Showing posts with label 10e. Show all posts
Showing posts with label 10e. Show all posts

Saturday, February 3, 2024

February 2024 Gamesday




Well, another gameday has come and gone, we had no stated theme today as we build up to March's apocalypse finale to our Terico Prime series set in the 4th Tyrannic War, so the event was a casual mixture of hobby and gaming. 

We had a good if quiet turnout for the club today, with 6 members in attendance and one member joining us remotely through our discord channel in our paint project. 

The day started with hobbying, and I showed a brief tutorial on minis painting in contrast to our newest members, who are entirely new to participation in the hobby, before setting them loose on painting themselves.


The new members gretchin



my example grot. 





Painted Grots by Christopher Hollowell, sent over Discord. 



For lunch, we had a sandwich board, which was very much depleted by the time this photo took place. 







Later in the day, some gaming took place, as we introduced some of the mechanics of Warhammer 40,000 to the new members in a 2000-point team game, and had a good time generally slamming plastic soldiers together.  

Dark Angels and Ulthwe  led by Seneca and Brad
&
Sisters of Battle (heavily proxied) and Custodes led by Julie and Chris



For more updates on Grey Mountain Gaming Events, join us on Patreon Here

To read up on our extensive sub-setting of Vahland, within Warhammer 40,000 click Here



I hope those of you in attendance enjoyed the day, and that we see the rest of you soon! 

-Your Favorite Madman-





 

Sunday, January 28, 2024

A Patreon & Wiki !

 Well, the past few months have been rather exciting for me as we have rapidly closed in on some of our goals at work in the conservation lab, and more importantly for you fine folks reading here, we have been hard at work in Grey Mountain Gaming getting multiple facets of our club's infrastructure and background admin off the ground.  I have contracts with both Wesley Durham and Layla Hill to work on art for Vahland and for the group's wider narrative interests, both of whom are local artists from the same art college as myself. I have the first prototype T-Shirt for the group, we have set up a patreon (link below) and have started reformatting the wiki for my Vahland sector (the place where Jornath is taking place) so that those interested in reading about the wider context of our games can enjoy the full breadth of nerd-lore on offer. I hope you are as enthusiastic as I am, and I hope to see you around. 


Please consider supporting our club, and the Jornathii War Effort on Patreon!

If you are interested in reading more about our lore click here, more is being added all the time!


The meat and cheese spread from our most recent January Gamesday 'Siege of Terico Part 3, 4th Tyrannic War' 


Terican PDF move into a contested landing zone against perfidious Tyranid bioforms, in a skirmish scenario at the January Gamesday



Above is the first draft of the club T-shirt, I'd like to explore some other fabric and design choices before placing the shirts up for sale to interested parties, and I can talk at length about the exact application of funds spent for club merchandise and membership if there is interest. 



Our February Games Day is upcoming, to allow members to have hobby time for the finale for the first arc of the 4th Tyrannic War campaign set on Terico Prime, we will be hosting an open day for February, all are welcome to bring Age of Sigmar, 30/40k, Necromunda, Mordhiem, Grimdark Future, Osprey Games or any other rules set or force of interest, lunch, terrain and minis will be present at the venue disclosed to members.  


-Your Favorite Madman-

Saturday, September 16, 2023

Jornath: The Hamlis Valley (Part 2 of 3)








.26 Months Since Fall of Usamilplatz.

Link to Part 1 [HERE]

After many months of difficult fighting in the Northern theatre, the Imperial forces won a hard-fought victory in the Liberation of Saltzkhost, the breaking of Kaptain Gutpulla's forces in the Katarinaplatz by massed, disciplined las fire would become the foundational stuff of planetary propaganda. The Kaptains death caused a short period of internecine conflict to determine the new regional commander of the 'Dakka Boyz' warband, which ultimately ended in Blood Axe Clan fashion after the wider 'Kore' command structure controlled by Feeld Marshul Skrollbach intervened to "appoint" the Big Mek Bazzgazer Deffzappa to control of the remainder of the Dakka Boyz in the Saltzkhost region. The now Kastallan Deffzappa, enjoyed a sudden influx of Blood Axe clan warriors and light machines which began filtering from the suburbs and villages around Saltzkhost back towards what had once been W542, but was now known as "Fort Squigbelly"  

Beyond the success in Saltzkhost, the rest of the north was in difficult straights, the Mechanicus offensive to free their pledge city of Usamilplatz had completely stalled in the months since the Emerald Scream. Skitarii Formations and Mechanicus-aligned Cohorts or Guildmusters had been totally enveloped by Ork warbands in Korsnokrat, nearly dissolving the Offensive's right flank. A constant supply of aerial supply drops by Precpian and specialist Imperial Guard Regiments have managed to keep the 35,000 Imperial soldiers in Korsnokrat fighting under the weight of strategic alien artillery fire from Fort Squigbelly, and constant hit-and-run raids by 'Speed Freaks' warbands. 

A breakthrough into the Mechanicus' logistics and command train on the C14 Highway had only barely been avoided in a nightmarish confrontation between Marshal Lukos M05's Outrider Cohort and the Dread Mob of Gratzogg Worldfang, which saw over 100 of Prima Jama's Sydonian Dragoons destroyed and countless Seyberys Raiders butchered. Marshal Lukos would die in the resultant explosion of his melta bomb cooking off the ammunition store of an Ork Stompa. 

Seeing the difficulties in the North and with the center theatre heavily suppressed by Astartes and other Transhuman forces, the newly planetside 537th Army Group Vahland of the Imperial Guard, diverted their IX Corp, comprised of the 87th and 50th Divisions into the Usamiljen mountains. The IX Corp would link with the command of the so-called Army Group North or 1AG(L) {1st Army Group - Local} in the staging areas at Guffmans Platz and would use the primary highways to move into position to support the Mechanicus efforts in Usamilplatz

Leading the 87th Division's advance into the Saltzkhost region was the 220th Antinar Deepers, a Mechanized Infantry Regiment with multiple campaigns won against Chaos warbands in the Manchvellian Crusade.  It would be the 220th, backed by two armored regiments from the 1AG(L) , the 9th Uval AgriCav and 1st Vendistad Motorworks Guildmuster (1VMG) which would lead the Divisions' speartip into the Hamlis Valley, part of a larger thrust by IX Corp to break open the Encirclement of Korsnokrat and get the Mechanicus Offensive back on track. 

The 220th Antinar Deepers, 9th Uval AgriCav, and 1VMG would begin preparation for the attack on Fort Squigbelly at Marker 522, right along the edge of the C14 Highway Northwest of Saltzkhost, from there, under artillery cover in the early morning hours the trio of regiments would blitz into close range of the alien installation where the 220th would prepare a fortified beachhead at the Southwestern gates and await the arrival of following infantry and motorized regiments, who would seize the orkish batteries and clear the fortress fully. 



As the 220th Antinar Deepers move through the Hamlis Valley they come under more and more precise alien artillery and exotic weapons fire.




The 8th Company, under Captain Sonos, are met a few hundred meters outside the gate by a counter-assault of Ork armor and heavy infantry. 





Platoons of Guardsmen dismount despite the Aliens crashing into their column, unleashing torrents of close range las-fire into the foe





Elite Ork infantry dismount as more and more Imperial tanks are burst by close assaults from Ork warriors or pierced by long-range Mega-Blastas and Kannons 




It has become clear that the battle is turning against the Imperials, many tanks are destroyed and Infantry Platoons are dismounted and scattered across the area under direct assault by alien infantry or vehicles.




As morning dawns fully, it becomes clear to 87 Division Command that the attack is in a great deal of trouble, requests are made to the Navy for CAS, which materializes around 8 o'clock in the form of lightning and thunderbolt fighters that strike targets for much of the morning, eventually allowing for the withdrawal in order of the 1VMG, and the eventual organization of the scattered 9th Uval AgriCav who had largely been pushed widely off course in the night by Ork armor. 


The 8th Company of the 220th Antinar Deepers would be reduced nearly to a man holding their positions in a rearguard as their remaining companies withdrew under fire back to Marker 522.   Captain Sonos and his command staff would be slain, after they were engaged by Ork Meganobz, who forced themselves inside their command chimera. 




The largest grouping of 8th Company men remaining by 11:00a would stage a final symbolic push to take the alien banner flying outside the Fortress' Southwestern gate. 







The last of 8th Company would fall in the ascent to the banner of the Dakka Boyz warband. Though unconfirmed, estimations are that the final living officer in control of 8th Company was 2nd Platoons Sgt. Nolan Bethilde.  

All members of the 8th Company, 220th Antinar Deepers would be posthumously awarded the Steel Anchor by the Antinar Martial Prefecturite, and the Unity Ribbon of the Jornath Campaign by the Office of the High Civitan Jornath. 


In the late afternoon, following the attack. IX Corp was met with the stark realization that many dozens of armored vehicles had been lost, alongside several hundred men and women without any Imperial asset having even set foot within the Ork Fortress. New plans would be drawn up and static lines several kilometers to the southwest and south would be established, to fence in the worst of the alien fast-moving vehicles. 

With Fort Squigbelly still under Ork control, the 50th Division would have to contend with an additional approach by Ork armor, and the increasingly more precise artillery and laser weapons fire in their effort to free Korsnokrat from encirclement. 


Stay tuned for the next action in the Hamlis Valley. 



-Your Favorite Madman-



Tuesday, August 29, 2023

Jornath: The Hamlis Valley (Part 1 of 3)




 .23 Months since the Fall of Usamilplatz. 



In the wake of the 334th Idrian Irregulars defeat at Wilset 542, an Orkish Warband under Big Mek Bazzgazer Deffzappa had moved into the smoldering remnants of the shattered Imperial Guard Regiments' Forward Operations Base and set about turning it into a not inconsiderable installation of their own. Immediate concerns by Imperial Northern Theatre commanders were of a rapid envelopment of extreme right flank units engaged in the Mechanicus-led effort to Liberate the major city of Usamilplatz. This however did not immediately develop, with the greenskins under Deffzappa seemingly contenting themselves with erecting an ever more imposing facade in the Hamlis Valley on the bones of W542.  

While Hamlis and the tertiary highway that ran through it sat very close to Imperial areas of operations in Saltzkhost with the 1st Usamiljain Fusiliers and the town of Korsnokrat and the primary axis of advance by Mechanicus pledge forces into Usamilplatz. It was deemed not worth the expenditure of resources at present to attempt a recapture movement into the valley, PDF forces supporting the 1st Usamiljain Fusiliers were struggling to achieve successes and hold the southeastern blocking position into Saltzkhost [LINK] and the advance into Usamilplatz had utterly ground to a halt against major alien resistance. Forces simply could not be spared for movement into Hamlis. 

The disruption caused by the seizure of W542 and the Hamlis should not be understated, however, resupply and reinforcement for Cohort units in the Usamilplatz offensive's right, now needed to follow the primary C14 highway northwest, and then cut through contested or in some places fully ork controlled zones to access them. The moment action became truly necessary however, was on the morning of the 12th of Meginward (Thyrissian Chronosect Adjusted Calendar TCAC) when a mixture of directed artillery and long-ranged laser weapons fire assailed Imperial forces in both Saltzkhost and in Korsnokrat, demonstrating a sophisticated level of coordination for the Orks but also opening up a real long-range strategic threat that 1AG at least had not yet encountered in the mountains. 

Given the nature of the threat, and the fact of their prior involvement at W542, the Sons of Medusa agreed to divert a strike team from their operations in the east of Kula Hive and aid in managing the foundling Orkoid artillery installation. 

This strike however, would not be successful, while many scores of Orkish warriors were slain under bolter and assault cannon fire, a brutal charge by Big Mek Bazzgazer Deffzappa and his Mega Armored retinue was enough to dissuade the Astartes from continuing further into the developing Orky Fort without additional brethren to avoid unnecessary losses.  While some of the alien's big guns were disabled, and many dozens of orks killed, the Sons of Medusa had merely bought the Imperial Guard and PDF time to prepare a larger effort to uproot the wretched scraphold and safeguard imperial operations.


--------------------------------------

This game was played in Early November of 2020, in 8th Edition. I apologize that I do not now (8.29.23) recall the exact specifics beyond its relevance to the wider narrative of Jornath. But my opponent was Chris, and If I recall we are playing 500 points



My Orkish Brutes under Bazzgazer Deffzappa


Chris' Proud Sons of Medusa



Deployment


Pre-Deployment




The Boyz, led by a Waaaghh banner swarm from their huts and pound down the dirt mountain paths to engage the beakies!


But the Emperor's fury cannot be denied and the Orks are massacred by Imperial ranged fire. 


following behind, the Big Mek (a warboss in this game) and his Meganobz slam into the Dreadnaught and Terminator Chaplain, tearing the cold metallic loadstone from Chris' battleline. 


With the Ork warlord and elite bodyguard in amongst their lines and only a Techmarine and intercessors to sway the results, the Asartes withdrew from the field, dragging their injured Chaplain, who no doubt was intoning many litanies of hatred for the Greenskins from the field. 


Thanks for Reading, and stay tuned as the situation in the Hamlis Valley develops! 

Your Favorite Madman