Saturday, October 5, 2019

Jornath: The Battle of Solago Bluffs

This week we looked at the Germain 86k Laslock,  the Scrappaboss and the Scrappa Gubbin Krew, to cap off the week, I wanted to post a small scale scenario that would reflect an archetypal skirmish, indicative of the types of engagements typically fought in the Early and Mid War Periods of the War for Jornath that included the new Index Jornath Datasheets. The fight focuses on a confrontation between a Jornathii Planetary Defense Force Unit guided by Mordian Iron Guardsmen and an Ork "Scrappa Warband", essentially Gretchin on garrison duty, as the Imperials attempt to oust the aliens from their dug-in positions overlooking the hamlet of Solago.





Summary: The Battle of Solago Bluffs occurred in the waning days of the 3rd year of the War for Jornath, during the Imperial preparations for Operation Gray Jewel.  Solago is a small hamlet along the Northeastern coast of Manfredi-At-Prima, that clings precariously to the cliffs marking the terminus of the Usamiljen mountain ranges where they drop into the ocean. It had been evacuated during Supreme Armsmaster Vazinas' lightning redeployments following the Sundering of Galjasim in the first days of the war and had remained unoccupied for almost two years, before Orks on the peripheries of warbands in the process of securing the primary highways out of the mountains moved into the area. As the northern cohorts and skitarii fought fiercely to free up these highways to allow for the redeployment of vital manpower for the coming Imperial counter-attack, it became clear that the fast-approaching deadline could not be met, and the winding coastal road was chosen as the fallback option. the 4th Bastion Garrison Cohort of Usamiljen, along with attendant Mordian Iron Guard 445th advisory attaches were tasked by Guild Master Horace Hezital to clear the coastal reaches into the lowlands. The 3rd Company, 6th Platoon, under the direction of Adrian Nemiolo was given the task of liberating Solago's stretch of the coastal highway. The initial fighting was fierce and saw the ork's superior positions and terrain advantage push back the Jornathii. Gretchin Scrappa troops had riven the area with gun nests and had a position of entrenched anti-tank guns located on high ground overlooking the highway preventing the Imperials from making good use of armor to secure the town. In a risky maneuver, the success of which he would later attribute to the Mordian veteran sergeant Charles Vandryke, Adrian Nemiolo led his platoon in a pre-dawn flanking maneuver over the difficult wooded ground north of the town, meeting the Scrappaz without the support of their Ork masters and collapsing the greenskins' defensive lines by sunrise. The Battle of Solago Bluffs is an archetype of the small scale town clearance actions fought throughout the early years of the war and indicative of the sacrifices made by the northern cohorts to break the Siege of Fort Behras.




LISTS

Players made choose to add any upgrades within the datasheets following the guidelines of Open Play using Power Level.


Two Furst Two Gutta Kore 

Klan:  Goffs
Warlord :   Agor Vrak Gogmuncha (Mek)
             
         1x 10 man Boyz Squad
         1x Wartrakk
         2x 10 man Grotz Squads (both of these units have the <Scrappa> keyword)
         2x  Scrappa Gubbin Krews
         1x  Scrappaboss
         2x Big Gunz  (these units must be Kannons)



3rd Company, 6th Platoon,  4th Bastion Garrison Cohort of Usamiljen

Regiment: Mordian
Warlord: Adrian Nemiolo (Company Commander)

         4x 10 man Infantry Squads (all models are armed with G86k Las-Locks) 
         3x Heavy Weapons Teams
         1x 10 man Veteran Squad
         1x Platoon Commander
         1x Command Squad






Mission:

Players will roll off and alternate deployment as normal, however, the Astra Militarum player will receive a +2 to their roll to go first. Standard secondary objectives apply in this mission, those being Linebreaker, Slay the Warlord and First Blood as defined in the Main Warhammer 40,000 Rulebook. For each enemy unit slain, a player will score 1 VP,  the Ork "Big Gunz" will reward 2 VP to the Imperial player for being destroyed, while the Veteran Squad and Platoon Commander will yield 2 VP to the Ork player for being destroyed. The winner of the game will be the side with the most Victory Points at the end of turn 5.

Special Rules:

Dawn Assault: If a model is the target of a ranged attack by another model further than 18"  away on the first turn of the game, the target will receive a +1 to their Save.  In addition the Ork Mek, Boyz and Wartrakk must start the game in reserve.

Prepared Defenses:  So long as they do not move from the point they are deployed, the Scrappa Gubbin Krew, and Big Gunz will receive a +2 to their Save against ranged attacks made against them. If for any reason, these units move during the course of the game, this benefit no longer applies.







   

Thanks for reading!  This post was a part of an ongoing narrative campaign, in the "living setting" of Jornath. For more information about Jornath as a setting, including units, missions, and posts from other Jornath bloggers be sure to click on the Jornath [40k] tab at the top of this page for an up to date list of all posts.

-Your Favorite Madman-











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