Showing posts with label battle. Show all posts
Showing posts with label battle. Show all posts

Wednesday, October 10, 2018

Jornath: Firelight Parallel


With 10 Wing JSOB's highly successful Raid on Urzagz Shack, the rest of TF Crimson Pendant scrambled to support the PDF strike team as it moved through the outskirts of the Stabheelz to intercept the closest ammunition convoy bound for the Xenos Flakk Rokkit Tower.  With Ork mobs beginning to swarm, an understrength Sons of Medusa force reconnaissance asset was able to link with 10 Wing, and together the force made a desperate push through the last block of Xenos held positions. 






With a larger concentration of Imperial forces present in the area, and with the alert already raised Ork warriors fall upon the beleaguered special forces in significant numbers. Though whether this was an intentional attempt to delay the attack on the convoy or just typical Ork gusto to get to grips with the enemy is difficult to say. 





The arrival of the Ork ammunition convoy into the killzone coincided with a wave of Ork warriors falling upon 10 Wing JSOB bogging them down and preventing the force from engaging the Ork vehicles effectively.  Surging forward to prevent the Xenos vehicles escaping the Sons of Medusa blitz forward into the last vestiges of the Ork left flank. 






With a great effort the Sons of Medusa attain the roadway and begin their attack on the convoy, as the men of 10 Wing start to withdraw towards the Astartes Predator in an attempt to disengage from the waves of Xenos warriors pouring into the AO from the west. 









In a flurry of violence, all other members of the Astartes tactical squad are laid low by massed ork weapons fire, leaving only the squads sergeant, who blessed powerfist ripped apart the alien's vehicles like paper. In the smoke and flame of cooking off ammunition stacks and ignited fuel tanks the handful of Imperial survivors consolidate back onto their armor. Their vehicles destroyed, and many of their number slain the xenos beat a hasty withdraw for a time.  

With the Ork convoy destroyed, it will only be a matter of time before direct close air support strikes can neutralize the Ork Flakk Tower with impunity, and the Hunt for Blakkstaff can begin in earnest. 


I hope you enjoyed this post, in the game we utilized a rough set of home brew rules to spawn in "AI" controlled Ork warriors, allowing for a joint player controlled operation, which yielded some truly interesting results. If you'd like to check out the rules you can click on the link 



Thanks for reading!  This post was a part of an ongoing narrative campaign, in the "living setting" of Jornath. For more information about Jornath as a setting, including units, missions, and posts from other Jornath bloggers be sure to click on the Jornath [40k] tab at the top of this page for an up to date list of all posts.

-Your Favorite Madman-


Saturday, September 20, 2014

Siege of Lychke. Assault on COC Firelight

At the height of the battle, with the twinkling of the Fleets battling in orbit above me.  
The roaring firestorm of the SecMass offensive, massacring my friends around me. 
I finally understood the ancient phrase "There are no atheists in foxholes". 
For all the teachings of society and politic, I had come to the religion of war.
Been baptized in the holy waters of oil and blood. 
In the martyrdom of my comrades, I was born anew, 
A Prophet of War. 

- Cpl. Alych Gomez.  Survivor of the Siege of Lychke, 
 later interred in the Opalheart Advanced Care Facility for severe Post Traumatic Stress Disorder



Sector: Lychke Military District [ 2 km from City Center ]


Strategic Situation: The Gray Knight, with newly arrived corporate fleet assets has begun engaging the Conclave and Provisional Fleet blockade. Coinciding, with a large scale combined arms attack by SecMass ground elements on the Orbital Defense guns, specifically  COC Firelight,  which controls the largest cluster of defense guns.  The 5th CMI Mechanized Brigade holds the position, and is exhausted, having fought much of the Siege. However, the grav tanks of the corporate army, have allowed them to encircle these beleaguered souls, separating them from the 10th Scout, and 3rd Prov. Infantry Regiment. by about three blocks.   Some reinforcements from these two regiments did reach the 5th to bolster these critical positions. But they may not be enough. 


Tactical Situation: A Bolstered Platoon of the 5th Mechanized is situated in prepared defenses around COC Firelight,  with defense centered around the main control station. A Grav mounted Scout team from the 10th, just made it to the AO, before the encirclement.  Their new CGS-1 may prove invaluable. The Infantry are backed up by several CT-8's  and a CT-7 MLRS variant. SecMass is launching their assault with heavy grav tanks, and large groups of corporate infantry.




Layout of COC Firelight, the green circle representing the fire control center, and arrows representing corridor of approach.

The only asset of the 10th to get to COC Firelight before its encirclement this gravmech grenadier squad represents the pinnacle of Conclave training and weapons technology.


Exhausted recruit squads fight tenaciously from their positions, dealing a good toll on the approaching Corporate troops,  the CT-8's  deal an avalanche of 40mm autocannon hits on the SecMass tanks reducing their effectiveness, but not destroying them.

The Grenadiers secure the southern gun battery, as the recruits in the west, east and north die for every inch of the gun battery



The CT-7 MLRS launches the first of its limited stockpile of missiles into the Corporate infantry, and the entire assortment of Conclave vehicles pour lead and fire in behind.  The slog across the marshlands into the hard cover of the city is proving slow, and while many die; the corporate soldiers (either through raw mettle or as a result of fanatical indoctrination) continue to push into the COC.


A larger overview of the last shot.



An elite squad of Corporate stormtroopers, makes it across the killing ground and rips into the western recruits.  


A view from one of the western squads, towards a SecMass MRAP.  These men would fight from this position for the entirety of the engagement.


A view of the Corporate forces as they wade into the position,  for much of the early stages, they had a very difficult time coordinating their attack, either due to enemy fire or disruption brought about by the fleet battle above.


But, soon they begin to mass behind a small housing complex, and a large rush of troops into the central command station seems imminent.


Corporate Squads finally arrive and silence the northern gun. immediately setting about establishing their own terminals to use it against the Conclave fleet.


Also in the north, SecMass vehicles blaze down the main highway, but it is critically disabled by the fire of all the north defenses. The crew bailout of their shattered hulk, casually walking back to their lines, with the cover of a company of SecMass Marines.

The crew of the MRAP, controlling an assualt drone to try and break through the western defense



The firefight between the infantry is interrupted by the divert of the CGS-1, which uses its mobility to spray a few bursts of large caliber machine gun fire into the Stormtroopers, before returning the help the eastern line.


Recruit Corporal Mal Cezarno, rallying his squad at the climax of the battle, as SecMass Marines charge across the road into the trenchlines. 


A view from the defenses as the marines charge.


An image of the forces on the west and north defenses as they are met with a brutal SecMass charge.


The surviving Corporate Stormtroopers cut into the eastern recruit squads.  The melee would last the rest of the engagement.  Nearly all the recruits would give their lives to hold the western line.


As the marines begin to move, an Autocannon round rips the lead soldier in half, suppressing the squad and halting the charge.

But the corporate MAT has their own rebut 



Which has potent and deadly effect,  but their actions proved to late.  The CGS-1 is able to catch the charging Marines in the open, cutting them down in the street along with heavy fire from the Recruits. causing the attack to falter and eventually sputter out.

In the end. One CT-8 burns, another sits, its crew half dead, its workings all but shattered,  The CT-7 is out of ammunition,  many recruits are dead or wounded, either of heat exhaustion or enemy fire. The CGS-1 patrols the perimeter of piled corporate bodies and empty hulks of fire licked corporate tanks. The guns of COC Firelight were held, by only the slimiest of margins.  Skirmishing around the battery would continue for several days, until the APA reached the position. 

In the end, the guns would mean that the Corporate fleet could not land more soldiers. But no grand victory was won. the Siege of Lychke was over for the moment, but the Campaign of Lychke Province had only begun...

Saturday, August 30, 2014

The Siege of Lychke. Pre Campaign.

A mini campaign myself and JD, played in the Angelshearth Front of our 15mm Gen Sci Fi setting, towards the beginning of August.

Belligerants:  Low Western Entertainment Corporation's "SecMass" Group.  vs. Conclave Military Initiative
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“Sir, picking up a blip on the lower left bow. Coming round Orbital pre point V-102.”


“Probably the damn commie Volocheks again. Cycle the laser reflective mirrors, and arm the railguns, get Gomez up here, we need everyone on deck.”


“Sir, the ship doesn’t match the Volo’s.  Computer bounceback is absurdly sophisticated,  i think its corporate…”


“Oh fuck… Get this goddamn bridge sealed, full alert, summon the rest of the fleet to our location. I want full reverse thrust towards pre poin….


“ Sir, computer is reading power draws on their ship.”


“Bring up my mirrors!  NOW!


A searing bolt of light ripped into the bridge of the CNI Ardent Stallion at 0600 Hours, as it was on monitor duty above one of the provincial capitals of Angelshearth,  called Lychke [Lie-Ch-K].  The Attacking force, has been identified as a vessel belonging to the LWEC corporations’ military arm, SecMass. The CNI Ardent Stallion, withdrew under 25% power, to a fleet staging area. The Reserve ships, the CNI Winged Pride ,  CNI Brutal Jackboot, and CNI-APF Celestial Fear, move at full power, to the SecMass vessels last known location.  


The Battle for Quadrant Crown.


The Reserve ships found the vessel in low orbit in a spatial quadrant of atmosphere called the “crown” as it sat in a sweet spot in Lychke’s Orbital Defense Guns, the ensuing battle was enough to dissuade the SecMass ship from continuing to launch landing craft.  but it left the CNI Brutal Jackboot critically damaged,  The SecMass ship, now, popularly being called the Gray Reaper, by the superstitious Naval Initiative men.  Distanced itself from the planet, and flotilla’s of Conclave Naval Initiative and Provisional Fleet ships formed a skirmish line to ensure that they stayed there.   






The Ground Threat to Lychke


SecMass units had landed, not in the quantity they might have liked, but certainly enough to wrestle control of the capitals defensive lasers and railguns for long enough to allow for more of their forces to land.  The SecMass units are moving quickly and rapidly to the cities outskirts, with the intent of overwhealming the CMI [Conclave Militant Initiative] and APA [Angelshearth Provisional Army] units holding the city.   

The Cities defenders,  the 5th CMI Mechanized Brigade, 10th CMI Guard Scouts Brigade,  and 3rd Provisional Infantry Regiment, make up the modest “Army Lychke”  which has fallen under the command of Magos Ruiz Polochenkov, from the 2nd Army Group’s general staff.  He is a tough dependable front commander with a history of actions during the war for Sellas.

In the morning the Conclave troops, and APA would begin a fight against indoctrinated and tough corporate soldiers, all across the sector, the mettle of raw conscripted troops and their officers would be seen.  Would they be found wanting?