Showing posts with label warriors. Show all posts
Showing posts with label warriors. Show all posts

Monday, December 23, 2013

Regimentals: Battle for San Martin

Continuing a campaign from earlier in the year, in which JD and Chris participated in, we have JD's Dwarven prince returning to his sponsors towns, while Chris's Cynheid remian in the Northern areas of Helos. If you'd like to see some of their previous exploits you might want to check out the AAR written by Chris on his blog here...  Sippin' on Paint Water, in which a recon force of Chris' Human Cynheid troops, with the Dwarf regiments of JD's in tow, save Prince Torum (JD's main character).

After the success of that battle, the two split their forces. With JD heading south to the Dwarven Demilitarized Zone...

Upon arrival at the town of San Martin JD learned about Orc recce troops, probably hearkening  a new Orc offensive pressing at the cities holdings in the surrounding countryside,  desperately coordinating a plan with a local Alliance artillery base, JD opts to defend the town from the oncoming Orc soldiers.

Positioning a handful of lookouts in the Town halls observatory, They call out possible movements in the dark night as the Orcs draw nearer 


The first scouts draw up to the edge of town


Blips and Orc scouts appear heavily in the south side of town



A Orc terror squad sneaks past the blips in the northern side of town, and sets fire to a building, Dwarfs from the "Paladins of Orerock" rush to secure the area.

members from the train of walking wounded, coming from the south side of town, into the hospital.


Things begin to get hairy in the south as the sheer bulk of the Orc onslaught starts to present itself.


The riders JD had sent to the Alliance Mortar base, arrive, to give Torum word that the base commander agreed to send a barrage to the town.  It would now be a race to get the Dwarves free of the barrage area, and keep the Orcs out of the town at the same time.

The riders, charge headlong into the melee to relieve pressure on the beleaguered spearmen.


The leader of the Cavalry (and second in command of the whole army)  Captain Mardak, orders his horsemen to fall back, as the freshly disengaged spearmen begin to reform outside the hospital. 


Mardak, the Captain of the Spearmen, and a ranker from that same regiment hold off the Orcs to save their friends as the time runs down before the artillery hits.

Mardak, killing no less than 5 Orcs (an impressive feat) is able to gallop back to the freshly reformed dwarven lines,  just as the two spearmen are mercilessly cut down.


The Orc tide moments before the artillery hits home





With a cataclysmic roar, the mortar shells explode across the southern side of town, tragically some overshoot, hitting the town hospital, and a portion of the residential district.

Total casualties:

Captain Hellick (KIA)
1 Militia Ranker (KIA)
2 Militia Rankers (WIA) 
35 Orc Scouts (WIA/KIA/MIA)
73 Dwarf Civilians (KIA/WIA/MIA)



Aftermath:

The Orc terror squad that attacked in the north, voluntarily surrendered being met with being trapped in a burning building on being slain on the Paladin's Blades.  
From them the location of the Orc FOB. in Terisia was pried,  one was given to the citizens who beat it to death,   one was mercilessly tortured, and the other has been escorted to Alliance Military Intelligence Command outside Karmenac. 

Fires still burn in San Martin, but the Orc recon units have fallen back across the border... for now... and Torum is now scrambling to accumulate a force large enough to take the fight to the Orcs



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This is of course a gross over simplification of several days of Roleplaying the democratic aspects and the troop movements involved getting to and following this battle. 

I discovered rather embarrassingly that i don't have nearly enough of a supply of fantasy buildings which i am currently attempting to rectify. 

Hopefully you found this entertaining, and is usual with posts about Regimentals...

here is the link to my wix site with the PDF for the rules only on it, Regimentals Download Link


If you like what you saw, and enjoy the rules, have suggestions for those rules, or just questions about anything concerning Regimentals.

Please don't hesitate to email me at  impcommander@gmail.com


A quick drawing of Mardak's Stand


Thanks for reading!

-Your Favorite Madman-



Wednesday, July 24, 2013

The Road to Orleans: A Corpse Strewn Wasteland...

Unfortunately, i've not been posting with any sort of acceptable frequency.
However, i think this might be due in large part to Excessive backlog from a massive variety of unreported hobby-ing.     To remedy this dreadful situation now (and hopefully for good),  i'm bringing you a synopsis of the battles fought in mine and JD's blood filled VSF campaign.  

The Sheer volume of content i fear might overwhelm,  so i'll be including the photos from the battles at the end (of course labelled accordingly)  with a run-down of the engagements and their tactical importance on the campaign as a whole below.

The Battle of Hyll-Grove

 In an attempt to flank around Saints Hill, troops flood into Hyll-Grove, a massive mining and manufacturing plant, that has cracked open and polluted the french countryside, and is pumping out vast arms, and war material for the French Army. It is a nightmarish hellscape of massive grinding gears and great black factories,  but the worst of all is the secret powering the facility... The sickly bloated and mutated mining foreman,  grossly bloated with sludge and poison to the size of a large town, the necromancy and vile steam engineering of the Hyll-Grove facility is plugged directly into his nervous system...

The game centered around massed infantry combat (though a few vehicles were present),  with troops trying to seize vital areas of the plant.  We determined that as the facility took damage, through tank fire, off board support fire etc.  That it upset the overall stability of the facility, and potentially kill thousands of troops should it suffer a total failure.  

Outcome:  Draw,   150 infantry KIA/WIA/MIA (estimated)   2 Heavy Vehicles,  and 2 Superheavies destroyed.    The Facility was forced to be evacuated by both sides,   the Death blow was delivered later that evening by the French Navy during a 24 hour Ceasefire, to ensure that the mutation beneath was not freed to wreak its sinister revenge. The fires ignited in the toxic marshlands adjacent are estimated to continue to burn until at least 1986....



The Duel at Saints Hill. 

With a stalemate on their hands, it was decided that two noble gentlemen from either side would met at the top of the Hill Proper, and engage in a duel of honor.  The victors side would inherit the field and the other would withdraw no less than 25 km from the site.
And so it was that Captain Teague, and Captain Bosch meet in the blood stained courtyard of a broken cathedral....

Outcome:  Teague was victorious, but only barely,  with Bosch escaping with his life.  the British overtake the French lines withing a week and the battle for Orleans proper begins...


The Battle for the Damned City.

In a foolhardy move to out pace Lee's half of the campaign army and "steal the glory"  Cromwell, leads dozens of regiments into the haunted and zombie filled ruins of Old Orleans, beneath the Floating Neo city, that the objective has been all along. With the intention being to use it as a easily accessible location to sieze the lowest sections of the city.  

The Le Bebop, made its first appearance in this battle, with it having severe limitations of course, to represent that Cromwell's  foolish rush had, made him neglect avoiding the French naval troops.

Outcome:  A Slaughter of British force,  nearly the entire assault force is obliterated.  Cromwell is captured, after the entirety of the 7th Dragoons are slain in his defense.  Teague and Matthews are both severely wounded and removed from the conflict for months at the minimum.  However in a spot of luck, Bosch is killed by Teague as the city exploded around them, leaving the RGC leaderless, and sending the French Rebels into immediate action.


The Minute that Shall Live In Infamy. 

With Cromwell captured,  British high command had no choice but to exchange Vesuvius for him, in a humiliating turn of events for the (now former) Lord General.  Left as the only major English officer in the field Lee, orders his men to secure their foothold on a "Sky Village"  that connects to Orleans' central city platform via massive bridge.     The French Rebels took the confusion and disarray of the RGC to strike at the government,  as did The Young Prince, Vesuvias's bastard son, and leader of the German Army.  Through an incredibly calculating a murderous ploy,   Vesuvias lured his son, the British main force, and the French Rebels into the clamp struts for the sky bridge, where he detonated a twisted fusion of high technology and black magic.   Protecting himself and his son,  but shattering 1/4 of Orleans' super structure and ballast rig, and killing/mutating/or wounding hundreds of thousands of innocent civilians and combatants.

Outcome: With Vesuvias making the shattered and magically tainted remains of Orleans his dark capital.  He and his son preside over a massive host of bestial necrophages.  The English high command is totally shot, and those ground forces who survived are in disarray. The only hope for mankind lies with S.O.R.R.O.W.S  or the (Service for Observing Reconstruction and Reinforcement during Occult. Warfare Situations). A secret arm of the English government responsible for isolating and destroying occult threats specifically.



PICTURES

Hyll-Grove









Hyll-Grove Deployment





The Battle in the City of the Damned.









A Battle on Board the Bebop to stop the cannon firing

The Brave English boys are under all that smoke....


The Coward Cromwell surrenders

Teague and Bosch finish their rivalry started since literally the first battle, in perhaps the coolest, place in the most cinematic way possible!

The 7th Fighting to the Last.




While i don't have pictures of the duel and the rather large and apocalyptic final explosion.  Rest assured that it was terrifying and the other members of my house looked on in concerned while both of us screamed "THEY ARE ALL DEAD!!!  EVERYONE IS DEAD!" 


                                  Total Casualties in the Campaign so far...  (real ones)
                                            
                                               1500  Infantry (approx.)
                                                 30  vehicles  (approx)
                                                 -Captain Bosch [Commander of RGC, killed in Orleans]
                    - Xavier La Rouge and His Father [Commanders of the Stark Sires,  both Killed at Saints Hill
                    - Commandant Jarvis  [Commander of the 7th Dragoons,  Killed at Saints Hill] 
                                               
       
                                                  Less Real Casualties...

                                                               A mountaintop
                                              The "Hyll-Grove"  Region of france
                                                The Civilian Population of Orleans



Well i hope you enjoyed this massive titanic post o' doom.  Hopefully we play the conclusion to the Campaign soon and see if the SORROWS team will be able to kill Vesuvias once and for all. 

Fun stuff!   

Stay tuned and hopefully i'll be bringing WFB,  40k,  15mm and much more in the future


-Your Favorite Madman- 
 
                                                     

Saturday, January 19, 2013

Campaign in the Border Princes!

After that recent lack of me updating the blog here. I've decided to update you all with my goings on.

I've been talking with a group of local gamers, most of whom you'll know or recognize as regulars that i play against quite a bit. This time we are all dusting off our respective Warhammer Fantasy collections and heading down to the Border Princes, in a campaign of my own design, the rules packet of which i'll post a link to soon.   Here is my hand drawn map of the area however.


The general feel of the rules are that there are three distinct ways to earn victory points, blood, gold, and faith. each with their own missions and goals.  We wanted to keep the average battle points limit small, to encourage painting and modelling so you'll be seeing some very neat things like baggage trains and conversions.  An interesting and perhaps exciting note is that all players participating have a blog so you "may" have coverage of the war from all different angles.


We have Myself of course playing a Middenhiem/Kislivite force of Empire with the hardy Northmen as allies.



This is one of my Battle Groups named "Zeal" it is led by the fiery Priest of Ulric, Malg Olgthra.  It (like the rest of my state troops)  hails from the town of Minveria, which lies in the greater province of Middenhiem. But more on the whole of the armies background at a later time. 


We also have Chris, from Sippin' on Paint Water  who is coming into play with a hideous army of Slanneshi Beastmen, no doubt eager to rape, pillage and eat orphans im sure...

Next up we have "The Fabricator" from Fabricator's Workbench who is bringing a throng of Dwarves to pacify the region and look for all sorts gold and goodies

Followed by Sonsoftaurus, from Sons of Taurus who is bringing an Undivided host of Warriors of Chaos

and finally we have Col.Killgore from My Little World of Dementia who is bringing in the ferocious and always hungry Ogre Kingdoms. 


All in all a full house filled with all kinds of potential for bloodletting and gaming left and right. More on that, the Pilgrims fandex, and much much more next time !

-Your Favorite Madman-