadian Flakhelmet Mk XI, is an expensive and highly technical piece of equipment, which can be difficult for less disciplined or less technically inclined personnel to maintain efficiently,  the Jornathi Defense Forces meeting both of these criteria, the optionable alternative chosen by many cities on Jornath, is the Alar-Median, Slatthelm K1,  which, offers a similar weight and protective capability to that of the Cadian Mk XI, but does not include the Vox interface or advanced user HUD, or sensory deadening suite.  In terms of Body Armor, Jornath sources from Antax, Alar-Median and Tolkhan.  Kula chooses to take from the Tolkhan Dura-Curiass 023, which takes the Cadian style flakvest, removes the shoulder plating, and alters the sensory and trauma response systems to maintain operation at peak efficiency under water, or in highly damp conditions, but it suffers from decreased performance in high-dust situations, it offers similar impact resistance. The Kula Conservator Regiments, use the M36-C Kantrael Pattern Lasgun, for the carbines obvious benefits in naval operations.  The Regiments use the Chimera Armored Personnel Carrier as its chief combat transport,  the Helstannon “Intrepid” Carrier, for both hauling equipment and most terrestrial troop conveyance. The Chief combat vehicle for the KCC units, is the Leman Russ Battle Tank





This has been a detailed look at one location involved in the Battle for Jornath.

-Your Favorite Madman-



Sunday, August 16, 2015

INQ28's: Tau on Septmis

The Tau had dispatched their covert operations team many months before, an amalgamation of murderers, aristocrats, scientists, engineers and more, all for the express intent of disabling Imperial watch posts, navy positions and sewing havoc behind the lines. Their official name is Sept Yubusekai, another extrapolation of linguistics to fool human intelligence into thinking their problem is either false or vastly more severe than it truly is...

The team, equipped with a prototype vessel, finds itself on the planet of Septmis, a world which once was the shining capitol of an alien empire, now a blasted grassland taiga inhabited by the feralized remnants of the former xenos empire, split into a variety of clans denoted by the bright colorization of their hair paint.

+++Planet Septmis Data Link+++

The Tau's mission would be to set up a listening post, to encourage the natives,  called 'Spews' in Low Gothic,  My'calo in Tau,  and 'Dwellers' in their own tounge.  and lastly to take a sample of their remaining technology.

-What follows is a mission report from the operations team commander, one Aun'la Zarkith.

Tau Operation Septimus Mission Report


Day 1: uneventful, established post, minimal use of resources

Day 2: one missile fired from crisis suit at unidentified Arvus-Lander with out CO consent, Weapons systems for post set up, Arvus landed near by, estimated at 5 Km near town of Bluepeak.

       Two alien vehicles approached of Imperial origin, Words exchanged no fight ensued crew of mixed My'calo and Human origin. Visited My'calo town of Bluepeak discovered rouge traders giving them P7077 marked containers of water. 

Day 2 1/2: after talks with the humans and the My'calo, a battle is going to shortly ensue....


Day 3: early morning the humans attack. "raw meat" fires a missile knocking one of two Arvus landers out of the sky, which crashed into the city killing dozens of My'calo and burning several buildings.  The battle escalated and the listening post was assaulted, but defended, the My'calo village of Bluepeak sustained several thousand wounded, and nearly two hundred dead. Both human landers were destroyed, many of their assault team lay dead,  and the remainders were handed to the My'calo as captives.






Team Injuries:

Shas'ui Vaarken has sustained a minor concussion
Kor've Lu-un is undergoing symptoms of PTSD
Shas'vre 'Raw Meat' has sustained major lacerations and a concussion, his battlesuit is very damaged.
Por'ul Kash is also reporting minor mental strain.
I sustained two las wounds in the abdomen,

 Overall Status: The My'calo now believe Humans to be enemies. and a Listening post is now established. As a sign of fealty, the Blue elders have given us one of their bravest soldiers,  his name is My'calo Thaspgh.  We recommend the Blue Dwellers of Septmis as candidates for galactic education, and inclusion into the greater good.

                     Overall mission was a Minor Success





Saturday, September 20, 2014

Siege of Lychke. Assault on COC Firelight

At the height of the battle, with the twinkling of the Fleets battling in orbit above me.  
The roaring firestorm of the SecMass offensive, massacring my friends around me. 
I finally understood the ancient phrase "There are no atheists in foxholes". 
For all the teachings of society and politic, I had come to the religion of war.
Been baptized in the holy waters of oil and blood. 
In the martyrdom of my comrades, I was born anew, 
A Prophet of War. 

- Cpl. Alych Gomez.  Survivor of the Siege of Lychke, 
 later interred in the Opalheart Advanced Care Facility for severe Post Traumatic Stress Disorder



Sector: Lychke Military District [ 2 km from City Center ]


Strategic Situation: The Gray Knight, with newly arrived corporate fleet assets has begun engaging the Conclave and Provisional Fleet blockade. Coinciding, with a large scale combined arms attack by SecMass ground elements on the Orbital Defense guns, specifically  COC Firelight,  which controls the largest cluster of defense guns.  The 5th CMI Mechanized Brigade holds the position, and is exhausted, having fought much of the Siege. However, the grav tanks of the corporate army, have allowed them to encircle these beleaguered souls, separating them from the 10th Scout, and 3rd Prov. Infantry Regiment. by about three blocks.   Some reinforcements from these two regiments did reach the 5th to bolster these critical positions. But they may not be enough. 


Tactical Situation: A Bolstered Platoon of the 5th Mechanized is situated in prepared defenses around COC Firelight,  with defense centered around the main control station. A Grav mounted Scout team from the 10th, just made it to the AO, before the encirclement.  Their new CGS-1 may prove invaluable. The Infantry are backed up by several CT-8's  and a CT-7 MLRS variant. SecMass is launching their assault with heavy grav tanks, and large groups of corporate infantry.




Layout of COC Firelight, the green circle representing the fire control center, and arrows representing corridor of approach.

The only asset of the 10th to get to COC Firelight before its encirclement this gravmech grenadier squad represents the pinnacle of Conclave training and weapons technology.


Exhausted recruit squads fight tenaciously from their positions, dealing a good toll on the approaching Corporate troops,  the CT-8's  deal an avalanche of 40mm autocannon hits on the SecMass tanks reducing their effectiveness, but not destroying them.

The Grenadiers secure the southern gun battery, as the recruits in the west, east and north die for every inch of the gun battery



The CT-7 MLRS launches the first of its limited stockpile of missiles into the Corporate infantry, and the entire assortment of Conclave vehicles pour lead and fire in behind.  The slog across the marshlands into the hard cover of the city is proving slow, and while many die; the corporate soldiers (either through raw mettle or as a result of fanatical indoctrination) continue to push into the COC.


A larger overview of the last shot.



An elite squad of Corporate stormtroopers, makes it across the killing ground and rips into the western recruits.  


A view from one of the western squads, towards a SecMass MRAP.  These men would fight from this position for the entirety of the engagement.


A view of the Corporate forces as they wade into the position,  for much of the early stages, they had a very difficult time coordinating their attack, either due to enemy fire or disruption brought about by the fleet battle above.


But, soon they begin to mass behind a small housing complex, and a large rush of troops into the central command station seems imminent.


Corporate Squads finally arrive and silence the northern gun. immediately setting about establishing their own terminals to use it against the Conclave fleet.


Also in the north, SecMass vehicles blaze down the main highway, but it is critically disabled by the fire of all the north defenses. The crew bailout of their shattered hulk, casually walking back to their lines, with the cover of a company of SecMass Marines.

The crew of the MRAP, controlling an assualt drone to try and break through the western defense



The firefight between the infantry is interrupted by the divert of the CGS-1, which uses its mobility to spray a few bursts of large caliber machine gun fire into the Stormtroopers, before returning the help the eastern line.


Recruit Corporal Mal Cezarno, rallying his squad at the climax of the battle, as SecMass Marines charge across the road into the trenchlines. 


A view from the defenses as the marines charge.


An image of the forces on the west and north defenses as they are met with a brutal SecMass charge.


The surviving Corporate Stormtroopers cut into the eastern recruit squads.  The melee would last the rest of the engagement.  Nearly all the recruits would give their lives to hold the western line.


As the marines begin to move, an Autocannon round rips the lead soldier in half, suppressing the squad and halting the charge.

But the corporate MAT has their own rebut 



Which has potent and deadly effect,  but their actions proved to late.  The CGS-1 is able to catch the charging Marines in the open, cutting them down in the street along with heavy fire from the Recruits. causing the attack to falter and eventually sputter out.

In the end. One CT-8 burns, another sits, its crew half dead, its workings all but shattered,  The CT-7 is out of ammunition,  many recruits are dead or wounded, either of heat exhaustion or enemy fire. The CGS-1 patrols the perimeter of piled corporate bodies and empty hulks of fire licked corporate tanks. The guns of COC Firelight were held, by only the slimiest of margins.  Skirmishing around the battery would continue for several days, until the APA reached the position. 

In the end, the guns would mean that the Corporate fleet could not land more soldiers. But no grand victory was won. the Siege of Lychke was over for the moment, but the Campaign of Lychke Province had only begun...

Wednesday, June 4, 2014

The War for Megnara (15mm 40k)




Segmentum Tempestus
Sub Sector Novara
Imperial World.


Synopsis: Megnara is of a mixed temperate, and is covered predominantly in forests and high rocky mountain areas.  Tracts of the south western hemisphere are given over to rich agricultural facilities,  and in the entirety of the north breaks into vast tundra and immensely deep ravines (some nearly a kilometer deep) that present rich mineral veins, and hot springs.   The planetary capital , and the only hive city, is  The Glisterbrug  {ja-glis-tur-barg} which rests in the idyllic “valley of pastels”.  The Planet is governed by Primadon, Quinn Vanders,  and sustains a local PDF garrison of  15 Regiments, positioned evenly across the planet.   Its primary exports are lumber, and mineral ore,  it has a relatively low tithe rate for the Adeptus Munitorum, as the Sub-Sector has been spared much conflict.


Situation: An unidentified force of Chaos Renegades, has landed in the planets Southeastern Hemisphere, and spread heretical teachings amid the populace.   The Megnarian PDF 8th and 11th Regiments are holding the Cultists and Renegade Militia at bay at several key cities and industrial complexes.  Estimated casualties are 250,000 and are primarily civilians.   The remaining Megnarian PDF regiments are marching to the hot zone but are several weeks out, as they lack sufficient vehicle transports.  A Flotilla of Chaos vessels hangs in orbit, above the hot zone, but is under sustained pressure of the local Naval command.


Order of Battle:


Imperial Fists 5th Company.


Cadian 157th
Cadian 109th
Mordian 116th
Elter’s World 90th
Elter’s World 91st


Plan of Assault:  The Imperial Fists will deploy among the Regiments of the Imperial Guard, to supplement their forces during stage 1 of the ground operations.  Upon arriving planetside, Imperial troops will assist the 8th and 11th Megnarian in holding the line, until the rest of the PDF arrive.  Once this occurs, the fresh PDF will be subsumed into Imperial Ground Command and all forces, save for the 8th, 11th, and 1st Megnarian,  and the Elter’s World 90th, will push the frontline forward 10km to “Phaseline Alpha”.   


Once the push has properly tested the Chaos forces capabilities and located positions of Strength, the Imperial Fists will rejoin and attack en mass at these traitor fortifications.  This method of pushing, and surgical strikes will repeat until Chaos forces have been obliterated, somewhere around  Vurde {Ver-du}.  


Rules of Engagement:
Civilians within the Hot Zone are to be considered tainted,  and eliminated where discovered.

The taking of captives will be acceptable only during the stage 1 push, to analyze enemy force composition and gather Intelligence.






----------

I'm still thinking about what Chaos force i want to use, i think i will have it bolstered by a small contingent of Chaos Space Marines. I also don't think i want to use the Pilgrims of Rust, just to shake things up a little.

The artwork is from Rouge Trader and is used without permission.

Tuesday, May 20, 2014

The Story of Westarc (Part 4)

Debate raged over the merits of Planet 68 as ground teams scoured the LZ for any evidence of what had occurred in the night. No bodies had been discovered, but there was an abundance of blood, ash and bullet holes.  It was a patrol searching on the farthest limits of the facility at the edge of the ruins that discovered a broken wayteam drone, carrying a rather curious data-parcel.

Though it was garbled and difficult to understand a message spelled out an unexplained exodus from LZ Humanitie. 


And a fierce firefight against contact referred to simply as "inconnu" or unknown.  A positioning blip link to a Wayteam helmet transponder ended the message. 


Acting quickly on this new information Westarc Ground Command took control of the situation, immediately sending two mechanized units to the ground.  Named "Gothic" and "Typhoon"  these units would converge on the Wayteam with a war footing. Utilizing a small convoy of FSV34's team "Gothic" was to navigate the winding city streets and break through to the survivors, while "Typhoon"  with a medium range Gravitic mortar, would establish a temporary field outpost and triage station to the north of the transponder signal. 



The units deployed quickly at the LZ, which would be held by the initial SAR units in the event the teams would need to fall back. 


At 10:30 am, only twenty minutes after the discovery of the drone, Gothic and Typhoon set out on Operation: Inconnu


Though it was not known then,  the next few hours would decide the fate of the entire Arc, and lead to a conflict that might save the residue of mankind or lead us into damnation.

To be Continued... 


Monday, December 23, 2013

Regimentals: Battle for San Martin

Continuing a campaign from earlier in the year, in which JD and Chris participated in, we have JD's Dwarven prince returning to his sponsors towns, while Chris's Cynheid remian in the Northern areas of Helos. If you'd like to see some of their previous exploits you might want to check out the AAR written by Chris on his blog here...  Sippin' on Paint Water, in which a recon force of Chris' Human Cynheid troops, with the Dwarf regiments of JD's in tow, save Prince Torum (JD's main character).

After the success of that battle, the two split their forces. With JD heading south to the Dwarven Demilitarized Zone...

Upon arrival at the town of San Martin JD learned about Orc recce troops, probably hearkening  a new Orc offensive pressing at the cities holdings in the surrounding countryside,  desperately coordinating a plan with a local Alliance artillery base, JD opts to defend the town from the oncoming Orc soldiers.

Positioning a handful of lookouts in the Town halls observatory, They call out possible movements in the dark night as the Orcs draw nearer 


The first scouts draw up to the edge of town


Blips and Orc scouts appear heavily in the south side of town



A Orc terror squad sneaks past the blips in the northern side of town, and sets fire to a building, Dwarfs from the "Paladins of Orerock" rush to secure the area.

members from the train of walking wounded, coming from the south side of town, into the hospital.


Things begin to get hairy in the south as the sheer bulk of the Orc onslaught starts to present itself.


The riders JD had sent to the Alliance Mortar base, arrive, to give Torum word that the base commander agreed to send a barrage to the town.  It would now be a race to get the Dwarves free of the barrage area, and keep the Orcs out of the town at the same time.

The riders, charge headlong into the melee to relieve pressure on the beleaguered spearmen.


The leader of the Cavalry (and second in command of the whole army)  Captain Mardak, orders his horsemen to fall back, as the freshly disengaged spearmen begin to reform outside the hospital. 


Mardak, the Captain of the Spearmen, and a ranker from that same regiment hold off the Orcs to save their friends as the time runs down before the artillery hits.

Mardak, killing no less than 5 Orcs (an impressive feat) is able to gallop back to the freshly reformed dwarven lines,  just as the two spearmen are mercilessly cut down.


The Orc tide moments before the artillery hits home





With a cataclysmic roar, the mortar shells explode across the southern side of town, tragically some overshoot, hitting the town hospital, and a portion of the residential district.

Total casualties:

Captain Hellick (KIA)
1 Militia Ranker (KIA)
2 Militia Rankers (WIA) 
35 Orc Scouts (WIA/KIA/MIA)
73 Dwarf Civilians (KIA/WIA/MIA)



Aftermath:

The Orc terror squad that attacked in the north, voluntarily surrendered being met with being trapped in a burning building on being slain on the Paladin's Blades.  
From them the location of the Orc FOB. in Terisia was pried,  one was given to the citizens who beat it to death,   one was mercilessly tortured, and the other has been escorted to Alliance Military Intelligence Command outside Karmenac. 

Fires still burn in San Martin, but the Orc recon units have fallen back across the border... for now... and Torum is now scrambling to accumulate a force large enough to take the fight to the Orcs



------------------------------------------------------------------------------------------

This is of course a gross over simplification of several days of Roleplaying the democratic aspects and the troop movements involved getting to and following this battle. 

I discovered rather embarrassingly that i don't have nearly enough of a supply of fantasy buildings which i am currently attempting to rectify. 

Hopefully you found this entertaining, and is usual with posts about Regimentals...

here is the link to my wix site with the PDF for the rules only on it, Regimentals Download Link


If you like what you saw, and enjoy the rules, have suggestions for those rules, or just questions about anything concerning Regimentals.

Please don't hesitate to email me at  impcommander@gmail.com


A quick drawing of Mardak's Stand


Thanks for reading!

-Your Favorite Madman-



Wednesday, July 24, 2013

The Road to Orleans: A Corpse Strewn Wasteland...

Unfortunately, i've not been posting with any sort of acceptable frequency.
However, i think this might be due in large part to Excessive backlog from a massive variety of unreported hobby-ing.     To remedy this dreadful situation now (and hopefully for good),  i'm bringing you a synopsis of the battles fought in mine and JD's blood filled VSF campaign.  

The Sheer volume of content i fear might overwhelm,  so i'll be including the photos from the battles at the end (of course labelled accordingly)  with a run-down of the engagements and their tactical importance on the campaign as a whole below.

The Battle of Hyll-Grove

 In an attempt to flank around Saints Hill, troops flood into Hyll-Grove, a massive mining and manufacturing plant, that has cracked open and polluted the french countryside, and is pumping out vast arms, and war material for the French Army. It is a nightmarish hellscape of massive grinding gears and great black factories,  but the worst of all is the secret powering the facility... The sickly bloated and mutated mining foreman,  grossly bloated with sludge and poison to the size of a large town, the necromancy and vile steam engineering of the Hyll-Grove facility is plugged directly into his nervous system...

The game centered around massed infantry combat (though a few vehicles were present),  with troops trying to seize vital areas of the plant.  We determined that as the facility took damage, through tank fire, off board support fire etc.  That it upset the overall stability of the facility, and potentially kill thousands of troops should it suffer a total failure.  

Outcome:  Draw,   150 infantry KIA/WIA/MIA (estimated)   2 Heavy Vehicles,  and 2 Superheavies destroyed.    The Facility was forced to be evacuated by both sides,   the Death blow was delivered later that evening by the French Navy during a 24 hour Ceasefire, to ensure that the mutation beneath was not freed to wreak its sinister revenge. The fires ignited in the toxic marshlands adjacent are estimated to continue to burn until at least 1986....



The Duel at Saints Hill. 

With a stalemate on their hands, it was decided that two noble gentlemen from either side would met at the top of the Hill Proper, and engage in a duel of honor.  The victors side would inherit the field and the other would withdraw no less than 25 km from the site.
And so it was that Captain Teague, and Captain Bosch meet in the blood stained courtyard of a broken cathedral....

Outcome:  Teague was victorious, but only barely,  with Bosch escaping with his life.  the British overtake the French lines withing a week and the battle for Orleans proper begins...


The Battle for the Damned City.

In a foolhardy move to out pace Lee's half of the campaign army and "steal the glory"  Cromwell, leads dozens of regiments into the haunted and zombie filled ruins of Old Orleans, beneath the Floating Neo city, that the objective has been all along. With the intention being to use it as a easily accessible location to sieze the lowest sections of the city.  

The Le Bebop, made its first appearance in this battle, with it having severe limitations of course, to represent that Cromwell's  foolish rush had, made him neglect avoiding the French naval troops.

Outcome:  A Slaughter of British force,  nearly the entire assault force is obliterated.  Cromwell is captured, after the entirety of the 7th Dragoons are slain in his defense.  Teague and Matthews are both severely wounded and removed from the conflict for months at the minimum.  However in a spot of luck, Bosch is killed by Teague as the city exploded around them, leaving the RGC leaderless, and sending the French Rebels into immediate action.


The Minute that Shall Live In Infamy. 

With Cromwell captured,  British high command had no choice but to exchange Vesuvius for him, in a humiliating turn of events for the (now former) Lord General.  Left as the only major English officer in the field Lee, orders his men to secure their foothold on a "Sky Village"  that connects to Orleans' central city platform via massive bridge.     The French Rebels took the confusion and disarray of the RGC to strike at the government,  as did The Young Prince, Vesuvias's bastard son, and leader of the German Army.  Through an incredibly calculating a murderous ploy,   Vesuvias lured his son, the British main force, and the French Rebels into the clamp struts for the sky bridge, where he detonated a twisted fusion of high technology and black magic.   Protecting himself and his son,  but shattering 1/4 of Orleans' super structure and ballast rig, and killing/mutating/or wounding hundreds of thousands of innocent civilians and combatants.

Outcome: With Vesuvias making the shattered and magically tainted remains of Orleans his dark capital.  He and his son preside over a massive host of bestial necrophages.  The English high command is totally shot, and those ground forces who survived are in disarray. The only hope for mankind lies with S.O.R.R.O.W.S  or the (Service for Observing Reconstruction and Reinforcement during Occult. Warfare Situations). A secret arm of the English government responsible for isolating and destroying occult threats specifically.



PICTURES

Hyll-Grove









Hyll-Grove Deployment





The Battle in the City of the Damned.









A Battle on Board the Bebop to stop the cannon firing

The Brave English boys are under all that smoke....


The Coward Cromwell surrenders

Teague and Bosch finish their rivalry started since literally the first battle, in perhaps the coolest, place in the most cinematic way possible!

The 7th Fighting to the Last.




While i don't have pictures of the duel and the rather large and apocalyptic final explosion.  Rest assured that it was terrifying and the other members of my house looked on in concerned while both of us screamed "THEY ARE ALL DEAD!!!  EVERYONE IS DEAD!" 


                                  Total Casualties in the Campaign so far...  (real ones)
                                            
                                               1500  Infantry (approx.)
                                                 30  vehicles  (approx)
                                                 -Captain Bosch [Commander of RGC, killed in Orleans]
                    - Xavier La Rouge and His Father [Commanders of the Stark Sires,  both Killed at Saints Hill
                    - Commandant Jarvis  [Commander of the 7th Dragoons,  Killed at Saints Hill] 
                                               
       
                                                  Less Real Casualties...

                                                               A mountaintop
                                              The "Hyll-Grove"  Region of france
                                                The Civilian Population of Orleans



Well i hope you enjoyed this massive titanic post o' doom.  Hopefully we play the conclusion to the Campaign soon and see if the SORROWS team will be able to kill Vesuvias once and for all. 

Fun stuff!   

Stay tuned and hopefully i'll be bringing WFB,  40k,  15mm and much more in the future


-Your Favorite Madman-