Showing posts with label sons of medusa. Show all posts
Showing posts with label sons of medusa. Show all posts

Tuesday, August 29, 2023

Jornath: The Hamlis Valley (Part 1 of 3)




 .23 Months since the Fall of Usamilplatz. 



In the wake of the 334th Idrian Irregulars defeat at Wilset 542, an Orkish Warband under Big Mek Bazzgazer Deffzappa had moved into the smoldering remnants of the shattered Imperial Guard Regiments' Forward Operations Base and set about turning it into a not inconsiderable installation of their own. Immediate concerns by Imperial Northern Theatre commanders were of a rapid envelopment of extreme right flank units engaged in the Mechanicus-led effort to Liberate the major city of Usamilplatz. This however did not immediately develop, with the greenskins under Deffzappa seemingly contenting themselves with erecting an ever more imposing facade in the Hamlis Valley on the bones of W542.  

While Hamlis and the tertiary highway that ran through it sat very close to Imperial areas of operations in Saltzkhost with the 1st Usamiljain Fusiliers and the town of Korsnokrat and the primary axis of advance by Mechanicus pledge forces into Usamilplatz. It was deemed not worth the expenditure of resources at present to attempt a recapture movement into the valley, PDF forces supporting the 1st Usamiljain Fusiliers were struggling to achieve successes and hold the southeastern blocking position into Saltzkhost [LINK] and the advance into Usamilplatz had utterly ground to a halt against major alien resistance. Forces simply could not be spared for movement into Hamlis. 

The disruption caused by the seizure of W542 and the Hamlis should not be understated, however, resupply and reinforcement for Cohort units in the Usamilplatz offensive's right, now needed to follow the primary C14 highway northwest, and then cut through contested or in some places fully ork controlled zones to access them. The moment action became truly necessary however, was on the morning of the 12th of Meginward (Thyrissian Chronosect Adjusted Calendar TCAC) when a mixture of directed artillery and long-ranged laser weapons fire assailed Imperial forces in both Saltzkhost and in Korsnokrat, demonstrating a sophisticated level of coordination for the Orks but also opening up a real long-range strategic threat that 1AG at least had not yet encountered in the mountains. 

Given the nature of the threat, and the fact of their prior involvement at W542, the Sons of Medusa agreed to divert a strike team from their operations in the east of Kula Hive and aid in managing the foundling Orkoid artillery installation. 

This strike however, would not be successful, while many scores of Orkish warriors were slain under bolter and assault cannon fire, a brutal charge by Big Mek Bazzgazer Deffzappa and his Mega Armored retinue was enough to dissuade the Astartes from continuing further into the developing Orky Fort without additional brethren to avoid unnecessary losses.  While some of the alien's big guns were disabled, and many dozens of orks killed, the Sons of Medusa had merely bought the Imperial Guard and PDF time to prepare a larger effort to uproot the wretched scraphold and safeguard imperial operations.


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This game was played in Early November of 2020, in 8th Edition. I apologize that I do not now (8.29.23) recall the exact specifics beyond its relevance to the wider narrative of Jornath. But my opponent was Chris, and If I recall we are playing 500 points



My Orkish Brutes under Bazzgazer Deffzappa


Chris' Proud Sons of Medusa



Deployment


Pre-Deployment




The Boyz, led by a Waaaghh banner swarm from their huts and pound down the dirt mountain paths to engage the beakies!


But the Emperor's fury cannot be denied and the Orks are massacred by Imperial ranged fire. 


following behind, the Big Mek (a warboss in this game) and his Meganobz slam into the Dreadnaught and Terminator Chaplain, tearing the cold metallic loadstone from Chris' battleline. 


With the Ork warlord and elite bodyguard in amongst their lines and only a Techmarine and intercessors to sway the results, the Asartes withdrew from the field, dragging their injured Chaplain, who no doubt was intoning many litanies of hatred for the Greenskins from the field. 


Thanks for Reading, and stay tuned as the situation in the Hamlis Valley develops! 

Your Favorite Madman







Sunday, August 27, 2023

Personal and Hobby Update

 


Well hello there, it's been almost two years since last I posted here. In that time I've been hard at work, both in a very literal sense professionally and in the much less important hobby sense.  Jornath and the wider Vahland sector have been very much progressing in the time I have been away from Skies of Flies, Ground of Rust.  

Many thousands of Orks, Guardsmen, and countless others have perished in the many ferocious battlefields of the 41st Millenium and in countless other settings. Perhaps the most exciting update in this period is the founding of Grey Mountain Gaming, which is a fledgling gaming club in the heart of North Carolina's Triad area focusing on narrative wargaming. I and the other members of GMG are old hats at this point in the hobby and looking to normalize the style of narrative gaming we have enjoyed within the wider hobby space, both in the traditional blog formats and in the video space. 


To digress from the hobby for a moment, in the past two years I have broken up with my long-time girlfriend, moved house, and been promoted twice in my career. I've learned quite a bit, about my personal values and about the direction that I want to move in as a professional. That being said, I think that for the forseeable future, I would like to use this space to encompass a variety of my interests and thoughts on a whole spectrum of topics not just specific to miniatures gaming. I hope that those of you who still visit this place will find that interesting. Ultimately, I've been writing here on Skies of Flies, Ground of Rust since I was in middle school, this blog has become for me a very real chronicling of my life and interests. I want to lean into that more, I hope you'll all enjoy things as they develop. 



Sons of Medusa purge alien's in the Orkish scrap cities East of Kula Hive


PDF and Guard forces on a desperate mission deep in the heart of the infested Ghostway District within Priver Wharf, capital of Edras' College.


Until next time, 


Your Favorite Madman,






Thursday, February 7, 2019

Jornath: The Fall of Wilset 542


.23 Months since the Fall of Usamilplatz.


With the Maniples of Prima Jama's Skitarii embarked upon increasingly heavy fighting across the breadth of the offensive area around Usamilplatz and with the alien's attempted breakthrough on the extreme right of the Imperial line only barely rebuffed with extreme casualties. MQC 87-C* in control of the PDF and Astra Militarum elements within the surrounding areas looked to stymie any potential flow of new Ork warbands into the region. With most of 1AG's regiments already embarking on a campaign of retaking major automotive roadways and mag-lev lines through the Eastern ranges of the Usamiljen Mountains, assets were already in a position to be moved quickly to act as blocking forces.  

The 334th Idrian "Ghosts" Irregulars, were just one of 3 Regiments moved to act in this capacity. Understrength after sustaining casualties clearing out villages in the vicinity of the Ork Exclusion Zone east of Kula Hive, the 334th was acting in a support role to the 1st Usamiljan Fusilier Cohorts' "Operation Vengeful Deliverance", this being their recapture of the city of Saltzkost, along a major highway running southbound into the lowland regions of northern Kula Province.



The Regiment was moved into a 60 Km mountain pass, blocking a tertiary highway which runs into the southeastern edge of Korsnokrat. While the Orks in the Saltzkhost operational area's eastern reaches were expected to deploy only noncommital probing assaults until the city was retaken (the aliens holding the city represented a rival warband to those positioned in the foothills east of the city.) the counter-offensive launched haltingly in the wake of the Emerald Screen incident would spur the orks into a frenzy and all three units occupying the Saltzkhost operations area were battered with waves of light infantry and vehicles for several weeks. 

About a month after the Emerald Scream, greenskin forces within the Usamilplatz region gained a great deal of tactical coordination, at odds with trends extrapolated by IntRec for those xenos formations. The ensuing attacks within Usamilplatz and Korsnokrat which resulted in the death of multiple Skitarii Magos and the routing of PDF and Mechanicus forces has already been recorded. But in Saltzkhost, Ork Motorized forces advanced into the understrength 334th,  no doubt under orders from their unknown warlord to link with their comrades expected to break through the Imperial defenders of Korsnokrat. 

The Regimental headquarters of the 334th was Bastion W542,  this position would come under no less than 21 successive waves of greenskin's before the end.  At the height of the attack, when 8 of the regiments 12 companies had already been destroyed, the regiment was reinforced by members of the Sons of Medusa's Warclan Megara reserve assets. They would join the remnants of the regiments command bastion garrison in their final charge, to buy time for the remaining companies to withdraw and link with units in southern Korsnokrat.













The Fall of bastion W542 would be the final resistance preventing the Ork reserves in Saltzkhost from sweeping north into the southern flank of the already depleted Imperial forces in Korsnokrat. While all members of the 334th conducted themselves with honor in the field, it changed little in the bearing that the Mechanicus line in Usamilplatz was in dire straits of being rolled up from the south by Ork motorized units.  Only steadfast resolve and a great deal of ammunition would save the Imperium's soldiers and allow them to continue to hold the line.




Thanks for reading!  This post was a part of an ongoing narrative campaign, in the "living setting" of Jornath. For more information about Jornath as a setting, including units, missions, and posts from other Jornath bloggers be sure to click on the Jornath [40k] tab at the top of this page for an up to date list of all posts.

-Your Favorite Madman-



Wednesday, October 10, 2018

Jornath: Firelight Parallel


With 10 Wing JSOB's highly successful Raid on Urzagz Shack, the rest of TF Crimson Pendant scrambled to support the PDF strike team as it moved through the outskirts of the Stabheelz to intercept the closest ammunition convoy bound for the Xenos Flakk Rokkit Tower.  With Ork mobs beginning to swarm, an understrength Sons of Medusa force reconnaissance asset was able to link with 10 Wing, and together the force made a desperate push through the last block of Xenos held positions. 






With a larger concentration of Imperial forces present in the area, and with the alert already raised Ork warriors fall upon the beleaguered special forces in significant numbers. Though whether this was an intentional attempt to delay the attack on the convoy or just typical Ork gusto to get to grips with the enemy is difficult to say. 





The arrival of the Ork ammunition convoy into the killzone coincided with a wave of Ork warriors falling upon 10 Wing JSOB bogging them down and preventing the force from engaging the Ork vehicles effectively.  Surging forward to prevent the Xenos vehicles escaping the Sons of Medusa blitz forward into the last vestiges of the Ork left flank. 






With a great effort the Sons of Medusa attain the roadway and begin their attack on the convoy, as the men of 10 Wing start to withdraw towards the Astartes Predator in an attempt to disengage from the waves of Xenos warriors pouring into the AO from the west. 









In a flurry of violence, all other members of the Astartes tactical squad are laid low by massed ork weapons fire, leaving only the squads sergeant, who blessed powerfist ripped apart the alien's vehicles like paper. In the smoke and flame of cooking off ammunition stacks and ignited fuel tanks the handful of Imperial survivors consolidate back onto their armor. Their vehicles destroyed, and many of their number slain the xenos beat a hasty withdraw for a time.  

With the Ork convoy destroyed, it will only be a matter of time before direct close air support strikes can neutralize the Ork Flakk Tower with impunity, and the Hunt for Blakkstaff can begin in earnest. 


I hope you enjoyed this post, in the game we utilized a rough set of home brew rules to spawn in "AI" controlled Ork warriors, allowing for a joint player controlled operation, which yielded some truly interesting results. If you'd like to check out the rules you can click on the link 



Thanks for reading!  This post was a part of an ongoing narrative campaign, in the "living setting" of Jornath. For more information about Jornath as a setting, including units, missions, and posts from other Jornath bloggers be sure to click on the Jornath [40k] tab at the top of this page for an up to date list of all posts.

-Your Favorite Madman-


Friday, June 8, 2018

Hobby: Ur Onceboss

Currently still in the process of working on a wide-ranging scope of different Jornath lore posts, focusing heavily on the Dramatis Personae, and the Regiments making up the Imperial Defense. While I'm still piecing all those lovely words together, I thought I'd continue to show off a few more of the minis I've gotten around too. This time we have an actual participant in the Battle for Jornath, Ur Onceboss. Ur was a Snakebite Warlord who was a part of the Ork forces to land on Jornath proper during the second wave of the invasion, following the break up of the precursor kroozer which heralded the beginning of the ground war. Ur's Warband fought in the Kulan Exclusion zone, which saw him deep in the thick of the early wars most intense combat encounters. When J.S.O.B. and the Sons of Medusa began their targetted raids on Ork commanders following the containment of the attempted breakout onto Nizajain Isle, Ur was one of the Task Force's primary HVT's. The Astartes strike, left Ur's warband totally annihilated, and the vicious warboss missing his left hand. Left not only physically and mentally scarred, Ur had become a social pariah within the traditionalist society of the Snakebites, causing him to wander the scrap cities of the Ork landing zone looking for mercenary work. He would eventually find purpose in the employ of Bonebeard Blakkstaff, whose powerful magic and possession of the strangest jet-black choppa Ur had ever laid eyes on convinced the Once-boss to act as the psykers personal bodyguard. Soon placing him to the center of numerous more Imperial assassination raids.

Ur is constructed from the old Mordhiem Pit Ogre, with multiple boss poles, a head and arm from the Nobz frames





Thanks for reading!  This post was a part of an ongoing narrative campaign, in the "living setting" of Jornath. For more information about Jornath as a setting, including units, missions, and posts from other Jornath bloggers be sure to click on the Jornath [40k] tab at the top of this page for an up to date list of all posts.


-Your Favorite Madman-

Saturday, May 12, 2018

Jornath: The Day of the Emerald Scream.


The Imperium was ascendant, victory had been attained at the Battle of Mendorus Grove, and with that success, Operation Gray Jewel saw the Orks' subsequent disorderly withdraw from Fortress Behras. In the exclusion zone east of Kula; Imperial Guard assets coupled with pinpoint raids by the Sons of Medusa had crippled the aliens' forward defenses, leaving Kulan Cohorts to sweep into the Xenos cities and begin the process of burning the greenskins out of the marshlands. In the mountains, the Skitarii of Prima Jama marched to liberate the cities and infrastructure in the shadow of their forge hold, which had been under the dominion of the Ork since the beginning of the war.

In the north, the routing aliens were pushed into the Ctre valley proper, placing them far enough from important civilian and military facilities to sanction large-scale orbital bombardment, and indiscriminate bombing campaigns by atmospheric flyers launched from Altheri Hive. The heightened pace of the campaign spurred occasional lapses of decontamination protocols for aircraft fighting in the operations area. While most Imperial Navy airframes are resistant to biological or chemical contaminations, the local PDF aircraft from Altheri do not possess this style of standardized construction, necessitating rigorous checks by maintenance and ecclessiarchal crews. This lapse in protocol would prove incredibly dangerous. An immense amount of Orkoid spores, released by the millions of dead greenskins drifted in yellowish clouds around the Ctre Valley and foothills regions of the Guffmans-Platz administrative area, these spores found purchase within the airframes of PDF aircraft while they refitted at improvised airfields. When these airframes returned from the combat front to their home fields, ground crews skipped their decontamination checks, pushing the aircraft immediately to basic maintenance bays crewed by servitors and menial laborers. In short order snotlings, the lowest level of Orkoid life form, pryed their way from these aircraft and set about turning the disused corners of the maintenance hangers into breeding pits for more complex forms of their malign race.

It was at the beginning of the spring combat season that airfield 2C in Altheri Hive was suddenly attacked by several dozen Ork warriors and droves of gretchin wielding improvised weapons. The surprise of the attack was such, that many of the pilots and ground crew fled the facility in confusion rather than combat the attackers. With a great deal of ordinance and heavy weapons now lying around undefended on various aircraft, the Orks immediately set about crafting these into dangerously effective emplacements. Arbites, in conjunction with reorganized aircrews and crowds of lightly armed militia, attempted to recapture 2C several times over the course of the day but suffered severe casualties. Instead, these forces opted to quarantine the field and wait for more Astra Militarum assistance. This breakout may well have been crushed before it spread any further outside of the airfield if it were not for an event which would shape the dynamic of the War for Jornath for years to come.

In the Exclusion zone to the West of Kula hive, Imperial Guard and Astartes strike teams had spent much of the previous year neutralizing the warbosses and various commander beasts of the Orks nestled in the Scrap cities. They had been brutally effective in this endeavor leaving the majority of the Ork "nobility" fighting each other for control of dwindling resources and ever-shrinking territory. Amid this confusion, a pseudo-religious psyker cult emerged under a Weirdboy called Bonebeard Blakkstaff. Blakkstaff rallied control of a half-dozen Snakebite warbands whose leadership had been assassinated by actions from the Dreadmare Companions and the Sons of Medusa. What made Blakkstaff's force called the Kult of Da Blak WAAGGHH dangerous was due to Blakkstaff's own psychic abilities, which seemingly allowed the xenos witch the ability to give life to slain greenskins and halt death in the grievously wounded. Biding his time, the Ork weirdboy sheltered his forces during the day when Imperial raids would be conducted to neutralize HVT's and strategic locations. In the evening the Kult would emerge from its hiding places and resurrect the fallen warbosses and boyz, wrangling the undead ork's into underground squig pens. The first real intelligence Imperial command had of the Kult's activities came from vanguard PDF forces from the Kula Conservator Cohort, noting that the bodies of orks killed in the previous day's action had been removed in the night en mass.

It was men from the Precpian Air Cavalry's 20 Brigade 9 Co, fighting in the Totemkrash suburbs which engaged the Kult in direct combat for the first time. 9 Co was engaged in particularly lengthy fighting against Deffskull warbands defending a large refueling depot, in the evening of the second day, the Precpians set out a distress call citing that their forces were now totally surrounded by unidentified Xenos lifeforms. This alarm immediately warranted the deployment of a tactical squad from the Mortifactors, when this squad arrived they found a charnel house, filled with the crashed wrecks of the companies valkyries and heaps of Precpian dead, seemingly placed in ritualistic positions. Of the Ork dead, there was no sign. Tactical Squad Redala, signaled its findings and continued to move to 9 Co's primary objective. Upon entering the refueling depot, Redala encountered trailing elements of the Kult, these "Black Orks" were reportedly able to sustain multiple bolt rounds before succumbing and were possessed with unnaturally elevated strength. Upon destroying the refueling depot, Squad Redala reported its findings and immediately set about coordinating with other nearby ground forces to give chase and eliminate this new threat.


In the next few hours, Scout and Reiver squads in the exclusion zone redirected themselves to harass the Kult as it withdrew, these teams neutralized several pockets of Black Orks and Snakebite fighters in small subterranean outposts below the Scrap cities. But were unable to locate the primary leadership of the Kult. Realizing that much of this new forces' infrastructure was located underground, Navy forces began deep seismic scans of the area. They discovered layers of underground tunnels built in concentric circles which progressed deeper into the crust of the planet. Larger caverns and portions of the Rokk's punctured these tunnels in hundreds of places, creating a lattice of Xenos mine works.

It was as these readings were being transmitted to the Astartes Operations command, that 2C was taken in Altheri Hive, slowing down direct responses to both situations by a handful of hours, as effective strike plans were created. At sundown over the battlespace, just as PDF and Astartes forces were launching to neutralize both threats the Emerald Scream occurred.

A massive surge of warp energy pulsed forth from the core of the subterranean latticework, totally shutting down vox communications, and driving hundreds of astropaths into a fit of blind rage, their eyes glowing a bright green as they attacked their minders or ripped one another apart with their bare hands. The energy pulse traveled past the Navy blockade and through the debris of the early ork fleet, smashing into the Mechanicus controlled moon of Ankou in the systems outer limits. All communication was lost with facilities on the moon, save for an errant signal on loop, a piercing guttural scream of rage which could be detected all across the sub-sector.

As the Imperium worked to understand what had just occurred, dozens of warp signatures were detected at the fringes of the system. Orks from across the sub-sector were reacting to the call of the Emerald Scream and moving to Jornath to aid their kin in battle or for their own sport. While these newly arrived Ork vessels lacked any command structure, it was only a matter of time before the Kaptians of the greenskin navy came to a conclusion as to who was the toughest and turned their attention to the conflict on Jornath's surface. Where Ork warbands on the ground were in possession of deep space sensory equipment, such as the newly seized 2C airfield or in installations in the north around Usmilplatz or Valeri Pesh, they set up signals to call on the new arrivals to join in the fighting.

Tactica Command Jornath and the Astartes Operational Command immediately set to work to counter these new arrivals, putting out a priority call to all Imperial assets across the sector, which was answered by numerous Imperial Guard regiments, the Imperial Dragoons Marine Chapter and even a mighty Watch Fortress of the Deathwatch. On the ground Task Force Crimson Pendant was organized, a combination of veteran militarum special forces, and scout squads from every marine chapter present in the Battle Space, this task force's sole objective was to move into the Stabheelz area of the Exclusion zone, the core of the underground lattice, find and destroy every vestige of the Kult of the Black Waaggh. Ground Operations in Usamiljen and the central conflict zone were permitted to continue as Tactica command felt that these were still progressing favorably. Oakenzid and other previously unengaged Hive cities, as well as nations across Jornath which have remained unmolested thus far by the war, began preparations to receive the new Ork fleet, conscript formations were raised in their hundreds and miles of trenches were dug to bolster the defenses of as many towns as possible. In space, the fleet split itself into two formations, one would remain in high orbit above Jornath to act as a close support and command asset to ground operations. The other would travel to Ankou to hopefully end the Emerald Scream, and harass the new Ork fleet while Imperial reinforcement arrived from other systems.






Stay Tuned for more major lore updates this year for the War on Jornath as things heat up on a fearsome new second front and the situation on the ground gets ever more desperate. Be sure to check on the Jornath [40k] tab at the top of the page to catch up on all the previous Jornath lore, battles, units and posts from other Jornath Bloggers!


-Your Favorite Madman-