Thursday, November 12, 2026

Hobby: The Sons of Salanar Legionnaire

 



Around the beginning of 10th Edition, we (Grey Mountain Gaming) started discussing a 'Jornath' style campaign featuring Chaos as an antagonist. One of the issues that has haunted Jornath has been that Ork players in the campaign must be prepared to fight against any one of dozens of the games many Imperial factions while in turn the Imperial players could prepare to fight whatever the Ork codex's best units were. Game Masters for Jornath have tried to get around this in a number of different ways, from highly focused narrative lists and scenarios, to skewed or asymmetric objective scoring in event modules or even custom units and house erratas at different times. The hope would be that Chaos v Imperial would allow for a better, simplier to plan campaign that would give an easier footprint for people to also grow their own characters and heroic rivalries with. 

That campaign, known as 'Havaris' has been in full swing for several years now, but as has been mentioned several times on this blog, Im *very* behind on posting.  As a part of the kickoff for Havaris, and for the conclusion of 9th edition, we worked on one off models for renegade warbands that all the members of the club wanted to add to Vahland's history and lore. The first of these are the Sons of Salanar, submitted by Chris 'The Fabricator', who are a fleet based renegade warband aligned with the god of change Tzeentch. We went with a yellow and silver scheme here, which was rare to see in chaos a primary color we dont have too much across the club's armies. 

The Sons of Salanar will get their own lore post with properly thematic photos in time. 

Thank you for reading!

-Your favorite madman-



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