Showing posts with label marines. Show all posts
Showing posts with label marines. Show all posts

Saturday, December 30, 2017

Jornath: Vengence of Medusa

This is the third in a series of narrative battle reports following the actions of the Sons of Medusa as they hunt down the Ork Warboss/Mek known as Oilymaw. for the first story click HERE and for the second click HERE



Corporis wiped the blood out of his eyes that was flowing out of the recent cut on his face, his helmet lost in the marshy streets of the Ork scrap cities. He took a deep breath of the chill coastal air, it smelled of salt and gunpowder. The rest of the strike force was beginning to rally around him now, save for a handful that had stayed behind to aid the Mechanicus's exfiltration from the target area, the distant sound of which still drifted across the city.

They had used the Skitarii as a diversion, drawing more of the Ork population away from them while they gave chase after Oilymaw and his bodyguard. The scrap city proved to be extremely hostile even with this distraction, however as throngs of scattered Orks rallied to Nobz and warriors sporting particularly extravagant firearms appeared to harray them. The fact that they were Astartes seemed to compound the issue, the aliens love a hard fight and the reputation of the Space Marines was such amongst these creatures that many eagerly threw themselves into battle.

Many brothers were wounded in both the initial attack on the observatory, and in the chase to cut the target off from escape. But failure now would only build Oilymaw's reputation to insane heights...he must die.


Looking up, Corporis could see the hundreds of bounding greenskin soldiers a few blocks away.

"Brother-Captain. I have arrived." boomed the voice of Ancient Castellax over the vox network. The mighty pounding feet of the venerable war-walker could be heard coming down the craggy defilade on the other side of the clearing, the other members of the reserve teams fanning out before it to meet the onrushing aliens.


Brother Tullus pulled back the control stick, banking his Thunderhawk Gunship steeply to the right, to avoid a trio of Ork dumb-fire rockets. He turned to see that the last Stormtalon had finished offloading the remainder of the strike force's reserve teams. As the craft ascended into a high orbit of the operations area, Tullus toggled the strike force vox net. "All teams are landed Brother-Captain.  Aliens are within 400 and closing to your location."


Corporis acknowledged the reports and immediately set about giving his final adjustments to the defense. "Pugno and Aerea neutralize the flanks of the retinue. Rubro you and your Hellblasters must find good choke points in the buildings. If you see the target, obliterate it with overwhelming fire. 



Rubro cautiously moved through the facility. a crisscross of broken hallways, pipework and a latticed canopy of electrical wiring lit in an array of vibrant hues by the sunset and iridescent blue glow of his squad's plasma guns. The cracks of the flanking squads' fire echoed at odd angles through the shattered complex.  But under the noise, Rubro could hear something else.


In the stories above his squad, he saw just the faintest amount of movement.  
"GRETCHIN!" he voxed to his squad.
Moments later accurate fire rained down from the pipes, ducts. Sparks and pieces of shrapnel exploded off the armor of the Hellblasters. The squads return fire, however, was exponentially more violent. A dozen bolts of star gas seared through the pipework into the gretchin's firing positions.  molten plastcrete dripped down from on high and the room fell back to quiet once more


Rubro lowered his plasma pistol and looked around to check the safety of his squad. The haze of gunsmoke and steam was only barely clearing, but through it, all of his brothers still stood. slowly becoming more at ease after the sudden assault. Outside the intensity of the firing picked up. 

Suddenly the blast door along the opposite side of the building was smashed open, flooding the smoke-filled interior with a wash of sound and light. Nearly three dozen Ork warriors poured through the new opening.  They didn't immediately see Rubro and his squad through the dim light and heavy smoke, but the Astartes could see them plainly. Almost half the beasts were incinerated with ultra hot plasma in seconds, many of the remainders fled back outside. Leaving only a handful of others, brutish massive creatures silhouetted in the dying light, their glowering yellow eyes piercing in the darkness.  

The tallest bellowed a horrendous guttural scream and came thundering toward Rubro. "Focus your fire!" he commanded.  The warboss was engulfed in plasma fire, igniting its body in a stupendous conflagration as its legs and lower torso liquified into a bloody puddle under it. The battlecry turned to one of unbearable agony, before falling silent.


Pugno was knocked back by the sheer weight of bodies rushing over the pipeline. He emptied his magazine into the broad front of the greenskins and pulled out a combat blade, parrying a blow from one Ork with the armor of his right wrist, and ramming the knife into the beast's throat. Ancient Castellax, turned his servo's protesting loudly due to the damage they had sustained in the fighting. The vox on his front barking to life. 

"Down Brother!" 

A hail of bolter rounds roared out of the Onslaught cannons affixed to the Dreadnaughts blessed hull. The fire scythed down the alien's latest charge. But still more milled around on the outskirts of buildings, gathering their courage before they attempted another try. Pugno quickly gathered himself to his feet and looked around to his brothers. Many in the squad were severely injured, Pumark, however, laid motionless beneath a duo of greenskins.  His suit's vitals still reading faintly on the squad leader's telemetry.  Pugno ran over to his fallen brother, pulling him out from under the dead aliens.  A muffled grunt came through Pumark's vox grill,  he started to ask the marine if he could still stand when he was interrupted by the strike force vox bursting to life.

"HVT eliminated Brother-Captain. Squad Rubro is withdrawing to exfiltration point."

"Understood. All Squads withdraw. Thunderhawks will provide cover for the breakaway."

Pugno and Aueternus, lifted the stricken Pumark into the back of the Thunderhawk as a hailstorm of boltfire poured into the buildings behind them. Orks were still milling around the area, but they had done what they'd come for. 


As the gunship lifted into the air the strike force vox opened once more.

"Brothers, you have all done well this day. But I must ask more of you. The force's defending the Fortress Behras are calling for priority reinforcement. No other assets may be brought to bear, therefore it falls to us to stymie the green tide."

Pugno looked around at his squad, their armor was pockmarked with the craters from hundreds of munitions impacts, the luminous green of their heraldry smeared almost black with Ork blood, ash, and mud.  He said a silent prayer to the Emperor, and set the squad looking for any ammunition that might still be stored in the gunships hold.




Oilymaw laid in the darkness of the ruined factory. Looking skyward into the nest of pipes and cables, his entire being was pain. A particularly unfortunate side effect of his species immense constitution was that it took many minutes to die from blood loss.  Groggily he attempted to look around the room, to move his arms or legs. but was unable.  

He heard a distant rattle, but couldn't concentrate his thoughts enough to understand what was making it or from where it came. His own bull-headed struggle to do so rocketed his mind back into unconsciousness.


The gentle clicking of hundreds of bones heralded the arrival of the Weirdboy and his throng of snakebites. He breathed in deeply.

"Dis one is blessed by Gorkamorka. Hunted by da mega umies he has past frew da green. Into da black"

leaning hard on a staff made of Imperial chainswords, the shaman bent over the burnt form of Oilymaw. His flesh charred, his limbs annihilated into cauterized stumps. He softly began to chant. The words spreading across the rest of the nearby orks. 

"Into da Black"

From beneath the bodies of the many slain Orks a green fog appeared, clinging low to the ground like a blanket of etheral snow. As the fog built in density so too did the feverish chanting of the gathered aliens, until it had reached a manic climax. The fog began to crackle and pop with arcing electricity. Gathering thick around the body of Oilymaw. 

In a sharp sudden instant the chanting stopped, the lightning ended and the fog disappeared. 


Oilymaw's eyes shot open, his chest heaved violently as life poured back into him.  Above him stood an Ork covered in furs and dozens of lanyards of fetishes and trinkets. Its eyes thickly outlined in tar and blood.

"Wez welcome uz back. Oilymaw Da Black!" the weirdboy cackled.

"Ur pick up da boss. Wez got to go see Da painboyz"

A massive greenskin beast moved over to Oilymaw with a grunt. and hoisted him out of the puddle of his own flesh, lashing him quickly to his chest with bits of electrical wiring from the nearby wall. Ur grunted the completion of his task, and the throng of Orks began on their way.

Sunday, October 30, 2016

Jornath 40k: Kula

Location:   Kula, Kula Province

Country: Manfredi-At Prima
Province: Kula Province

Population: 4.5 Million

Kula is the capital of Kula Province, the largest civic and maritime producing region in the nation of Manfredi-At Prima along the Imperial World of Jornath’s Northern Hemisphere. It is the focal point of the opening stages of the Battle for Jornath.

History: Kula was founded 3,500 years after initial human settlement on Jornath, springing to life at the confluence of the bountiful river systems flowing in from the coast. It was a combination of numerous agricultural facilities, communications outposts, and minor maritime ship crafting factories. For several generations Kula gathered regional influence, through the petty feuding of local Lords or Kings, it even purportedly enjoyed a brief time as the capital of a regional kingdom. Though much of the information and histories of this period were lost during reunification, with the Imperium of Mankind.  After the Legiones Astartes departed, vast caravans of interplanetary traders, artisans, and the enigmatic tech-priests of Mars, flooded the planet, Kula was one of many cities on Jornath to benefit from the technologies of the wider Imperium. Already a truly labyrinthine metropolis,  the advanced building capabilities and solutions that the techpriests offered turned Kula into North-western Jornath’s first Hive city,  though a meagre hive by comparison to other worlds, Kula’s reputation terrestrially, as a beautiful river city, a place of business, art and mercantile power was amplified a thousandfold.  Soon the Patrician Families from Guffmans-Platz, to Oakenzid and even further south were scrabbling, bribing, and scheming to control the “River Jewel”. This reached a head several years later, during the outbreak of the Horus Heresy. The Genntim Family, with the backing of the Black Cross Shipwrights Union, and a notable supporter of the Warmaster’s cause, (Addolense Genntim, the family patriarch seemed to believe the burgeoning Church of the Emperor was being encouraged rather than dissuaded by the Emperor) marched into Kula’s southern civic basilica, with a few dozen well armed retainers, and began shooting.   The Genntim Massacre, solidified Kula Province in the name of the Warmaster; echoing similar scenes across the planet, and indeed the galaxy as Chaos tore at the soul of the Imperium.  Fortunately, the Traitor’s did not hold Kula for long, thanks in large part to the commander of the (then infantile) Kula Conservator Cohort, Euclid Kinnell, who remained loyal to the planetary governor’s ( an Ultramarine Administrator and Advisor) final order to maintain the Imperial Truth, as laid down by the Master of Mankind himself.  The Kula Conservator Cohort, was at this time billeted several kilometers outside hive spire,  in the Indigo Sparrow Dockyards, Euclid rallied his men, and marched to the southern civic basilica, encountering traitor union men from Black Cross, and mustermann from House Genntim. Eventually the K.C.C.  battered their way to the civic basilica, and therein forced the Genntim families surrender, under pain of having their name expunged from the noble enscrolle of Kulaian Families, a threat worse than the death of each member of the family. Since that time the people of Kula hold loyalty, and pride of arms in high esteem,  the path of the KCC’s march to save Kula’s soul from Heresy is now immortalized and is a must see for any pilgrims to the area,  beginning at the Indigo Sparrow Dockyards (now the regional command center for the planetary defense forces) and ending at the Cathedral to Saint Euclid the Loyal.  

Geography: The Hive city of Kula covers an area of 1567 km,  and sits only slightly above sea level,  the city itself is criss crossed by rivers, tributaries and lakes, which sparkle with the millions of lights from the city, which is divided into 27 districts. The land around the city is marshy, and nutrient rich,  covered in agricultural complexes, fisheries, and swamps.

Military: About 5% of the population is permanently enlisted into the Kula Conservator Regiment, which equates to roughly 225,000 fighting men and women.  Which is broken into 10 Regiments of 22,000 Armsmen apiece with a single 5000 Armsmen mechanized regiment.  Basic equipment is fashioned in the Cadian style, but with a bent towards the finery and circumstance consistent in traditional Jornathi battledress. The Cadian Flakhelmet Mk XI, is an expensive and highly technical piece of equipment, which can be difficult for less disciplined or less technically inclined personnel to maintain efficiently,  the Jornathi Defense Forces meeting both of these criteria, the optionable alternative chosen by many cities on Jornath, is the Alar-Median, Slatthelm K1,  which, offers a similar weight and protective capability to that of the Cadian Mk XI, but does not include the Vox interface or advanced user HUD, or sensory deadening suite.  In terms of Body Armor, Jornath sources from Antax, Alar-Median and Tolkhan.  Kula chooses to take from the Tolkhan Dura-Curiass 023, which takes the Cadian style flakvest, removes the shoulder plating, and alters the sensory and trauma response systems to maintain operation at peak efficiency under water, or in highly damp conditions, but it suffers from decreased performance in high-dust situations, it offers similar impact resistance. The Kula Conservator Regiments, use the M36-C Kantrael Pattern Lasgun, for the carbines obvious benefits in naval operations.  The Regiments use the Chimera Armored Personnel Carrier as its chief combat transport,  the Helstannon “Intrepid” Carrier, for both hauling equipment and most terrestrial troop conveyance. The Chief combat vehicle for the KCC units, is the Leman Russ Battle Tank





This has been a detailed look at one location involved in the Battle for Jornath.

-Your Favorite Madman-



Saturday, August 17, 2013

Black Templar Chapter Serf

Hello everyone.
The local gaming group is holding a bit of a campaign that i'm participating in, with a Black Templar's army, as a change of pace from my chaos troops.  Anyway, i'm using the unpainted Equinox Protectorate guys from the Pilgrims of Rust that i've never gotten around to finishing, and turned them into some Serf's to supplement the Marines in the field.




Very simple, but i think it will look good on the whole, as it will contrast from the Black Templars' themselves who are heavily ornamented.


-You Favorite Madman-

Monday, December 3, 2012

The Pilgrims of Rust Codex (40k Fandex)

Hey all, so a bit ago i started writing my own codex for my Secessionist Chaos  army which you can find the background for up in the oddly convenient "Army Background " tab in the bar right up there.  Anyway, I've gotten back into 40k, and with the new ed being more geared to fluff play more than ever before I am excited to get back to work on that little project.  Here is a bit of what im thinking as far as an outline for what units i'd add in.

HQ. 

- Ground Commander ( similar to IG company command, more geared towards secessionist half of army)
- Apostate  ( Same as above, some differing options, obviously geared towards the Runious Powers half)
- Heretek (Evil Techpriest, some varying mods there)
- Magister of Enforcers (a sort of Lord Commissar)
- Lord of the Knights  (CSM Lord, can only be taken if another of the HQ types is present)

Elites. 

- Martyr Squads (Suicide Bombers from Cyrus, they are insane and deadly if you can get them into CC in one piece, can be either Secessionist or Ruinous Powers)

- Equinox Protectorate ( the die-hard Interior Guard of Rust's army, they are unswerving in their devotion to Rust's vision of a brighter tomorrow, cannot take if more than 50% of the force is Ruinous Powers)

- Host-Vessels  ( Cult members that allowed themselves to be vessels for either Dark Mech experiments or daemons, they can be equipped in a variety of ways, think IG Chosen,  Secessionist troops won't charge into an assault where Host-Vessels are already fighting, nor will they stay within 4" of them at any given time.)

-Chaos Marine Squad -  see CSM dex

Rhinos / Chimeras


Troops.   (a phalanx will work in a similar fashion to an IG platoon.)

-Levy Phalanx (Hap-Hazard Assortment of semi well armed combatants, cheap, horrid morale, can't take Hvy Weapons)

-Ward Phalanx  (Regulars, decently armed, can take Hvy Weapons, probably have wargear for their particular planet)

-Slave Phalanx (POW's, or Captured Civilians, armed horribly, only with CC weapons, no armor T 2 probably, count for 1/2 in KP games and do not count as scoring for objectives)

-Enforcers ( Members of Rust's Interior-Guard that have been sent out across the ranks, to instill the word of a brighter tomorrow, and secretly report the spread of the Cult of Chaos through the Pilgrims, and to stamp it out)

-Heathen ( Particularly maddened Cult member who will send the rest of his attached squad into a blind rage.

Knight of Decay (Chaos Marine, can be taken as a squad leader)

Chimeras.


Fast Attack.

Sentinel Squadron ( worse than the IG ones, these are converted Civilian models)

Skorp-yans ( Dark Mechanicus creations that work like Necrons Wraiths with some modifications to make them clunkier and less alien)

Valk/Vendettas - See IG dex

Cyrian Landers-  heavier, slower, more well armored, more transport cap than the Valk. with 2 hvy bolter door gunners.

Heavy Support. 

No Russ variants other than the Basic Russ, Demolisher, and Punisher.

Field Artillery ( rapier laser battery, Heavy Mortars, twin linked autocannons, or Rallen Anti-Tank Cannon.)

Basilisk, Medusa, and Griffon.

Hydras ( limited squadron size + more expensive than the IG dex ones.)



Special Characters. 

Antilo Rust - Leader of the Pilgrims

Lord Balthos - Leader of the Knights of Decay.

(potentially more)
-----------------------------------------------------

lastly, I've drawn up a few of the Unit types to go into the book as i want original art only in it, so here is some of my modest sketches.

An "Apostate"

The Picture for a Knight of Decay as a Squad Leader


hope you've all enjoyed this!
More painting and minis are coming your way soon


                                                  -your favorite madman-



Thursday, November 29, 2012

The Plague Riders of Rodentia.

Hey all,  I've broken down and decided to actual add a unit to one of my existing real 40k armies!   who'd have thought it eh ?     Anyway, we have below a CSM Nurgle Biker Unit for addition into my "Knights of Decay"     they come from a group of Renegade White Scar's  who have made their home on a daemon infested void whale/ space hulk called Rodentia.  The unfortunate creature seems to have been fused to the ship as part of warp energies and its organs now serve as part of the ships internal structure.  It's a disturbing and vile thing, swarming with Nurgle daemons, plague zombies, and other servants of the god of plagues.

Without any further ado...








why yes, that champion IS fused to his bike and YES those rats are coming from inside his body... why?

Now i've got a decent amount of stuff to Prime so that will be happening probably tomorrow afternoon. and i'll sit down to start painting the Rouge Trader Crew and these "wonderful"  little tykes and their bikes.


That's all for now folks !


                                                         -Your Favorite Madman-