Showing posts with label empire. Show all posts
Showing posts with label empire. Show all posts

Thursday, July 23, 2020

Hobby: Order of Purest Sun


We've been dabbling for a little while now with Dragons Rampant, which is an excellent ruleset from Osprey Publishing.  Its a generic fantasy toolkit, and I often see the Warhammer Fantasy armies of yore fielded once again under its rules. Its very balanced and still quite flexible with a selection of fantastical abilities and attributes to add onto a list of core unit profiles to tailor units to meet your ideas. 

Being as I loved the old world of Warhammer Fantasy, and that I felt that many of the Fantasy miniatures I had are more modern and would fit better into my ideas for Age of Sigmar. I picked up some more old school hand sculpted human fantasy figures from some third party sites. The primary one being EOE ORBIS  aka. Blacktree Miniatures.  

My intention is for these brave men at arms to stand sentinel against my Warriors of Chaos army, that I inherited from Chris some time ago now, and which is comprised nearly entirely of early plastic warriors from 5th Edition WFB. 

A shot of the two (nearly) complete units for the Empire. A unit of Ostermark State Troops, and a small unit of lesser knights 



Friday, November 30, 2018

AoS: The Unmooring of County Ledzuit

 The County Ledzuit was watched over by the family Henrich for over two centuries, in that time the county has seen a great deal, in 2084 beast tribes fleeing the scouring of the Sun Knights reaved through the coutryside, and in 2131 the lesser necromancer Yertari Ov had her occult rituals thwarted by an assembled party of Ledzuit militia and footmen of House Henrich. 

Nothing in its history would prepare the county for the strange event, recalled by later historians as the Unmooring. 





Investigation of Coll's Manor

It would begin with an unexplained forest blaze coming from the direction of Coll's Manor, a secluded estate, its Lord Barthe was singularly known as especially peculiar and reclusive, living for many years without incoming revenue off the bequeathed wealth of his deceased father. He had only a handful of working farmers and a pitiful assortment of roving livestock. Which is all to say that he was a recluse, and not well liked. Regardless, it was the responsibility of the Henrich's guard to look after all the people of the land and Barthe is nobility after all. 


The footmen, upon treading through the blackened and smoke wreathed remains of the fallen tree trunks came upon the blasted open shell of the Manor house.  A singular figure stood silhouetted by the still burning fires of the interior. Perhaps once it was the eponymous Lord Barthe,  now what stood before the handful of footmen was a malformed ghoul of weeping flesh and dripping muscle, crowned with a blasphemous helm of bone. Spotting the footmen the creature shambled forth, clutching an unnatural mace, which pained the eye to look upon for its otherworldly origin.  Unsheathing their weapons, the footmen moved to defend themselves, as the monster lumbered into striking range.  In a burst of impossible vigor, the thing lunged at them, bringing its mace below the guard of Jerik, smashing into his torso.  As the flesh began to sag and drip from the screaming footmen his comrades descended upon the thing, hacking, and stabbing with terrified abandon.  


Even with the creature lying in a pulpy mulch of gore, a rasping wet breathing could still be heard. The two remaining footmen breathed frantically with the rush of adrenaline that terror had brought them. Before the high could leave them they saw the other shapes in the trees, dozens, or possibly more smoke veiled figures limped silently towards the manor.  The footmen fled back to their masters in House Henrich, to bring word of what they had encountered. 

Battle of Fannhollow


As the might of House Henrich gathered, reports filtered in from around the county. Gibbering bands of the unquiet dead and maddening shoggoths of hateful flesh stalked the land as the impossible harbingers of a nightmare invasion.

With greater numbers and the lords roused, the guardians of sanity lent themselves to the defense of the land. The footmen and militia under Lord Henrich himself found battle within the still burning ruins of Fannhollow village, a particularly grotesque monster and his retinue of fleshy pus weeping knights met the men of house Henrich along the stream on the southern edge of the ville. 



With immense effort the creatures were battered down, each flesh thing taking dozens of grievous wounds to succumb to the damage. The unnatural leader of the force, in particular, was seemingly immune to harm, while using a blade of fused spinal vertebrae to scythe down any that stood against it. 


At the height of the fighting, as one, the creatures turned and simply withdrew from the field, as if called as one by a greater will to another more pressing concern. Lord Henrich marshaled his surviving men, and taking his most trusted personal guard with him, gave chase to the fleeing monsters, sending the rest of his retinue to gather as many additional fighting men as could be found. 

Ascent to the Ebon Pyramid


For hours the men of Henrich's household guard tracked the creatures through the woodland. Though night should have long since fallen, the woods were lit by a persistent baleful twilight. The origin of this light and indeed the source of the creatures themselves was at last revealed to the men of County Ledzuit.  A sinister obsidian pyramid stood at the center of a clearing surrounded by esoteric statuary, a ragged portal shone above the structure, weeping corposant and ichor, the doorway spat forth more of the horrors.  A pitched battle was already raging around the nightmare portal, barbaric knights of an unknown alignment hacked into the throng of creatures, each one of the armored warriors chanted a hymnal that burned the ears and made the skin itch with the sound of the un-words.   


Resolute to bring an end to the situation, Henrich and his footmen move into the pitched fighting. Banking on sword and shield to subdue the portal's unholy influence. 




In moments, the outcome of the fighting would be moved into certainty, the men of Ledzuit laid low a half dozen of the revenant creatures and came within reach of the chanting knights who were still crowded by a throng of the monstrous entities. As the Lord Henrich ordered his forces to support the strange men, an overwhelming stench of ozone flooded out from the weeping portal. Several of the men around the Lord suddenly dropped their weaponry and clutched their heads or fell to the ground screaming in total agony. In horror Lord Henrich watched as his men's skin melted away revealing a bloody goosepimpled hide, twisting spurs of bone reached forth from the skulls of the dying men.  Still screaming in agonized death, towering bloodsoaked monstrosities stood up from a pile of flayed skin.

In desperation, the surviving men crowded around their lord, resolved to die standing against the horrors. To their surprise, the bloody creatures turned away from them descending upon the twisted flesh monsters besieging the strange knights. In short order, the blood monsters defeated the revenants, and after a guttural order from one of the strange knights, they bounded up the black pyramid and into the portal. Silence fell across the clearing, the only warriors still standing on the grisly field were humans. The largest of the knights turned towards the huddled knot of Henrich's footmen, and held up his sword in salute. Before he and his attendant warriors followed the blood creatures into the portal.  

After the last of the knights had entered the portal, the tear in reality snapped shut with a wet sucking noise, that made all in the vicinity dizzy and nauseous. None of the creatures have been seen since, nor any of the knights despite through investigations by members of the Collogia Aracanis. The only clue was found by investigators in the charred remnants of the Coll Manor, an aged leather bound book untouched by the flames, with an odd tri-lobed symbol embroidered on its cover. The interior filled with barely conceivable word forms, only one word was discernable to those that viewed it, a phlegmy unpleasant word...


NURGLE





Thursday, May 24, 2018

The Doom of Taggertburg

slamboart.jpg


Some time ago now I created a booklet to help encourage some other local gamers to get into the Age of Sigmar system. It is primarily intended to be a single-player experience, teaching you the system by having you move through a branching campaign as the eponymous "hero" Slambo, while slowly building up a Chaos Warband. It's themed and designed to closely resemble the look and feel of the classic 80's books, that founded Warhammer Fantasy. Hopefully, I created a document that will encourage you to dig up some old sword and sorcery figures to do battle once more.

Profiles for all the non-optional units both antagonist and friendly are provided in the back of the document. While the rules for Age of Sigmar are not included, I have provided a link below along with the link to the Campaign book.
I'd love to know what you think of the Doom of Taggertburg; if you'd like to see changes or if you'd like me to create one for different forces or even for Warhammer 40,000 definitely let me know what you think in the comments below!





Thanks for reading!


-Your Favorite Madman-


Monday, December 23, 2013

Regimentals: Battle for San Martin

Continuing a campaign from earlier in the year, in which JD and Chris participated in, we have JD's Dwarven prince returning to his sponsors towns, while Chris's Cynheid remian in the Northern areas of Helos. If you'd like to see some of their previous exploits you might want to check out the AAR written by Chris on his blog here...  Sippin' on Paint Water, in which a recon force of Chris' Human Cynheid troops, with the Dwarf regiments of JD's in tow, save Prince Torum (JD's main character).

After the success of that battle, the two split their forces. With JD heading south to the Dwarven Demilitarized Zone...

Upon arrival at the town of San Martin JD learned about Orc recce troops, probably hearkening  a new Orc offensive pressing at the cities holdings in the surrounding countryside,  desperately coordinating a plan with a local Alliance artillery base, JD opts to defend the town from the oncoming Orc soldiers.

Positioning a handful of lookouts in the Town halls observatory, They call out possible movements in the dark night as the Orcs draw nearer 


The first scouts draw up to the edge of town


Blips and Orc scouts appear heavily in the south side of town



A Orc terror squad sneaks past the blips in the northern side of town, and sets fire to a building, Dwarfs from the "Paladins of Orerock" rush to secure the area.

members from the train of walking wounded, coming from the south side of town, into the hospital.


Things begin to get hairy in the south as the sheer bulk of the Orc onslaught starts to present itself.


The riders JD had sent to the Alliance Mortar base, arrive, to give Torum word that the base commander agreed to send a barrage to the town.  It would now be a race to get the Dwarves free of the barrage area, and keep the Orcs out of the town at the same time.

The riders, charge headlong into the melee to relieve pressure on the beleaguered spearmen.


The leader of the Cavalry (and second in command of the whole army)  Captain Mardak, orders his horsemen to fall back, as the freshly disengaged spearmen begin to reform outside the hospital. 


Mardak, the Captain of the Spearmen, and a ranker from that same regiment hold off the Orcs to save their friends as the time runs down before the artillery hits.

Mardak, killing no less than 5 Orcs (an impressive feat) is able to gallop back to the freshly reformed dwarven lines,  just as the two spearmen are mercilessly cut down.


The Orc tide moments before the artillery hits home





With a cataclysmic roar, the mortar shells explode across the southern side of town, tragically some overshoot, hitting the town hospital, and a portion of the residential district.

Total casualties:

Captain Hellick (KIA)
1 Militia Ranker (KIA)
2 Militia Rankers (WIA) 
35 Orc Scouts (WIA/KIA/MIA)
73 Dwarf Civilians (KIA/WIA/MIA)



Aftermath:

The Orc terror squad that attacked in the north, voluntarily surrendered being met with being trapped in a burning building on being slain on the Paladin's Blades.  
From them the location of the Orc FOB. in Terisia was pried,  one was given to the citizens who beat it to death,   one was mercilessly tortured, and the other has been escorted to Alliance Military Intelligence Command outside Karmenac. 

Fires still burn in San Martin, but the Orc recon units have fallen back across the border... for now... and Torum is now scrambling to accumulate a force large enough to take the fight to the Orcs



------------------------------------------------------------------------------------------

This is of course a gross over simplification of several days of Roleplaying the democratic aspects and the troop movements involved getting to and following this battle. 

I discovered rather embarrassingly that i don't have nearly enough of a supply of fantasy buildings which i am currently attempting to rectify. 

Hopefully you found this entertaining, and is usual with posts about Regimentals...

here is the link to my wix site with the PDF for the rules only on it, Regimentals Download Link


If you like what you saw, and enjoy the rules, have suggestions for those rules, or just questions about anything concerning Regimentals.

Please don't hesitate to email me at  impcommander@gmail.com


A quick drawing of Mardak's Stand


Thanks for reading!

-Your Favorite Madman-



Tuesday, May 7, 2013

What has the Madman been doing?!

Hello gang, you might have noticed a certain...lack of activity.
This has many reasons, primarily to blame is my own laziness however, and i'm going to seek to remedy this.
Below is a selection of shiny pictures to show you what it is exactly that i've been up too over the past couple of weeks/months since the last update, which honestly wasn't much of an update.


Without further ado...

1.)   JD and myself have played several engagements in the Road to Orleans VSF campaign, which i think will be the next post that i will bring to you, as we have gotten all the way to Orleans and the total death toll now is in the Thousands (literally).



Here we have American Colonial Troops and Dragoons fighting in the Massacre that was the City of the Damned.  More to come on that, like i said... next post!  (i swear it'll be soon)



2.) Sculpy!   I've discovered a rather interesting medium to make miniatures with, called Sculpy, that is actually an oven bake clay,  i've been doing some experimenting with it of late,  more to come, as i play with it in as many ways possible and find its uses to a Wargamer. 


3.) 40k !    Yes, there is simply no escaping the grim darkness i'm afraid, i always get pulled right back in...  The minis you see hear are part of a Loyalist Guard Army (i know a strange term around this blog).  That i'm creating to fight Chris from Sippin' on Paint Water's plague pirates. More to come as that progresses further. 


4.) Finally 15mm.
Alot of it,  "The Fabricators" Sons of Thunder are finished, im painting Guuseprians, and minis for "The War in Africa" setting with Chris.  As well as some neat-o terrain boards. 








That's all for now, don't want to overload you.  We are still fighting out the Warhammer map campaign, i've got some GM games of Regimentals, Malifaux, etc  under my belt, and i finished painting all the Blood Angels as well as selling off all my CSM's.   Its been a busy few months of hobby. hopefully i can keep you all better apprised of my comings and goings.

-Your Favorite Madman- 


Saturday, January 19, 2013

Campaign in the Border Princes!

After that recent lack of me updating the blog here. I've decided to update you all with my goings on.

I've been talking with a group of local gamers, most of whom you'll know or recognize as regulars that i play against quite a bit. This time we are all dusting off our respective Warhammer Fantasy collections and heading down to the Border Princes, in a campaign of my own design, the rules packet of which i'll post a link to soon.   Here is my hand drawn map of the area however.


The general feel of the rules are that there are three distinct ways to earn victory points, blood, gold, and faith. each with their own missions and goals.  We wanted to keep the average battle points limit small, to encourage painting and modelling so you'll be seeing some very neat things like baggage trains and conversions.  An interesting and perhaps exciting note is that all players participating have a blog so you "may" have coverage of the war from all different angles.


We have Myself of course playing a Middenhiem/Kislivite force of Empire with the hardy Northmen as allies.



This is one of my Battle Groups named "Zeal" it is led by the fiery Priest of Ulric, Malg Olgthra.  It (like the rest of my state troops)  hails from the town of Minveria, which lies in the greater province of Middenhiem. But more on the whole of the armies background at a later time. 


We also have Chris, from Sippin' on Paint Water  who is coming into play with a hideous army of Slanneshi Beastmen, no doubt eager to rape, pillage and eat orphans im sure...

Next up we have "The Fabricator" from Fabricator's Workbench who is bringing a throng of Dwarves to pacify the region and look for all sorts gold and goodies

Followed by Sonsoftaurus, from Sons of Taurus who is bringing an Undivided host of Warriors of Chaos

and finally we have Col.Killgore from My Little World of Dementia who is bringing in the ferocious and always hungry Ogre Kingdoms. 


All in all a full house filled with all kinds of potential for bloodletting and gaming left and right. More on that, the Pilgrims fandex, and much much more next time !

-Your Favorite Madman-