Tuesday, March 13, 2018

AoS: A Day of Battles


A bit of a deviation today I bring you some delightful Age of Sigmar battles, A league of friends, some starting into the hobby for the first time, some returning after an extended hiatus have all decided to kick off a lovely little league.  

We are starting from the ground up in force creation with the Skirmish expansion, and moving from there to Path to Glory and upwards into full matched-play tiers.

On the Roster as I remember things we have 

Myself - Stormcast Eternals + Freeguild
Evan - Seraphon 
Owen - Undivided Daemons
Adrianna - Wanderers 
Ben - Brettonians 
Mark - Ironjaws
JD - Skaven and Warriors of Chaos
John - Skaven and Warriors of Chaos



First Table, we see Owen and Ben matching off over an objectives rush game. The Bret's are unsuprisingly going for a heavy cavalry approach, which will go on to serve them very well. Owen opting for a hearty battleline of Nurgle's grandchildren.





The Battle was a vicious affair which saw things come down towards the end in terms of objectives capturing. Sadly for Owen in this instance the Brets were simply able to out pace him to many of the objectives and snatch them up before he could get there.




On the other table we have Adrianna and Evan squaring off in an Assassination mission. Sadly for Evan,  whose Oldblood would very much have preferred to actually do something. 





The battle was typified by the Elves skirting around the zone, which the Lizardmen's Oldblood was unable to leave and raining accurate arrow fire down onto his troops. The casualty count was high amoungst the seraphon warriors but the reptilians sold their lives dearly to allow for the Oldblood to board his freshly arrived escape pteradactyl and claim victory. 




Next round I set up  against Evan's Seraphon in a Vortex mission, which sadly saw the Oldblood yet again restricted to a tiny zone from which he was unable to move for the games duration.





The game was absolutely a slugfest, with two battlelines of hefty core infantry choices slamming into one another at a chokepoint on the battlefield. My forces did eventually break the line and move to assail the Oldblood, but it proved to be too late, only wounding the tenacious lizardman before games end. 



On the other table Adrianna and Ben set up for their game with an "lost in the mist" style deployment which saw much of the forces from both the Brets and the Elves scattered across the table in disspirate pockets. 



unfortunately for the elves, the speed of the enemies cavalry and their heavy hitting impact made for a short game as the elves were mostly unable to bring any signifigant shooting to bear on single targets before they made impact on yet another band of elven archers




To round off the day, we started up a multi-player game with everyone in attendance. The only signifigant change is Owen brought out the Hounds of Khrone to play instead of the Nurgle Battleline from his first game.




I ended up having to bow out early from the game but from what accounts I heard, the Brettonnians and the Khornate daemons exhausted themselves in the city, the Khorne daemons coming out the stronger, while in the outskirts the Lizardmen butchered the Elves and sweeped into the city to decimate the surviving Khrone daemons. (That Oldblood sure is one to watch!) 


So that wraps up my initial coverage of the league, definitely stay tuned for more fantasy related content in the future! Thanks for reading everyone


-Your Favorite Madman- 

Monday, March 12, 2018

Hobby: DnD Dragonborn

A few weeks back my friend Chris, of Sippin' on Paint Water fame, and now Lord and Commander of the blogs Gloria in Morte and Upon the Muster Field, were browsing around the LGS and he challenged me to a friendly painting competition of some of the pre-primed D&D miniatures. Here are the results!



First up is my rusty dragon knight, very fashionable in this seasons shade of green cloak














And Next up is Chris' gleaming cold-blooded paragon of faith and fury. Hefting a lovely political statement about how he feels with regards to endangered species as a shield.







Thanks for Reading!

-Your Favorite Madman- 

Sunday, January 28, 2018

Jornath: State of Conflict Year 3

The Battle For Jornath has now entered into its third year, one that is shaping up to be no less hard fought for the Imperium than the previous two. Here I shall endeavor to recapture the events up to this point in the war in short order, hitting the major highlights of actions and movements around the conflict zone in a brief manner. For more specificity, you can click on the "Jornath [40k]" tab on the top of this page to access a comprehensive list of every blog post made about the war in chronological order. 


Year 1.


Jornath is a largely typical Imperial World located in the Imperium's Eastern Fringe and situated just outside of the southwestern reaches of the domain of the Realm of Ultramar. It has a pseudo-feudal society based heavily on family, hereditary title and inherited wealth. The planet is responsible for sending 2 Regiments of Guardsmen into service every five years. The material export of Jornath pre-war was mostly made of average sized doles of wheat, local fruits, grox, and mineral wealth in the form of iron, copper, and tungsten (which forms in surprising quantities in Jornath's northern hemisphere).

Jornath does not structure its Planetary defenses in a typical manner to most worlds, forfeiting any sense of standardized Regimental system (which its tithed Imperial Guard Regiments are forced to adopt). Instead, it bases its garrisoning forces on ancient martial traditions of the Cohort, Hearthguard, and Mustermen. Each of these types of military formation can vary wildly in size, armament, and administration, because of the nature of the Jornathi political landscape. As a result of this confusing system, the Sub-Sector Capital of Casa Urient, which takes authority for drafting lengthy response plans for the planets under its control set many units into locations and called for actions which would become total compromising to several areas defensive integrity in the early war.



The Ork presence in the Jornath system was announced when a Krooza from the Ork fleet, preemptively threw itself into the teeth of the planets defensive platforms with no support. The Krooza was ripped apart in short order but split in half upon its entry into the atmosphere the back half crashing outside of Kula Hive on Jornath's larger northern continent. The front breaking into smaller fragments over the mountain ranges around the Mechanicus forge-city of Prima Jama. Orks, of course, survived the impact, but fortunately were contained by the natural terrain in the mountains and by immense amounts of PDF forces around Kula (placed there by a lucky clerical error) 



When the main body of the Ork fleet arrived and began its fighting with the Planet's small picket fleet and Orbital Platforms, the crude alien landing craft known as Rok's opted to drop in and around the areas where their ill-fated predecessors had crashed. Possibly to bolster their forces to effect a breakout or more likely, because that was where the fighting was already underway. 

Ork ground forces squabbled amongst themselves for the first few weeks of their deployment in earnest to the planet's surface, attempting to suss out who would command certain warbands into the fight. During this period Tactica Command Jornath is formed by the Council of Patricians and the Battle of Usamiljen Heights takes place. Large-scale pre-emptive strikes on Ork staging areas are not conducted. High Patriarch Neravan sends out a call for aid to any available Imperial assets.



Cohorts in the conflict area are lethargic to react to the planetary invasion, many formations act under the strict dictates of their ancestral boundaries. Meaning they will refuse to fight or engage forces not within the territory controlled by their funding guild or family, will refuse to fight alongside or in support of rival cohorts etc. 

In the North around Guffmans-Platz, Orks make a push south, and The Battle of the Ctre Valley is fought, making it apparent to a collection of larger Cohort commanders that an offensive action here is required before the aliens can gain too much momentum. 




Feeling that superior numbers and speed of action could be utilized to break the spirit of the Ork warbands in the mountains, forcing them into smaller groupings where they could be destroyed. The northern cohorts launched within two weeks of the plans first draft being sent to Tactica Command. 

The offensive, called Operation Remits Maw, was a disastrous affair as many of the cohorts had no experience in mountain combat, could not effectively supply their combat units without suffering severe losses from constant Ork ambush. The sheer size and inexperience of the commanders in operating on such a scale meant that there was little hope of overcoming these obstacles. 

Rather than breaking apart the few dozen large sized Ork concentrations in the mountains, Remits Maw gave the Ork leaders a singular target to descend upon. Drawing more and smaller warbands together towards the southern passes.  Inevitably leading to enormous numbers of PDF troops becoming cut-off in the mountains, without hope of an easy breakthrough.  




Astartes and Imperial Guard forces arrive in earnest at this point in the battle, Captain Vorodivo of the Mortifactors assumes overall theatre command of the battlespace, feeling that a full analysis of the strategic situation would be a better current expenditure of their time, the Mortifactors conduct limited operations, with the Dreadmare Companions, White Scars and members of the Jornathii Special Operations Battalion, to draw off Orks and allow the Imperial forces stuck in the mountains to fall back to Fort Behras.

Newly arrived Imperial Guard personnel spread out through the Jornathi Cohorts to act as military advisors and improve the combat effectiveness of the planetary defense forces. 


Year 2. 


The end of the first year and beginning of the second year were suspiciously quiet, only featuring light skirmishing and raids around the no-mans land of imperial and ork controlled territories. Suddenly at the beginning of Summer, simultaneous assaults on defensive installations occur all across the Northern defensive line. Many sections are totally overrun and Orks begin flooding into the central Kula region. 




Astartes, Navy and PDF Air Forces all conduct delaying strikes as the Orks' press south. Intelligence identifies the commander of the Ork counter-offensive as being a Warboss called simply "Krump" 

Krump's forces lay siege to Fort Behras and are able to overtake Saine Yeltsville surrounding the Fortress in its entirety, threatening the massed armories within.

While Behras is put under siege, in the Ork exclusion zone by Kula, Imperial successes trigger a large grouping of Xenos to assault the city of Bolasku along the eastern portion of the encirclement. The aliens sieze the city and create a scrap fleet, which breaks into two detachments. One heads south along the coast toward Hive Oakenzid, while the other makes for the Isle of Nizajain.  

The southbound fleet is largely obliterated by navy air-strikes.  The assault forces heading into Nizajain are boarded by mixed forces of Naval ratings and Astartes, the surviving aliens are destroyed in a pyrrhic victory on Nizajain itself.  




 The Sons of Medusa arrive in the Battlespace, and begin conducting precision strikes in the Ork exclusion zone and supporting actions at Fort Behras. 

Tactica Command Jornath, in conjunction with the Astartes Commanders, formulate a new operation to regain the initiative. Operation Gray Jewel in launched at the close of the year, targeting the Ork encirclement of Behras, it has so far met with good success thanks to victory in The Battle of Mendorus Grove.



Year 3. 

With a newfound momentum, Imperial forces plan on rolling up the Orks concentrated at Fort Behras, ideally pushing them into the Ctre-Valley Agricultural Complex where they can be annihilated with Orbital Fire without risking damage to vital infrastructure. Hopefully drawing Krump himself into open battle and killing the alien, will aid in this effect. 

Only time shall tell.



Thank you for reading! 



-Your Favorite Madman-