Showing posts with label unit. Show all posts
Showing posts with label unit. Show all posts

Saturday, September 20, 2014

Siege of Lychke. Assault on COC Firelight

At the height of the battle, with the twinkling of the Fleets battling in orbit above me.  
The roaring firestorm of the SecMass offensive, massacring my friends around me. 
I finally understood the ancient phrase "There are no atheists in foxholes". 
For all the teachings of society and politic, I had come to the religion of war.
Been baptized in the holy waters of oil and blood. 
In the martyrdom of my comrades, I was born anew, 
A Prophet of War. 

- Cpl. Alych Gomez.  Survivor of the Siege of Lychke, 
 later interred in the Opalheart Advanced Care Facility for severe Post Traumatic Stress Disorder



Sector: Lychke Military District [ 2 km from City Center ]


Strategic Situation: The Gray Knight, with newly arrived corporate fleet assets has begun engaging the Conclave and Provisional Fleet blockade. Coinciding, with a large scale combined arms attack by SecMass ground elements on the Orbital Defense guns, specifically  COC Firelight,  which controls the largest cluster of defense guns.  The 5th CMI Mechanized Brigade holds the position, and is exhausted, having fought much of the Siege. However, the grav tanks of the corporate army, have allowed them to encircle these beleaguered souls, separating them from the 10th Scout, and 3rd Prov. Infantry Regiment. by about three blocks.   Some reinforcements from these two regiments did reach the 5th to bolster these critical positions. But they may not be enough. 


Tactical Situation: A Bolstered Platoon of the 5th Mechanized is situated in prepared defenses around COC Firelight,  with defense centered around the main control station. A Grav mounted Scout team from the 10th, just made it to the AO, before the encirclement.  Their new CGS-1 may prove invaluable. The Infantry are backed up by several CT-8's  and a CT-7 MLRS variant. SecMass is launching their assault with heavy grav tanks, and large groups of corporate infantry.




Layout of COC Firelight, the green circle representing the fire control center, and arrows representing corridor of approach.

The only asset of the 10th to get to COC Firelight before its encirclement this gravmech grenadier squad represents the pinnacle of Conclave training and weapons technology.


Exhausted recruit squads fight tenaciously from their positions, dealing a good toll on the approaching Corporate troops,  the CT-8's  deal an avalanche of 40mm autocannon hits on the SecMass tanks reducing their effectiveness, but not destroying them.

The Grenadiers secure the southern gun battery, as the recruits in the west, east and north die for every inch of the gun battery



The CT-7 MLRS launches the first of its limited stockpile of missiles into the Corporate infantry, and the entire assortment of Conclave vehicles pour lead and fire in behind.  The slog across the marshlands into the hard cover of the city is proving slow, and while many die; the corporate soldiers (either through raw mettle or as a result of fanatical indoctrination) continue to push into the COC.


A larger overview of the last shot.



An elite squad of Corporate stormtroopers, makes it across the killing ground and rips into the western recruits.  


A view from one of the western squads, towards a SecMass MRAP.  These men would fight from this position for the entirety of the engagement.


A view of the Corporate forces as they wade into the position,  for much of the early stages, they had a very difficult time coordinating their attack, either due to enemy fire or disruption brought about by the fleet battle above.


But, soon they begin to mass behind a small housing complex, and a large rush of troops into the central command station seems imminent.


Corporate Squads finally arrive and silence the northern gun. immediately setting about establishing their own terminals to use it against the Conclave fleet.


Also in the north, SecMass vehicles blaze down the main highway, but it is critically disabled by the fire of all the north defenses. The crew bailout of their shattered hulk, casually walking back to their lines, with the cover of a company of SecMass Marines.

The crew of the MRAP, controlling an assualt drone to try and break through the western defense



The firefight between the infantry is interrupted by the divert of the CGS-1, which uses its mobility to spray a few bursts of large caliber machine gun fire into the Stormtroopers, before returning the help the eastern line.


Recruit Corporal Mal Cezarno, rallying his squad at the climax of the battle, as SecMass Marines charge across the road into the trenchlines. 


A view from the defenses as the marines charge.


An image of the forces on the west and north defenses as they are met with a brutal SecMass charge.


The surviving Corporate Stormtroopers cut into the eastern recruit squads.  The melee would last the rest of the engagement.  Nearly all the recruits would give their lives to hold the western line.


As the marines begin to move, an Autocannon round rips the lead soldier in half, suppressing the squad and halting the charge.

But the corporate MAT has their own rebut 



Which has potent and deadly effect,  but their actions proved to late.  The CGS-1 is able to catch the charging Marines in the open, cutting them down in the street along with heavy fire from the Recruits. causing the attack to falter and eventually sputter out.

In the end. One CT-8 burns, another sits, its crew half dead, its workings all but shattered,  The CT-7 is out of ammunition,  many recruits are dead or wounded, either of heat exhaustion or enemy fire. The CGS-1 patrols the perimeter of piled corporate bodies and empty hulks of fire licked corporate tanks. The guns of COC Firelight were held, by only the slimiest of margins.  Skirmishing around the battery would continue for several days, until the APA reached the position. 

In the end, the guns would mean that the Corporate fleet could not land more soldiers. But no grand victory was won. the Siege of Lychke was over for the moment, but the Campaign of Lychke Province had only begun...

Monday, April 21, 2014

1st Vineleaf Phalanx

Im organizing assets for the next Westarc story update, but in the meantime thought that i'd share with you a little bit of a side project that came from left field the other day. These little guys are the very lovely work of "Splintered Light" under their 20mm Woodland Warriors section,  they are very good sculpts, and have a lot of character to them.   These belong to Chris, but I really enjoyed painting them so much i'll probably be getting some of my own very soon.







I have a world in mind for the setting,  and I intend to use Hail Caesar for possibly gaming these guys. The frogs here are going to be part of a larger Otter-Frog army that will be doing battle against Rats and other critters.  I think my only complaint is that the skin is too dark and muddy, my original intent there was to get a real feeling flesh tone, but i think a cartoony bright green would bring them out a lot more. 

Link:

Thanks for Reading !  
Westarc part 3 coming as soon as possible.

Sunday, April 6, 2014

The Tale of the West Arc (pt1)

In 4534, the nations of the world initiated the 3rd World War.  It was inevitable… though we had tried all we could to stop it.   




The great nations, and corporate states of humanity tore into each other across the cities, farms and oil fields of every continent. Anti-gravity tanks, robotics, and mechanized suits yielding casualties as high as 2 billion,  thanks to rampant overpopulation,  the supply of warm bodies was plentiful.





At first, the conflict was kept conventional,  the forbidden weapons of our past being kept locked away in their darkened silos. But it was too great a temptation, and the sins of man were made manifest in wholesale destruction and horror.   Gravitic, Ionic, and Nuclear weapons scoured the Earth into heated ash deserts. Only a handful of nations and the off world colonies were spared from the 
holocaust


.


The colonies could not hold all the survivors for long,  illness, civil unrest and anarchy threatened to exterminate us. In a final gambit,  1.5 million souls each were placed aboard “The Western Arc”  and “The Eastern Arc”   given all the technology, research and information that humanity had, they were pointed at opposite halves of the milky way, and sent to find a new home….







While the Fate of both Eastarc and the Sol. Colonies  would make bold tales in their own right.
This Is the Tale of Westarc.   



- To be Continued...



Last painting is by Reid Southen.

Tuesday, December 4, 2012

Fandex HQ Entries Part 1

Hey all, i know you are all eager for some mini's and what not, but i drew up a couple more sketches for the Fandex, and so i thought that i'd give you their entries in the army list (all i've got so far, other than the fluff mind you).

First up we have.


Lord of the Knights. 

Points: 100 

Ws- 4
Bs- 4
S- 4
T- 5
W- 4
I- 3
A- 3
Ld- 10
Sv- 3+

Equipment: Bolter, Power Maul, Power Armor, Frag & Krak Grenades

Options: Can purchase Wargear from the "Runious Powers" section of the Armory.

Special Rules: Fearless, Independent Character, Feel No Pain 

Arch-Heretic: A Lord of the Knights, may only be taken if an another HQ choice is selected that is not itself a Lord of the Knights or a Special Character.   

Ideological Schism (Ruinous Powers) - Cannot join Secessionist squads or purposely move within 3'' of one. Any Secessionist Infantry unit that flees within 3'' of this unit, immediately suffers a shooting attack from this unit as this unit attempts to purge the "weaker half" of the army.    




Heretek 

Points: 60

Ws- 3
Bs- 3
S- 4
T- 4
W- 2
I- 3
A- 2
Ld- 8
Sv- +3

Equipment:  Warptaint Harness*, Plasma pistol, Power Armor.

Special Rules: Independent Character, Dark Mechanicus 

Warptaint Harness: A daemon possessed servo harness, adds D3 extra attacks to the Heretek, and counts as a Power Sword.  It radiates warp energies and provides a 5+ invulnerable save to the wearer and any models with the "Dark Mechanicus" special rule within 6".  

Black Catechisms: Re-buffs the machine spirit of a damage vehicle with the soul of a tormented captive. If the Heretek is in base contact with a vehicle he can choose to repair one Hull Point, on a D6 roll of 5+ the point is repaired, on a roll of 1, the soul lashes free of its prison, dealing one wound to the Heretek, with armor save allowed.  






Thats all for now folks !



                                           - Your Favorite Madman-


Wednesday, November 28, 2012

The "Shore" Party.

Hey All,  i've built up the remainder of the State Troops Box into Rouge Trader crewmen.  Last post i told you about First Mate Ross, the leader of the shore party.


Next up we have.  Mr. Gregory MacHallan, and Lucy Oraphell,  who make up the sniper team that act as the teams support and scout element.   They grew up together in the Forest world of Nemessa.  Seeking more adventure than hunting and skinning game for export to the wider Imperium the pair hitched a ride to the local system market/bazaar, and found the Rouge Trader and his crew docked there. Seeing an opportunity they came aboard.



Next up, we have Sire Kobel, and his sworn bodyguard/pack mule/butler  Lucien Tranh.  Kobel is known far and wide as a marvelous hunter of big game, and his antique rifle is purported to have brought down a Squiggoth, a Frost Onivore,  and a wild giant Grox.   Though these claims are possibly less than truthful.  He formerly was a Hive Noble on Armageddon, but the war persuaded him to change scenery and go adventuring.       I figure this pair works together like a Pavise Crossbow troop with the large shield in front, and the gun propped on top.    ( the ork arm is going to have green stuff gore coming off it)



Finally we have Squad 54-D  of Company A of the 165th Davidspeak or "The Feather Caps", and their inspirational leader Corporal LeChance.   They are the last remnants of their regiment of 3,000 which was tasked with establishing a beach head on the traitor held world of Erasmus IV during the Sabbat Worlds crusade.  Horrified at the callous waste of their lives, their company fled towards the planetary space port, after ambush, after ambush the company numbered only 8 men,  who then stole an Arvus lander, and using contacts in the munitorum and command, were able to desert and flee to a orbital, where they were picked up by our Rouge Trader, who was keen to get more combat experienced personnel on his ship. 



and finally a group shot!





thats all for now folks!

-Your Favorite Madman-




Saturday, November 24, 2012

15mm Necromunda Board & 40k Misc Figs

Hey all,  I've been hard at work on a variety of different things, which i'll post up on a daily basis, that span from a Warhammer Fantasy project, 15mm teams, and a variety of 28mm sci-fi/post apoc games.


First up we have my current progress on the tiny underhive.  I feel that it need more multi-level buildings and catwalks so i'll get to work on that straight off.


A closer image of "the pump station"  which stands 7.5 inches tall and i feel is currently the most detailed thing on the board. 


The term "Underhive Jr." happened to spring up while talking about this project and so one thing lead to another and then you get a grim-dark children's show... which I've been told needs to be a web comic. 


Next up we have a misc renegade type guy, who i think might make a good Rouge Trader Crewman or Underhive Ganger. 



and Finally we have some additions to yet another faction in the ever expanding background that is " The Saga of Roam" aka. the Nuclear Renaissance Campaign.  They are green stuffed Night Goblins, more on what/who/why they are at a later point.  





That's all for now !


-Your Favorite Madman-

Wednesday, November 21, 2012

The Occulus Six

Hey all, ive been wanting to paint a small team of Mercs for a bit now, to have as a bit of a novelty, for big games where i need an extra unit, or for skirmishes where i want to mix it up, so i finally did.   We have GZG alien mercs, and a NI trooper i believe, and some rebel post apoc survivors.  Together they make the Romanian/Russian/Durgite team of pirates and cut throats known as the Occulus Six.  


We have...

Back row:
 "The Power Armor" Gregor Siegfield
" The Explosives". Moog Ventatos
" The Muscle". Zull Krupmen
" The Infiltrator". Myna Vanderlinsk

Front Row:
 " The Leader/ Pilot". Alexis Gorbinovsk
" The Engineer/Techist" Ivan Romanov


I hope to get these guys a Dropship or something, either made or bought in the next few months, after i've finished with the Underhive project,  which is going quite well.  More on that next post.


That's all for not you lot!


-Your Favorite Madman-

Tuesday, November 13, 2012

Dark Vengi's Malicious Hordes of Evil

I've been a busy little painter/modeler the past few days. Originally i was going to post each of these with an intricate fluff article like Chris did on his blog, but there are a lot of pictures and i felt like if i added words it might be off putting. Therefore i bring you a glorious photo dump.













there is one more that i have modeled that isn't pictured here, but he's what i'm calling "The Corpse Ogre" so i'll let your imaginations roll about for a bit.

-Your Favorite Madman-