Wednesday, September 30, 2026

Ingredior: Where Silence Stops


This is the second battle in the ongoing Ingredior campaign. Click [HERE] to read the previous part, 'The Sally At Ferroc Castle'

After the resolution of the first battle, I presented Chris and his command of Sons of Medusa with the choice found below... 


After careful consideration, the Sons of Medusa opted for a cautious approach toward Ingredior Magnifica's Astropathic Relay.  The area near Ferroc Castle had been cleared of the immediate threat of the Necron Assault.  But the areas stretching out from it, former Mechanicus Serf habitats and a lattice of now battle-worn city districts, were haunted by all manner of Canoptek horrors or Necron kill teams.  It would take careful planning and hard fighting to slowly retake the area and begin to build a sufficiently capable force of mortal men and women to bolster a large scale counter assault against the Xenos. In the outlands, beyond the city stretching out from Ferroc Castle, stand towering Necron constructions of engraved black stone, restricting and dampening the Astropathic Choir. 

The constructions are heavily guarded; legions of Necrons stalk the outlands, probing constantly into the city by the hour to determine the nature of their recent defeat. Speed and Stealth are the watchwords of the day. The psychic dampening pylons must be deactivated quickly and without alerting the wider Necron armies to a significant breakout attempt.  Once deactivated, an elite force of Astartes and Kingsguard must blitz through the gap in the psychic field to re-capture the Astropathic Choir, and orient it through the newly created breach.  

Lt. Laird, would lead a small strike team into the Outlands ahead of the Assault Force led by Captain Corporis and Galkraan, Eternal King of Iron. 

We would be using my 'Force Reconnaissance' Rules for Warhammer 40,000 9th Edition, the following will be a recounting recorded live as the battle was played on the club's discord channel. 


There are 3 pylons representing the network of dampeners outside the relay. There are Patrols of scarabs maintaining the pylons and a guardian canoptek wraith in the center. The Marines start out undetected. Canoptek units have a 10" detection range, and their likely movement direction is indicated by the models' facing. If they are obscured from sight by terrain, the model is removed, and a die is placed indicating their last known location.

There are three alert levels indicating the growing awareness of the necrons to the intrusion. With increasing damage to the pylons and detections, also increasing the alert level.


The Marine Infiltration force is led by Lt. Laird, a Primaris Lt. In Phobos armor, he leads 4 infiltrators and 3 reivers who have been heavily upgraded. The infiltrators and Laird advance past a few Scarab patrols up toward the northeastern pylon

Once there, the reivers arrive via deep strike with grab chutes. The force eliminates two scarab bases, and the wraith begins reacting, moving up to investigate the loss of the scarabs


After a fairly intensive battle, the wraith is defeated, and the first pylon is destroyed, raising the alert to level 1, warriors and directed scarabs enter play.


The marines continue a merciless advance, gunning down three warriors and forcing their way into the vicinity of the second pylon. The Alert level is raised to 2. A tomb blade enters play along the line of pylons from the southwest. As more warriors arrive in larger squads


With a single shot, Lt. Laird slays the Tomb Blade, the metal xenos toppling dead from its mount, which pinwheels into the dry surface of Ingredior Magnifica, shearing off metal in a great plume of dust and sparking energies.

The Infiltration force advances, as the charges on the second pylon erupt. The marines have completed their primary objective; 2 of 3 pylons have been eliminated, though who knows what benefit the aliens might derive from these structures in a pitched battle. Laird pushes his men onward to the third and final pylon. The alert is now at level 3, and sizeable Necron assets are beginning to arrive.




The Sons of Medusa are undaunted; they break through several Necron skirmish lines to secure the objective. Planning charges on the final pylon as dozens of warriors begin to arrive. As the final pylon topples, the Infiltration team goes to ground in a nearby ruin, snapping off shots at their pursuers. Laird fires a green flare into the air above their position to mark their success. A signal seen by Captain Corporis and the Mortal Hosts of Galkraan, the Eternal King of Iron, who begin to move to their aid



Notable Deeds:

Lt. Laird personally killed 2 tomb blades, a death mark, and nearly a dozen scarab swarms.

The Reivers, though losing two of their number, slew triple their number in Necron warriors and a canoptek wraith

The Infiltrators destroyed all three pylons and killed several Necrons


We will join Lieutenant Laird and his men, as well as the rolling spearhead of the Sons of Medusa in Part 3.

I hope you enjoyed! 

-Your Favorite Madman-













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