Showing posts with label vengi. Show all posts
Showing posts with label vengi. Show all posts

Friday, November 16, 2012

The Story of Dark Vengi: The Opening Chapter

Hey all, i finally got to play the first part of the Nuclear Renaissance Campaign against Chris from Sippin' on Paint Water the other day.

The Scene unfolds in the vicinity of a Church of the Blinding Dawn mission house on the outskirts of Roam.   The Sanctum Guard had reached the post early the previous night, and instructing the clerics and monks within to lay out all their supplies in the street, set up a ambush for Vengi's horde.  

As his host sweeps into town, Vengi spots the obvious bait lying on the ground,  eager to end the pursuit then and there and to humiliate his opponents Vengi surges forwards into the jaws of the Guard.   But he is not unprepared...


A view of the table/deployment


A shot of the sanctum guards one ranger, who took several pot shots, before being put down by the Cookman who leaped from the back of the spinder (walkers)  and booting him in the face in one action.


A view down the center of the street from the assault team of the Sanctum Guard which proved to be immensely effective for a time.



Before too long a swirling melee broke out around the main objective and a hero distinguished himself...  
Ulf the Orphan of the North lands, defeated in single combat, the Scare'davain,  and the Corpse Ogre after it regianed its sanity and went on a mad rampage destroying  part of the building and ripping up a spinder, which he took to mean that it was exceptionally dangerous and needed an axe in the head.  Yes... things looked grim for Vengi's horde until a lone lab assistant pulled out a small packaged, affixed it to the side of the mission and....





KA-BOOOOOOMMM!!!!!



needless to say most of the combatants were scattered, the supplies lost.   and with a mad laugh in the hot flailing wind Vengi's spiteful laugh could be heard by the Sanctum Guards.   




But the story does not end here...  

Ulf and Pietro, the two Sanctum not wounded made to chase Vengi through the blasted streets. Their pursuit would not be so simple however, for out of every pipe, and crawl space came the Vespa, deranged mutant inhabitants of Roam, drawn by the smell of blood and the promise of trinkets. 



Outnumbered but not outclassed Ulf speedily kills four Vespa. 


Pietro is less fortunate and is captured by the deranged mutants.


Slaughtering his way through the crowd, Ulf turns back to finally check on his limping behind squad mate, but finds himself cut off from his stricken friend. 





Later that evening....


Ulf made his way into the shattered remnants of a apartment building to plan his rescue of Pietro.

Vengi moved deeper into the city to establish his base 

The Vespa make their way to one of their many lairs to interrogate Pietro

The rest of the Sanctum Guard are taken to an aide station outside of town by the missionary clerics and monks, and nursed back to health. 


It was a fantastic game duo, and it really built a lot of background that we as players found really surprising and set the stage for a dual campaign (not that we were going to be against such a thing !) 


-Your Favorite Madman-

Wednesday, November 14, 2012

Art Inspiration #3

Hey all, its time for installation 3 of the Art Inspiration.

This time i've got a Gremlin fellow who looks like he'd fit nice and cozy with the Orks


A sort of generator station or maybe a blimp hanger


and a Oriental Cyberpunk Temple. 



hope you like this batch of photos from the net. 
tommorow i hope to post up the First and Second Games of the Nuclear Renaissance  game against Chris.

-Your Favorite Madman-

Tuesday, November 13, 2012

Dark Vengi's Malicious Hordes of Evil

I've been a busy little painter/modeler the past few days. Originally i was going to post each of these with an intricate fluff article like Chris did on his blog, but there are a lot of pictures and i felt like if i added words it might be off putting. Therefore i bring you a glorious photo dump.













there is one more that i have modeled that isn't pictured here, but he's what i'm calling "The Corpse Ogre" so i'll let your imaginations roll about for a bit.

-Your Favorite Madman-

Friday, November 9, 2012

Dark Vengi. The madman of Eat-A-Lee

His name is whispered with terror in the civilized lands of northern Eat-A-Lee,  the mad man inventor who knows not the bounds of human morality. Whole villages are found mysteriously empty at that remains is the acrid of smell of blood and gasoline.   The Sanctum Guard, the so called protectors of these lands and divine warriors of the Church of Blinding Dawn, almost killed him in the Battle of Floor-Rinse, but where his brothers meet their death, he escaped.   He knew that he must escape so close and deadly a pursuit as the Sanctum Guard would provide, so he went south into the haunted lands...

Along the way turning whole towns into horrifying Mutano Automata, an army of mutants and half-deads enhanced with dark science, and magic.  

With his screening cloud of Mutano risen, Dark Vengi had one more plan before leaving the north. A little payback for the death of his friends and family in the Tuscanii Raiders, that were killed during Floor-Rinse.  

The Duchess, a leading member of the church, was passing from her capital to many of the small missions and chapels built in the outlying villages. A perfect target, for Vengi,  a noble out of her city was not common and he was certainly libel to take any advantage he could get.   

The Mutano washed over the convoy, the Sanctum Guard holding fast held off the first several waves of attacks. It was not till Vengi committed his Automata Magnifico, great vehicles of deranged purpose and design, that the day swung in his favor.  The Duchess, was taken, turned into a Mutano Automata herself, sickening in her form and deadly in her armament she was a hideous mockery of her former self.  
She travels with him still, an idle plaything for Vengi to abuse as he sees fit.      

Knowing that the Sanctum Guard would soon come for him with a fury, he headed with all due speed to the South.  his army very much depleted and his vehicles virtually eradicated, he needed a safe place to regroup, and experiment freely.   That place was Roam, the haunted city, rumored to be filled with ghosts, mutants, and worse from the before times,  still irradiated, and ash choked.  It would be a perfect place to lose these northern church goers to pursue his own agenda....


So there is a very rough little background for my Nuclear Renaissance gang leader, i'll be playing against my friend Chris from Sippin' on Paint Water.  Below i have Dark Vengi, who i painted the other night, i'm not so pleased with the conversions, i'll probably do some hand swaps and maybe change the head, but for now i think he turned out rather well. 




I hope to have the rest of the members of his starting crew finished tonight or tomorrow, then i might revisit him. hope you enjoyed it


-Your Favorite Madman-