Showing posts with label Imperial Guard. Show all posts
Showing posts with label Imperial Guard. Show all posts

Sunday, August 2, 2026

Jornath [Woodcutters Due 5]: The Storming of Solchnya Street

 



The men of 2 Platoon, 56th Lumberman's Guildmuster are now fighting a desperate holding action against a large scale counter attack by Ork Warbands on the extreme right of the Imperial's offensive operation into the Usamiljen mountains. This offensive coordinated with the Mechanicus' own push out of Prima Jama in the western portion of the continent is seeking to split Ork armies in the mountainous region in half, making them easier for Astartes and the Imperial Guard to bring to battle and destroy. However, fighting at the cities of Usamilplatz and Saltzkhost have ground to a standstill and efforts by the Guard and other formations to join the two axis of attack through the Hamlis Valley have also been rebuffed by massed Ork firepower. Now a combined Ork attack, swinging wide to the east of Saltzkhost has hit a soft point in the Imperial rear, pushing a green regiment of Jornathii men to their absolute limit, they are working hard to coordinate with their scattered platoons and join with any reinforcements to hand as they attempt to prevent the Imperial's southern axis of attack from being surrounded. Now we will see The Woodcutter's Due...

It is now early afternoon, with the Precpians' now joined with the men of 2 Platoon under Lt. Hoffens, and the local Ork artillery threat dealt with, the Imperials can catch their breath for a short while. Taking stock of the wider situation as best as he can manage it from his makeshift command center in the farmhouse of 1215 Bruno Avenue. It appears that the immediate thrust of the Ork attack over the evening has run out of steam. Scattered firefights can be heard across the area, but scouting and observation indicate that the 56th Lumberman's Guildmuster has held out. With the vox network still largely inoperable, runners begin working to carry messages to other platoon and company commands, slowly through the afternoon, painting a picture of the wider field. 

As the PDF's officers work to determine an outline of force disposition, Brother Klethos, 2 Platoons' stoic Astartes companion, opts to lead a raiding force into Ork territory to gather supplies and score a desperately needed morale win for the PDF.  

Klethos and his small team of volunteers make their way from the farm on Bruno Avenue, through the woods, and northeast, following natural ridges towards a series of small overlooks that offer better visibility of Breznasobor and the eastern suburbs of Saltzkhost. From there, the team sees evidence of growing Ork habitations and chooses a less established area to strike.

Fireteam Klethos stalks through the underbrush towards the Ork encampment


The population of the Ork encampment is minimal, a few Boyz kicking around their huts and shouting insults at a small collection of gretchin.  A quick visual inspection reveals the Orks to be 'Freebootaz' a type of alien mercenary who do not align with their species Klan Kulture. 


Klethos steps out from behind the treeline and lets loose a score of Bolt rounds into the Freebootas in the encampment. 


The Plasma gunner and the rest of the fireteam, having picked their targets join Klethos' fire into the alien settlement


The Freebootas, alerted now from the untimely death of several of their grotz, swing customized shootas toward the treeline and let loose a very impressive but ultimately ineffective torrent of solid slug rounds towards Fireteam Klethos.


Shots criss-cross Solchnya street as both sides trade heavy fire back and forth


Looking to tip the action into the Imperium's favor, Klethos leaps forward, pulling his combat blade and charging across the street.  The rest of the fireteam follows closely behind, coming across the street with a furious charge. 


Clearly the Emperor himself smiled upon Klethos' charge, as Imperial shooting during their advance on the encampment proved enough to slay each of the remaining Freebootas.  Their steaming corpses slumping to the ground just as the Imperial soldiery made footfall into the camp. 


The Imperials quickly begin upturning the camp, looking for ammunition, food, or any other supplies of note that could be carried back.


Klethos, finds an injured Grot, scrabbling through a box of mortar shells. He dispatches the creature with his boot before calling one of the Guildsmen over to add the explosives to his gear. 


As the fireteam finishes its digging, Ork Deffskullz arrive from a nearby encampment accompanied by a fearsome Killa Kan. The Imperials beat a hasty retreat with their loot. Brother Klethos stands defiant against the approaching foe.  


The Guildsmen, having met the treeline, turn and find their Astartes leader staring down a combined arms Ork assault on his own. 


The Mortifactor, unwilling to show his back to the enemy, begins hammering out shots into the closing Orks and their stomping contraption. The guildsmen turn back into the fight and begin hastily adding their fire to Klethos'. Now finding themselves strung out across the road. 


The Orks continue forward; the killa kan's 'eavy shoota opens up down the road, hitting with more accuracy than might normally be anticipated from the greenskins thanks to its grot pilot. One of the guildsmen is struck by a round and collapses to the ground with a non-fatal injury. This convinces his comrade furthest from the road to make for an escape with his share of the captured goods.


The Orks are closing in on Fireteam Klethos. 


The Plasma Gunner lets out a despairing cry as Brother Klethos is engaged by the whole of the encroaching Orks.  The Astartes warrior does not flinch, instead producing a Krak grenade alongside his combat blade and diving low under the massive swing of the Killa Kan's buzzing saw blade.


A massive detonation occurs, bathing the area in a haze of smoke.  Now the valley comes alive with the clamour of nearby Ork's.  The sounds of violence sufficent to begin truly rousing the horde. The Plasma Gunner picks up his wounded compatriot, casting furtive glances over his shoulder at the burning remnants of the encampment.  The trio of guildsmen makes for the ridges before the Orks close on them



In the aftermath, Brother Klethos was reduced to -1 wounds, even after his additional 'free' Transhuman Physiology wound. In the end he did manage to slay the Killa Kan, but was himself laid low by the explosion of his Krak Grenade. I decided to roll twice on the serious injuries chart for him, one for each of the 'death' wounds he sustained. His first gives him "Old Battle Wounds," meaning that his lingering injuries from this encounter may preclude him from being included in future games if he is chosen by the players. I think it is justifiable to say that an Astartes in the field and distant from the Apothecaries of his brotherhood maybe experience some hardship after a one-on-one melee against an Ork light walker.


His second score, gives him 'Bitter Enemy: Killa Kan' in the context of Mordhiem this would have meant the character gained Hatred against the specific character that injured them. As I'm running things in a bit of a modified way (to say the least) I'm going to treat this as any Killa Kan that Klethos might encounter. It's probably safe to say that he's gotten a bit of a vendetta against them now. 

In the dusk hours, forward pickets occupying fresh trenches at the edge of 2 Platoon's position on Bruno avenue. A lumbering form, steaming with small embers of cordite smoke still burning off its chipped and broken armor.  

Klethos, holding a blood slick Ork Choppa spoke from the gatering darkness.

"Ready yourselves, they are coming"



Thank you for reading!

-Your Favorite Madman- 





Monday, December 30, 2024

War for Jornath Lore Video




I've recently uploaded a condensed timeline of the War for Jornath to my Youtube channel, given that we've passed the decade mark on the campaign and with more folks than ever joining Grey Mountain Gaming. I thought it might be a good time to sort of collect the story in one place in preparation for a formal campaign book

If you are interested in following more of Grey Mountain Gaming's narrative exploits in the Vahland Sector, including Jornath, Havaris, Edras' College or any of the other long format campaigns please read out wiki Librarius Vahlandia, follow us on Patreon or go to our website 








I hope you enjoy the video!

-Your Favorite Madman-

Sunday, September 17, 2023

Jornath: Map of the World.

Just a short one this afternoon, I wanted to show the full world map I have made for Jornath. I am going through and creating more specific regional maps to continue to detail the specific areas of combat operations on the world of Jornath. 


In addition to regional maps, I have some infographics and force breakdowns planned once I have posted the third part of the Hamlis Valley fight, which will hopefully establish more clearly the total Ork and Imperial force dispositions of the mid-war period.  


-Your Favorite Madman-

Saturday, September 16, 2023

Jornath: The Hamlis Valley (Part 2 of 3)








.26 Months Since Fall of Usamilplatz.

Link to Part 1 [HERE]

After many months of difficult fighting in the Northern theatre, the Imperial forces won a hard-fought victory in the Liberation of Saltzkhost, the breaking of Kaptain Gutpulla's forces in the Katarinaplatz by massed, disciplined las fire would become the foundational stuff of planetary propaganda. The Kaptains death caused a short period of internecine conflict to determine the new regional commander of the 'Dakka Boyz' warband, which ultimately ended in Blood Axe Clan fashion after the wider 'Kore' command structure controlled by Feeld Marshul Skrollbach intervened to "appoint" the Big Mek Bazzgazer Deffzappa to control of the remainder of the Dakka Boyz in the Saltzkhost region. The now Kastallan Deffzappa, enjoyed a sudden influx of Blood Axe clan warriors and light machines which began filtering from the suburbs and villages around Saltzkhost back towards what had once been W542, but was now known as "Fort Squigbelly"  

Beyond the success in Saltzkhost, the rest of the north was in difficult straights, the Mechanicus offensive to free their pledge city of Usamilplatz had completely stalled in the months since the Emerald Scream. Skitarii Formations and Mechanicus-aligned Cohorts or Guildmusters had been totally enveloped by Ork warbands in Korsnokrat, nearly dissolving the Offensive's right flank. A constant supply of aerial supply drops by Precpian and specialist Imperial Guard Regiments have managed to keep the 35,000 Imperial soldiers in Korsnokrat fighting under the weight of strategic alien artillery fire from Fort Squigbelly, and constant hit-and-run raids by 'Speed Freaks' warbands. 

A breakthrough into the Mechanicus' logistics and command train on the C14 Highway had only barely been avoided in a nightmarish confrontation between Marshal Lukos M05's Outrider Cohort and the Dread Mob of Gratzogg Worldfang, which saw over 100 of Prima Jama's Sydonian Dragoons destroyed and countless Seyberys Raiders butchered. Marshal Lukos would die in the resultant explosion of his melta bomb cooking off the ammunition store of an Ork Stompa. 

Seeing the difficulties in the North and with the center theatre heavily suppressed by Astartes and other Transhuman forces, the newly planetside 537th Army Group Vahland of the Imperial Guard, diverted their IX Corp, comprised of the 87th and 50th Divisions into the Usamiljen mountains. The IX Corp would link with the command of the so-called Army Group North or 1AG(L) {1st Army Group - Local} in the staging areas at Guffmans Platz and would use the primary highways to move into position to support the Mechanicus efforts in Usamilplatz

Leading the 87th Division's advance into the Saltzkhost region was the 220th Antinar Deepers, a Mechanized Infantry Regiment with multiple campaigns won against Chaos warbands in the Manchvellian Crusade.  It would be the 220th, backed by two armored regiments from the 1AG(L) , the 9th Uval AgriCav and 1st Vendistad Motorworks Guildmuster (1VMG) which would lead the Divisions' speartip into the Hamlis Valley, part of a larger thrust by IX Corp to break open the Encirclement of Korsnokrat and get the Mechanicus Offensive back on track. 

The 220th Antinar Deepers, 9th Uval AgriCav, and 1VMG would begin preparation for the attack on Fort Squigbelly at Marker 522, right along the edge of the C14 Highway Northwest of Saltzkhost, from there, under artillery cover in the early morning hours the trio of regiments would blitz into close range of the alien installation where the 220th would prepare a fortified beachhead at the Southwestern gates and await the arrival of following infantry and motorized regiments, who would seize the orkish batteries and clear the fortress fully. 



As the 220th Antinar Deepers move through the Hamlis Valley they come under more and more precise alien artillery and exotic weapons fire.




The 8th Company, under Captain Sonos, are met a few hundred meters outside the gate by a counter-assault of Ork armor and heavy infantry. 





Platoons of Guardsmen dismount despite the Aliens crashing into their column, unleashing torrents of close range las-fire into the foe





Elite Ork infantry dismount as more and more Imperial tanks are burst by close assaults from Ork warriors or pierced by long-range Mega-Blastas and Kannons 




It has become clear that the battle is turning against the Imperials, many tanks are destroyed and Infantry Platoons are dismounted and scattered across the area under direct assault by alien infantry or vehicles.




As morning dawns fully, it becomes clear to 87 Division Command that the attack is in a great deal of trouble, requests are made to the Navy for CAS, which materializes around 8 o'clock in the form of lightning and thunderbolt fighters that strike targets for much of the morning, eventually allowing for the withdrawal in order of the 1VMG, and the eventual organization of the scattered 9th Uval AgriCav who had largely been pushed widely off course in the night by Ork armor. 


The 8th Company of the 220th Antinar Deepers would be reduced nearly to a man holding their positions in a rearguard as their remaining companies withdrew under fire back to Marker 522.   Captain Sonos and his command staff would be slain, after they were engaged by Ork Meganobz, who forced themselves inside their command chimera. 




The largest grouping of 8th Company men remaining by 11:00a would stage a final symbolic push to take the alien banner flying outside the Fortress' Southwestern gate. 







The last of 8th Company would fall in the ascent to the banner of the Dakka Boyz warband. Though unconfirmed, estimations are that the final living officer in control of 8th Company was 2nd Platoons Sgt. Nolan Bethilde.  

All members of the 8th Company, 220th Antinar Deepers would be posthumously awarded the Steel Anchor by the Antinar Martial Prefecturite, and the Unity Ribbon of the Jornath Campaign by the Office of the High Civitan Jornath. 


In the late afternoon, following the attack. IX Corp was met with the stark realization that many dozens of armored vehicles had been lost, alongside several hundred men and women without any Imperial asset having even set foot within the Ork Fortress. New plans would be drawn up and static lines several kilometers to the southwest and south would be established, to fence in the worst of the alien fast-moving vehicles. 

With Fort Squigbelly still under Ork control, the 50th Division would have to contend with an additional approach by Ork armor, and the increasingly more precise artillery and laser weapons fire in their effort to free Korsnokrat from encirclement. 


Stay tuned for the next action in the Hamlis Valley. 



-Your Favorite Madman-