House
Rules
Hero’s
Without Equal: If a hero is removed as a casualty,
there is a chance that he may not really be gone, after the battle roll a D6
for each of the characters removed, if the result is a 4+ the character will be
fine and remain to fight again. If not then he will be gone and lose anything
he might have gained.
Overall
Commanders: Each armies Overall Commander, is never
considered “dead” at the end of a battle as might other hero’s, and will never
have to roll for weather they are alive or not.
Battle
Honors: If a hero does something of note (ex. Takes down a
unit with 1 wound left) he will earn a battle honor, this can be a statistics
upgrade, a special piece of wargear, or a USR, to be decided by the players.
The
Tide of Horror: Daemons do not have to follow the
“Daemonic Assault” special rule if they do not wish, this represents the
daemonic army coming forth from the warp portal. If they choose not to, they
deploy as normal for the mission.
Recover
the Relics: If the Emperors Champion is slain on the battlefield, he will
immediately become an objective, unless the game is Kill Points.
The
Ground Shall Shake: In order to finally eliminate a player
from the campaign. You must challenge them to an apocalypse game. This game can
be no less than 3000 points and must include either 1 superheavy or formation. This
can only be done if you control at minimum 75% of the territory they controlled
at the beginning of the Campaign.
Tank
Crews: If a vehicle is immobilized with no weapons, you may
have the crew of the vehicle disembark, roll a D3, you will receive that many
troopers that have the statistics of the weakest troop type in your army. Ie.
Conscripts, Neophytes, If the vehicle is destroyed the crew will also get out,
however you will roll a D3-D3 to represent the casualties taken by the vehicles
passing.
Taking
Territory: A target area is selected, on the campaign
map that is touching your territory. Depending on the amount of territory you
want, the points size will increase or decrease. Defending player places
majority of the terrain. A mission will be decided upon and played. The winner
takes the amount of territory decided upon, or holds their ground. Geographic locations take 2 battles to win,
no matter the size of these battles, as it is assumed the commanders will
devote heavy resources to holding such vital areas.
what do you guys think ?