Showing posts with label photography. Show all posts
Showing posts with label photography. Show all posts

Wednesday, July 29, 2020

Hobby: Midland Bandits #1



A few old Wargames Factory Viking Huscarls with pieces from the Frostgrave Cultists added on, these friendly fellows are the first in a wave of shield-bearing infantry to accompany my Knights of the Feast in games of Dragons Rampant.  For their base, I want to get some tall grass and meadow flowers with likely a dark brown earth color like Stirland Battlemire, with small rocks to break things up visually. 

Sunday, January 28, 2018

Jornath: State of Conflict Year 3

The Battle For Jornath has now entered into its third year, one that is shaping up to be no less hard fought for the Imperium than the previous two. Here I shall endeavor to recapture the events up to this point in the war in short order, hitting the major highlights of actions and movements around the conflict zone in a brief manner. For more specificity, you can click on the "Jornath [40k]" tab on the top of this page to access a comprehensive list of every blog post made about the war in chronological order. 


Year 1.


Jornath is a largely typical Imperial World located in the Imperium's Eastern Fringe and situated just outside of the southwestern reaches of the domain of the Realm of Ultramar. It has a pseudo-feudal society based heavily on family, hereditary title and inherited wealth. The planet is responsible for sending 2 Regiments of Guardsmen into service every five years. The material export of Jornath pre-war was mostly made of average sized doles of wheat, local fruits, grox, and mineral wealth in the form of iron, copper, and tungsten (which forms in surprising quantities in Jornath's northern hemisphere).

Jornath does not structure its Planetary defenses in a typical manner to most worlds, forfeiting any sense of standardized Regimental system (which its tithed Imperial Guard Regiments are forced to adopt). Instead, it bases its garrisoning forces on ancient martial traditions of the Cohort, Hearthguard, and Mustermen. Each of these types of military formation can vary wildly in size, armament, and administration, because of the nature of the Jornathi political landscape. As a result of this confusing system, the Sub-Sector Capital of Casa Urient, which takes authority for drafting lengthy response plans for the planets under its control set many units into locations and called for actions which would become total compromising to several areas defensive integrity in the early war.



The Ork presence in the Jornath system was announced when a Krooza from the Ork fleet, preemptively threw itself into the teeth of the planets defensive platforms with no support. The Krooza was ripped apart in short order but split in half upon its entry into the atmosphere the back half crashing outside of Kula Hive on Jornath's larger northern continent. The front breaking into smaller fragments over the mountain ranges around the Mechanicus forge-city of Prima Jama. Orks, of course, survived the impact, but fortunately were contained by the natural terrain in the mountains and by immense amounts of PDF forces around Kula (placed there by a lucky clerical error) 



When the main body of the Ork fleet arrived and began its fighting with the Planet's small picket fleet and Orbital Platforms, the crude alien landing craft known as Rok's opted to drop in and around the areas where their ill-fated predecessors had crashed. Possibly to bolster their forces to effect a breakout or more likely, because that was where the fighting was already underway. 

Ork ground forces squabbled amongst themselves for the first few weeks of their deployment in earnest to the planet's surface, attempting to suss out who would command certain warbands into the fight. During this period Tactica Command Jornath is formed by the Council of Patricians and the Battle of Usamiljen Heights takes place. Large-scale pre-emptive strikes on Ork staging areas are not conducted. High Patriarch Neravan sends out a call for aid to any available Imperial assets.



Cohorts in the conflict area are lethargic to react to the planetary invasion, many formations act under the strict dictates of their ancestral boundaries. Meaning they will refuse to fight or engage forces not within the territory controlled by their funding guild or family, will refuse to fight alongside or in support of rival cohorts etc. 

In the North around Guffmans-Platz, Orks make a push south, and The Battle of the Ctre Valley is fought, making it apparent to a collection of larger Cohort commanders that an offensive action here is required before the aliens can gain too much momentum. 




Feeling that superior numbers and speed of action could be utilized to break the spirit of the Ork warbands in the mountains, forcing them into smaller groupings where they could be destroyed. The northern cohorts launched within two weeks of the plans first draft being sent to Tactica Command. 

The offensive, called Operation Remits Maw, was a disastrous affair as many of the cohorts had no experience in mountain combat, could not effectively supply their combat units without suffering severe losses from constant Ork ambush. The sheer size and inexperience of the commanders in operating on such a scale meant that there was little hope of overcoming these obstacles. 

Rather than breaking apart the few dozen large sized Ork concentrations in the mountains, Remits Maw gave the Ork leaders a singular target to descend upon. Drawing more and smaller warbands together towards the southern passes.  Inevitably leading to enormous numbers of PDF troops becoming cut-off in the mountains, without hope of an easy breakthrough.  




Astartes and Imperial Guard forces arrive in earnest at this point in the battle, Captain Vorodivo of the Mortifactors assumes overall theatre command of the battlespace, feeling that a full analysis of the strategic situation would be a better current expenditure of their time, the Mortifactors conduct limited operations, with the Dreadmare Companions, White Scars and members of the Jornathii Special Operations Battalion, to draw off Orks and allow the Imperial forces stuck in the mountains to fall back to Fort Behras.

Newly arrived Imperial Guard personnel spread out through the Jornathi Cohorts to act as military advisors and improve the combat effectiveness of the planetary defense forces. 


Year 2. 


The end of the first year and beginning of the second year were suspiciously quiet, only featuring light skirmishing and raids around the no-mans land of imperial and ork controlled territories. Suddenly at the beginning of Summer, simultaneous assaults on defensive installations occur all across the Northern defensive line. Many sections are totally overrun and Orks begin flooding into the central Kula region. 




Astartes, Navy and PDF Air Forces all conduct delaying strikes as the Orks' press south. Intelligence identifies the commander of the Ork counter-offensive as being a Warboss called simply "Krump" 

Krump's forces lay siege to Fort Behras and are able to overtake Saine Yeltsville surrounding the Fortress in its entirety, threatening the massed armories within.

While Behras is put under siege, in the Ork exclusion zone by Kula, Imperial successes trigger a large grouping of Xenos to assault the city of Bolasku along the eastern portion of the encirclement. The aliens sieze the city and create a scrap fleet, which breaks into two detachments. One heads south along the coast toward Hive Oakenzid, while the other makes for the Isle of Nizajain.  

The southbound fleet is largely obliterated by navy air-strikes.  The assault forces heading into Nizajain are boarded by mixed forces of Naval ratings and Astartes, the surviving aliens are destroyed in a pyrrhic victory on Nizajain itself.  




 The Sons of Medusa arrive in the Battlespace, and begin conducting precision strikes in the Ork exclusion zone and supporting actions at Fort Behras. 

Tactica Command Jornath, in conjunction with the Astartes Commanders, formulate a new operation to regain the initiative. Operation Gray Jewel in launched at the close of the year, targeting the Ork encirclement of Behras, it has so far met with good success thanks to victory in The Battle of Mendorus Grove.



Year 3. 

With a newfound momentum, Imperial forces plan on rolling up the Orks concentrated at Fort Behras, ideally pushing them into the Ctre-Valley Agricultural Complex where they can be annihilated with Orbital Fire without risking damage to vital infrastructure. Hopefully drawing Krump himself into open battle and killing the alien, will aid in this effect. 

Only time shall tell.



Thank you for reading! 



-Your Favorite Madman-




Tuesday, April 4, 2017

Fictional Histories - Fine Art about Tabletop Hobbies

Perhaps some of you will know, and some won't. But I've had the immense privilege to attend undergrad at the University of North Carolina in Greensboro for the past four years, as a member of the New Media and Design specification in the School of Art. During the time that I have spent in college, I like to think that I've grown as a member of the global academic community as well as an artist.  While I shy away from putting artworks up on this blog, as it's dedicated to my exploits in Tabletop gaming, I have found my professional and private interests strangely brought closer together.  Specifically during an intensive photography study that I participated in during the summer of 2015, which was exhibited in the Big Visions show in the fall of the same year.   During the final stages of that project, I was struggling in trying to find a connection with Southern France and my life in the United States, around the same time I discovered the Games Workshop store in Aix-en-Provence, and hung around the place in my spare time as a sort of lifeline to home (the cafe' across the plaza also had excellent espresso, which didn't hurt matters)   Up until that point I had drawn a pretty hardline not to include things from "nerd culture" in my work, I had this opinion in my head that it was unprofessional to incorporate things like miniatures gaming or hobbies into work.  After a very enlightening discussion with my professors, they convinced me to branch out and really explore how miniatures gaming could influence my experience of France. While I never ended up putting those French miniatures photos into the final show, they were crucial to altering how I looked at my entire experience of the place.

Fast-forwarding a bit, we come to the present and my last semester at the University. Having incorporated bits and pieces of miniatures gaming in abstract ways into my works since France, for my final project with the school, I opted to actually dive in and explore something that I've always wanted to know.  I have often found myself fascinated by the amount of time and effort that gamers are willing to exert on building their settings, I'm reminded of blogs like Palladian Guard or Devos IV. that recorded in painstaking detail the names, stories, and planets of men that do not and have not ever existed in detail that would make some historians blush.  Of course, we look at men like Tolkien and his Mythopoeia for a classical example of this behavior. I have often asked the question of myself, (readers of this blog will know I'm also quite guilty of this behavior) what inspires me to create so much content and data for a fictional history to be consumed by a small sub-group of the social scene around me, especially in the face of misunderstanding or hostility even from my girlfriend and others who sit outside the hobby community.


My last project is titled Fictional Histories and seeks to ask others that question of themselves, as well as to get a glimpse of the settings, memorable games, and thoughts of other people who are as committed to tabletop gaming as I am. The plan is to conduct an interview with a tabletop gamer, ask them a few questions, foremost amongst these is a memorable moment in tabletop gaming, and then I will create a diorama of that moment, pair it with the recorded or transcribed interview as well as any documents (things like army lists, stories etc.) miniatures or props the interviewee might be willing to loan for the duration of the project and then display the diorama, its interview and its ancillary material in the same way a museum might display information about a real historical event. The hope is, we explore the people that are involved in the hobby, and also de-mystify it a little for the people that see it but maybe write it off as immaturity or weird.



If you think you'd like to participate in an interview with me for this project then please feel free to...

Email me:     impcommander@gmail.com   [w/ Subject "Fictional Histories"]
Call or Text:  3369061755