Thursday, September 15, 2011

Preping for St. Lusica. (Armored Division)

I recently-rediscovered a site called Ramshackle Games not only do they have a great selection of ragged post-apoc character minis, they also have a wide array of vehicles and random bits. Within the next 2 weeks, i am planning to have accuired a further 2 chimera's for the army, along with several more Plauge Marine elements, and some chaos hounds, possibly a rhino (we shall see).

Wednesday, September 14, 2011

Campaign Special Rules (Revisited)


House Rules

Hero’s Without Equal: If a hero is removed as a casualty, there is a chance that he may not really be gone, after the battle roll a D6 for each of the characters removed, if the result is a 4+ the character will be fine and remain to fight again. If not then he will be gone and lose anything he might have gained.

Overall Commanders: Each armies Overall Commander, is never considered “dead” at the end of a battle as might other hero’s, and will never have to roll for weather they are alive or not.

Battle Honors: If a hero does something of note (ex. Takes down a unit with 1 wound left) he will earn a battle honor, this can be a statistics upgrade, a special piece of wargear, or a USR, to be decided by the players.

Corrupted Lands: If defending Daemons do not have to follow the “Daemonic Assault” special rule if they do not wish, this represents the daemonic army coming forth from the warp portal. If they choose not to, the daemons may deploy 1 wave as per the scenario deployment, and have the rest arrive from reserve as normal. 

Recover the Relics: If the Emperors Champion  is slain on the battlefield, he will immediately become an objective, unless the game is Kill Points.

The Ground Shall Shake: In order to finally eliminate a player from the campaign. You must challenge them to an apocalypse game. This game can be no less than 3000 points and must include either 1 superheavy or formation. This can only be done if you control at minimum 75% of that players starting territory. If the defender wins this battle it is considered such a heroic defiance that the attackers forces rout back several miles, allowing you to gain back 2 captured areas that are adjacent to your surviving area. The attacker may not challenge you again for 2 “world turns” .

Taking Territory: A target area is selected, on the campaign map that is touching your territory. Depending on the size of the territory, and if you want to try for all of it, the points size will go up or down accordingly. Defending player places majority of the terrain. A mission will be decided upon and played. The winner takes the amount of territory decided upon, or holds their ground.  Geographic locations take 2 battles to win, no matter the size of these battles, as it is assumed the commanders will devote heavy resources to holding such vital areas.

Dead are the Apostles!: So important is leadership to the heretical horde that traitor HQ choices are considered to count for 2 KP in such missions as that is viable. As long as the HQ is alive infantry within 12’’ may use his leadership for the purposes of morale.


Better, i thinks so :)


Tuesday, September 13, 2011

Building St. Lusica

last Sat. i had a few bucks and decided to finally give "Plasticard" a try, since apparenlty it can be used for everything. I was skeptical at first, but when i finally started using it Sun.... Oh its terrian and converter heaven !  Anyway, i built one building the other day, using some platic mesh, and Warhammer fantasy movement trays as the base. Its not totally completed, i still have little details to add. Overall its going to be part of a large manufactorum, that will be modular and seperate into small buildings like this one.







As for comments on the Campaign Spec. Rules. 

I agree with virtually everything Jim mentioned as they were all thoughts/concerns that has crossed my head while writing them. I will prob. post a "revisited" version sometime soon.

@ Chris,  Its alright its not like i HAD TO HAVE Them on sat. lol, and i know, and it makes me sad narrative is why i love the game.