Showing posts with label of. Show all posts
Showing posts with label of. Show all posts

Sunday, August 24, 2014

Col.Uriah Merda. Commander Yurien 3rd

Colonel. Merda,  known also as "Rust's Bulldog."  Is a older man,  of 52 years,  and one of Antilo Rust's most tenacious, and senior of Army Group Commanders. He is vicious, known for lightning quick armored offensives and the liberal application of Mechanized Infantry assets.




As a young man, Uriah Merda was a fiercely independent member of "The Brass Hegemony" a volatile economic sect of the Imperial Government on the Hive World of Cauldron's Gate. There he was responsible for overseeing the discipline and punishment of illegal mutant slave laborers, that provided much of the workforce for the Hegemony's obscenely high product quota. Cauldron's Gate, was eventually shifted into the zone of reinforcement for the Astra Militarium war against Orc Pirates in the sub sector.  Merda's, natural talents as a disciplinarian proved very helpful for his career, and he was placed in the 4th Cauldron Infantry's regimental command staff as an adjunct Commissar.

In his tenure with the 4th, he learned the trade of the political officer, and soon relished the work, putting the fire of battle and will to succeed into the hearts of the infantrymen under his direction.  After nearly a decade in service with his home regiment. Merda was given the rare promotion to the rank of full Commissar, by his mentor, and was to be transferred to a special Schola in the Segmentum Solar for indoctrination of the just right of Imperial Law.   However, as is sometimes the case with the Departmento Munitorum, he was prematurely transferred to the 3rd Yurien Regiment as a Senior Political Officer, to assist with the Cyrian Civil War.



Upon making planetfall on the dusty flats on Yuria. Merda, assisted for sometime in small scale anti guerrilla operations, becoming familiar with the mechanized blitz tactics of the tankers.  Eventually, late in the war, only a few months before the Pilgrims would arrive and liberate the world.   The Governor issued  Edict 001,  to all loyalist regiments,   the systematic annihilation of all resistance units, their families, their families relations, and those relations' relations.   When the 3rd heard of this, their fury and outrage was absolute, armed terrorists was one thing, but few had been prepared to enact a full purge. Loyalties were tested, and it looked like even the PDF would rip itself apart.  Merda, spent much of this time brooding, thinking about his true place.  He decided, that the only proper thing to maintain discipline in the regiment would be to execute the acting Colonel Tamhander,  and place the regiment in a state of total neutrality until the wars end.

The 3rd, would be encountered at the central Tram station, holding off the 2nd Yurien "Loyalists" by the 11th Rallen. The stress, and lapse of imperial law, had let the temptations of Chaos slip in, and the 3rd were just starting to build bloody alters to Al'shata Kharone (The Blessed War Father).  Merda acting as their defiant new Colonel.  

Soon, Merda, would be promoted to the rank of Lex Commandat in the Pilgrims,  and be in command of the entire 2nd Army Group, some 1.8 Million Souls.  but for all the titles of distinction, he chooses to be called Colonel and thinks it more "homely" and "down to earth".   While he spends a lot more time in command rooms, and briefings than he would like, Merda still finds plenty of excuses to extol great feats of courage, and fight alongside his "Tough Bloody Boys" .





-Your Favorite Madman-

Tuesday, December 4, 2012

Fandex HQ Entries Part 1

Hey all, i know you are all eager for some mini's and what not, but i drew up a couple more sketches for the Fandex, and so i thought that i'd give you their entries in the army list (all i've got so far, other than the fluff mind you).

First up we have.


Lord of the Knights. 

Points: 100 

Ws- 4
Bs- 4
S- 4
T- 5
W- 4
I- 3
A- 3
Ld- 10
Sv- 3+

Equipment: Bolter, Power Maul, Power Armor, Frag & Krak Grenades

Options: Can purchase Wargear from the "Runious Powers" section of the Armory.

Special Rules: Fearless, Independent Character, Feel No Pain 

Arch-Heretic: A Lord of the Knights, may only be taken if an another HQ choice is selected that is not itself a Lord of the Knights or a Special Character.   

Ideological Schism (Ruinous Powers) - Cannot join Secessionist squads or purposely move within 3'' of one. Any Secessionist Infantry unit that flees within 3'' of this unit, immediately suffers a shooting attack from this unit as this unit attempts to purge the "weaker half" of the army.    




Heretek 

Points: 60

Ws- 3
Bs- 3
S- 4
T- 4
W- 2
I- 3
A- 2
Ld- 8
Sv- +3

Equipment:  Warptaint Harness*, Plasma pistol, Power Armor.

Special Rules: Independent Character, Dark Mechanicus 

Warptaint Harness: A daemon possessed servo harness, adds D3 extra attacks to the Heretek, and counts as a Power Sword.  It radiates warp energies and provides a 5+ invulnerable save to the wearer and any models with the "Dark Mechanicus" special rule within 6".  

Black Catechisms: Re-buffs the machine spirit of a damage vehicle with the soul of a tormented captive. If the Heretek is in base contact with a vehicle he can choose to repair one Hull Point, on a D6 roll of 5+ the point is repaired, on a roll of 1, the soul lashes free of its prison, dealing one wound to the Heretek, with armor save allowed.  






Thats all for now folks !



                                           - Your Favorite Madman-


Saturday, November 24, 2012

15mm Necromunda Board & 40k Misc Figs

Hey all,  I've been hard at work on a variety of different things, which i'll post up on a daily basis, that span from a Warhammer Fantasy project, 15mm teams, and a variety of 28mm sci-fi/post apoc games.


First up we have my current progress on the tiny underhive.  I feel that it need more multi-level buildings and catwalks so i'll get to work on that straight off.


A closer image of "the pump station"  which stands 7.5 inches tall and i feel is currently the most detailed thing on the board. 


The term "Underhive Jr." happened to spring up while talking about this project and so one thing lead to another and then you get a grim-dark children's show... which I've been told needs to be a web comic. 


Next up we have a misc renegade type guy, who i think might make a good Rouge Trader Crewman or Underhive Ganger. 



and Finally we have some additions to yet another faction in the ever expanding background that is " The Saga of Roam" aka. the Nuclear Renaissance Campaign.  They are green stuffed Night Goblins, more on what/who/why they are at a later point.  





That's all for now !


-Your Favorite Madman-

Wednesday, November 21, 2012

The Occulus Six

Hey all, ive been wanting to paint a small team of Mercs for a bit now, to have as a bit of a novelty, for big games where i need an extra unit, or for skirmishes where i want to mix it up, so i finally did.   We have GZG alien mercs, and a NI trooper i believe, and some rebel post apoc survivors.  Together they make the Romanian/Russian/Durgite team of pirates and cut throats known as the Occulus Six.  


We have...

Back row:
 "The Power Armor" Gregor Siegfield
" The Explosives". Moog Ventatos
" The Muscle". Zull Krupmen
" The Infiltrator". Myna Vanderlinsk

Front Row:
 " The Leader/ Pilot". Alexis Gorbinovsk
" The Engineer/Techist" Ivan Romanov


I hope to get these guys a Dropship or something, either made or bought in the next few months, after i've finished with the Underhive project,  which is going quite well.  More on that next post.


That's all for not you lot!


-Your Favorite Madman-

Tuesday, November 13, 2012

Dark Vengi's Malicious Hordes of Evil

I've been a busy little painter/modeler the past few days. Originally i was going to post each of these with an intricate fluff article like Chris did on his blog, but there are a lot of pictures and i felt like if i added words it might be off putting. Therefore i bring you a glorious photo dump.













there is one more that i have modeled that isn't pictured here, but he's what i'm calling "The Corpse Ogre" so i'll let your imaginations roll about for a bit.

-Your Favorite Madman-

Wednesday, November 7, 2012

Art Inspiration #2 & The Armies Army Kickstarter launches

Hey all you guys and gals. Its Wednesday and I've decided that it would be fun to give you a couple pieces of art to inspire you in whatever it is that you might be modelling/painting/or playing.


So today i bring you first off, a oil painting from the Napoleonic Wars.


a neat-o city of ridiculous size made entirely out of wood


 A sentry robot, that i assume hovers about and maintains order


A picture from the "World War Robot" books, which is a great (albeit expensive) graphic novel series and art franchise. 





Also.  Even though i mentioned him last post,  Armies Army has asked his followers to spread the word about his Kickstarter for the Near Future British Commonwealth forces in 15mm.  The initial green that he did is really great, so definitely go and check it out. 


That's all for now everyone, i hope you enjoy the pics and the kickstarter. 

-Your Favorite Madman-


Monday, May 30, 2011

Pilgrims of Rust Total Army List

Army List for The Pilgrims of Rust.

utilizing Codex Imperial Guard, Codex Necrons, and Codex Eldar.

Arch Heretic Antilo Rust’s Command Squad. (Straken w/ Company Command) : 195

-          Regimental Standard, Medic, Vox,

Rallen 14th Platoon 1.

            Platoon Command: Vox, Melta Bombs, Bolt Pistol, Platoon Standard.: 57

            Combined Squad: 4 Vox, 4 Grenade Launchers, Commisar w/ PW. : 325

            Platoon 1 Heavy Bolter Team: 75

            Platoon 1 Mortar Team: 60