Hey all, i know you are all eager for some mini's and what not, but i drew up a couple more sketches for the Fandex, and so i thought that i'd give you their entries in the army list (all i've got so far, other than the fluff mind you).
First up we have.
Lord of the Knights.
Points: 100
Ws- 4
Bs- 4
S- 4
T- 5
W- 4
I- 3
A- 3
Ld- 10
Sv- 3+
Equipment: Bolter, Power Maul, Power Armor, Frag & Krak Grenades
Options: Can purchase Wargear from the "Runious Powers" section of the Armory.
Special Rules: Fearless, Independent Character, Feel No Pain
Arch-Heretic: A Lord of the Knights, may only be taken if an another HQ choice is selected that is not itself a Lord of the Knights or a Special Character.
Ideological Schism (Ruinous Powers) - Cannot join Secessionist squads or purposely move within 3'' of one. Any Secessionist Infantry unit that flees within 3'' of this unit, immediately suffers a shooting attack from this unit as this unit attempts to purge the "weaker half" of the army.
Heretek
Points: 60
Ws- 3
Bs- 3
S- 4
T- 4
W- 2
I- 3
A- 2
Ld- 8
Sv- +3
Equipment: Warptaint Harness*, Plasma pistol, Power Armor.
Special Rules: Independent Character, Dark Mechanicus
Warptaint Harness: A daemon possessed servo harness, adds D3 extra attacks to the Heretek, and counts as a Power Sword. It radiates warp energies and provides a 5+ invulnerable save to the wearer and any models with the "Dark Mechanicus" special rule within 6".
Black Catechisms: Re-buffs the machine spirit of a damage vehicle with the soul of a tormented captive. If the Heretek is in base contact with a vehicle he can choose to repair one Hull Point, on a D6 roll of 5+ the point is repaired, on a roll of 1, the soul lashes free of its prison, dealing one wound to the Heretek, with armor save allowed.
Thats all for now folks !
- Your Favorite Madman-
Showing posts with label list. Show all posts
Showing posts with label list. Show all posts
Tuesday, December 4, 2012
Fandex HQ Entries Part 1
Monday, December 3, 2012
The Pilgrims of Rust Codex (40k Fandex)
Hey all, so a bit ago i started writing my own codex for my Secessionist Chaos army which you can find the background for up in the oddly convenient "Army Background " tab in the bar right up there. Anyway, I've gotten back into 40k, and with the new ed being more geared to fluff play more than ever before I am excited to get back to work on that little project. Here is a bit of what im thinking as far as an outline for what units i'd add in.
HQ.
- Ground Commander ( similar to IG company command, more geared towards secessionist half of army)
- Apostate ( Same as above, some differing options, obviously geared towards the Runious Powers half)
- Heretek (Evil Techpriest, some varying mods there)
- Magister of Enforcers (a sort of Lord Commissar)
- Lord of the Knights (CSM Lord, can only be taken if another of the HQ types is present)
Elites.
- Martyr Squads (Suicide Bombers from Cyrus, they are insane and deadly if you can get them into CC in one piece, can be either Secessionist or Ruinous Powers)
- Equinox Protectorate ( the die-hard Interior Guard of Rust's army, they are unswerving in their devotion to Rust's vision of a brighter tomorrow, cannot take if more than 50% of the force is Ruinous Powers)
- Host-Vessels ( Cult members that allowed themselves to be vessels for either Dark Mech experiments or daemons, they can be equipped in a variety of ways, think IG Chosen, Secessionist troops won't charge into an assault where Host-Vessels are already fighting, nor will they stay within 4" of them at any given time.)
-Chaos Marine Squad - see CSM dex
Rhinos / Chimeras
Troops. (a phalanx will work in a similar fashion to an IG platoon.)
-Levy Phalanx (Hap-Hazard Assortment of semi well armed combatants, cheap, horrid morale, can't take Hvy Weapons)
-Ward Phalanx (Regulars, decently armed, can take Hvy Weapons, probably have wargear for their particular planet)
-Slave Phalanx (POW's, or Captured Civilians, armed horribly, only with CC weapons, no armor T 2 probably, count for 1/2 in KP games and do not count as scoring for objectives)
-Enforcers ( Members of Rust's Interior-Guard that have been sent out across the ranks, to instill the word of a brighter tomorrow, and secretly report the spread of the Cult of Chaos through the Pilgrims, and to stamp it out)
-Heathen ( Particularly maddened Cult member who will send the rest of his attached squad into a blind rage.
Knight of Decay (Chaos Marine, can be taken as a squad leader)
Chimeras.
Fast Attack.
Sentinel Squadron ( worse than the IG ones, these are converted Civilian models)
Skorp-yans ( Dark Mechanicus creations that work like Necrons Wraiths with some modifications to make them clunkier and less alien)
Valk/Vendettas - See IG dex
Cyrian Landers- heavier, slower, more well armored, more transport cap than the Valk. with 2 hvy bolter door gunners.
Heavy Support.
No Russ variants other than the Basic Russ, Demolisher, and Punisher.
Field Artillery ( rapier laser battery, Heavy Mortars, twin linked autocannons, or Rallen Anti-Tank Cannon.)
Basilisk, Medusa, and Griffon.
Hydras ( limited squadron size + more expensive than the IG dex ones.)
Special Characters.
Antilo Rust - Leader of the Pilgrims
Lord Balthos - Leader of the Knights of Decay.
(potentially more)
-----------------------------------------------------
lastly, I've drawn up a few of the Unit types to go into the book as i want original art only in it, so here is some of my modest sketches.
hope you've all enjoyed this!
More painting and minis are coming your way soon
-your favorite madman-
HQ.
- Ground Commander ( similar to IG company command, more geared towards secessionist half of army)
- Apostate ( Same as above, some differing options, obviously geared towards the Runious Powers half)
- Heretek (Evil Techpriest, some varying mods there)
- Magister of Enforcers (a sort of Lord Commissar)
- Lord of the Knights (CSM Lord, can only be taken if another of the HQ types is present)
Elites.
- Martyr Squads (Suicide Bombers from Cyrus, they are insane and deadly if you can get them into CC in one piece, can be either Secessionist or Ruinous Powers)
- Equinox Protectorate ( the die-hard Interior Guard of Rust's army, they are unswerving in their devotion to Rust's vision of a brighter tomorrow, cannot take if more than 50% of the force is Ruinous Powers)
- Host-Vessels ( Cult members that allowed themselves to be vessels for either Dark Mech experiments or daemons, they can be equipped in a variety of ways, think IG Chosen, Secessionist troops won't charge into an assault where Host-Vessels are already fighting, nor will they stay within 4" of them at any given time.)
-Chaos Marine Squad - see CSM dex
Rhinos / Chimeras
Troops. (a phalanx will work in a similar fashion to an IG platoon.)
-Levy Phalanx (Hap-Hazard Assortment of semi well armed combatants, cheap, horrid morale, can't take Hvy Weapons)
-Ward Phalanx (Regulars, decently armed, can take Hvy Weapons, probably have wargear for their particular planet)
-Slave Phalanx (POW's, or Captured Civilians, armed horribly, only with CC weapons, no armor T 2 probably, count for 1/2 in KP games and do not count as scoring for objectives)
-Enforcers ( Members of Rust's Interior-Guard that have been sent out across the ranks, to instill the word of a brighter tomorrow, and secretly report the spread of the Cult of Chaos through the Pilgrims, and to stamp it out)
-Heathen ( Particularly maddened Cult member who will send the rest of his attached squad into a blind rage.
Knight of Decay (Chaos Marine, can be taken as a squad leader)
Chimeras.
Fast Attack.
Sentinel Squadron ( worse than the IG ones, these are converted Civilian models)
Skorp-yans ( Dark Mechanicus creations that work like Necrons Wraiths with some modifications to make them clunkier and less alien)
Valk/Vendettas - See IG dex
Cyrian Landers- heavier, slower, more well armored, more transport cap than the Valk. with 2 hvy bolter door gunners.
Heavy Support.
No Russ variants other than the Basic Russ, Demolisher, and Punisher.
Field Artillery ( rapier laser battery, Heavy Mortars, twin linked autocannons, or Rallen Anti-Tank Cannon.)
Basilisk, Medusa, and Griffon.
Hydras ( limited squadron size + more expensive than the IG dex ones.)
Special Characters.
Antilo Rust - Leader of the Pilgrims
Lord Balthos - Leader of the Knights of Decay.
(potentially more)
-----------------------------------------------------
lastly, I've drawn up a few of the Unit types to go into the book as i want original art only in it, so here is some of my modest sketches.
![]() |
| An "Apostate" |
![]() |
| The Picture for a Knight of Decay as a Squad Leader |
hope you've all enjoyed this!
More painting and minis are coming your way soon
-your favorite madman-
Monday, May 30, 2011
Pilgrims of Rust Total Army List
Army List for The Pilgrims of Rust.
utilizing Codex Imperial Guard, Codex Necrons, and Codex Eldar.
Arch Heretic Antilo Rust’s Command Squad. (Straken w/ Company Command) : 195
- Regimental Standard, Medic, Vox,
Rallen 14th Platoon 1.
Platoon Command: Vox, Melta Bombs, Bolt Pistol, Platoon Standard.: 57
Combined Squad: 4 Vox, 4 Grenade Launchers, Commisar w/ PW. : 325
Platoon 1 Heavy Bolter Team: 75
Platoon 1 Mortar Team: 60
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